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[TF2] Custom Weapons 3 (Beta 2)


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Author
KaidemonLP
Member
Join Date: Jul 2016
Plugin ID:
5281
Plugin Version:
Beta 2
Plugin Category:
Gameplay
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Allows players to make and use custom weapons, wearables and shields!
    Old 07-26-2016 , 05:38   Re: [TF2] Custom Weapons 3 (Beta 1)
    Reply With Quote #1

    Quote:
    Originally Posted by Mr.Orion View Post
    Not be rough or anything, but you should learn to read.

    From my moreaw2.smx : No Backstab ; It disables backstab and you can set your own damage dealt, like 40 for example, which is the base knife damage.
    I saw the No Backstab attribute but i was confuzed by the attributes.ods
    I tried the No Backstab but i just cant get it to work.
    "Laughing psychopath"
    {
    "classes"
    {
    "spy" "2"
    }
    "baseclass" "knife"
    "baseindex" "4"
    "nobots" "1"
    "quality" "6"
    "logname" "psycopath"
    "description" "Laught all the way"

    "attributes"
    {
    "crit does no damage"
    {
    "plugin" "tf2attributes"
    "value" "1"
    }
    "crit forces victim to laugh"
    {
    "plugin" "tf2attributes"
    "value" "1"
    }
    "No Backstab"
    {
    "plugin" "moreaw2"
    "value" "40"
    }

    }
    }
    I dont know what is wrong. The moreaw2.smx is in the plugins folder.
    KaidemonLP is offline
    Chdata
    Veteran Member
    Join Date: Aug 2012
    Location: Computer Chair, Illinois
    Old 07-18-2016 , 13:15   Re: [TF2] Custom Weapons 3 (Beta 1)
    Reply With Quote #2

    aaah! all the rewrite work
    __________________
    Chdata is offline
    SpectraGalaxy
    New Member
    Join Date: Feb 2016
    Old 07-19-2016 , 05:22   Re: [TF2] Custom Weapons 3 (Beta 1)
    Reply With Quote #3

    I'm having a bit of trouble with Orion's attributes. It says the attributes failed to load because Native DataPack.DataPack was not found.
    SpectraGalaxy is offline
    Mr.Orion
    Senior Member
    Join Date: Apr 2012
    Location: In my microwave.
    Old 07-19-2016 , 09:01   Re: [TF2] Custom Weapons 3 (Beta 1)
    Reply With Quote #4

    Quote:
    Originally Posted by SpectraGalaxy View Post
    I'm having a bit of trouble with Orion's attributes. It says the attributes failed to load because Native DataPack.DataPack was not found.
    My attributes are for SM 1.8.
    __________________
    Mr.Orion is offline
    ZwipZwap Zapony
    Junior Member
    Join Date: Feb 2016
    Old 07-21-2016 , 12:19   Re: [TF2] Custom Weapons 3 (Beta 1)
    Reply With Quote #5

    So today when making some Custom Weapons 2 weapons, looking up attribute plug-in posts for documentation on said attribute plug-ins led me to find this, through forum signatures on said attribute plug-in posts for CW2.
    Naturally, I quit my server, updated SourceMod to the latest stable version, uninstalled CW2 and related attribute plug-ins, downloaded and installed this instead, and wanting to go with the future, I disabled the CW2 modules, enabled the CW3 modules, rewrote my weapon configurations to work on the CW3 modules, and now I get some errors in the server console whenever a weapon is equipped (which includes just going to the re-supply cabinet).

    These are the errors I get, once every time a weapon is equipped:
    Spoiler
    No, I don't have any weapon configurations referencing that plug-in nor its attributes. The active modules are "cw3-attributes" and "cw3model-application", and the active attribute plug-ins are "tf2attributes", "aw2attrib", "basic-attributes", and "rays-attributes", of which "tf2attributes" is in sourcemod/plugins, and the latter three are in sourcemod/plugins/cw3/attributes.

    If the errors are related to me not having the CW2 modules active, that should really be looked into. If not, it should still be looked into, of course.
    (Edit: I forgot to test if these errors also show up when equipping weapons without equipping any custom weapons.)



    Besides those errors in the server console, everything seems to work perfectly fine. There's only one thing I could wish for... Fresh, new documentation. Mostly on the attribute plug-ins included in the opening post's attachment, but also on weapon configurations. The only time "nobots" is even mentioned is in the example weapon configurations. Who knows what other stuff is there noone knows about, because it's just not documented anywhere outside the plug-in code itself?

    But again, besides that, everything works perfectly, just like with the original CW2. I really appreciate people taking their time to develop plug-ins like CW2, and other people taking their time to make said plug-ins even better.

    Last edited by ZwipZwap Zapony; 07-21-2016 at 12:21.
    ZwipZwap Zapony is offline
    Theray070696
    Senior Member
    Join Date: Sep 2014
    Old 07-22-2016 , 15:49   Re: [TF2] Custom Weapons 3 (Beta 1)
    Reply With Quote #6

    Quote:
    Originally Posted by ZwipZwap Zapony View Post
    So today when making some Custom Weapons 2 weapons, looking up attribute plug-in posts for documentation on said attribute plug-ins led me to find this, through forum signatures on said attribute plug-in posts for CW2.
    Naturally, I quit my server, updated SourceMod to the latest stable version, uninstalled CW2 and related attribute plug-ins, downloaded and installed this instead, and wanting to go with the future, I disabled the CW2 modules, enabled the CW3 modules, rewrote my weapon configurations to work on the CW3 modules, and now I get some errors in the server console whenever a weapon is equipped (which includes just going to the re-supply cabinet).

    These are the errors I get, once every time a weapon is equipped:
    Spoiler
    No, I don't have any weapon configurations referencing that plug-in nor its attributes. The active modules are "cw3-attributes" and "cw3model-application", and the active attribute plug-ins are "tf2attributes", "aw2attrib", "basic-attributes", and "rays-attributes", of which "tf2attributes" is in sourcemod/plugins, and the latter three are in sourcemod/plugins/cw3/attributes.

    If the errors are related to me not having the CW2 modules active, that should really be looked into. If not, it should still be looked into, of course.
    (Edit: I forgot to test if these errors also show up when equipping weapons without equipping any custom weapons.)



    Besides those errors in the server console, everything seems to work perfectly fine. There's only one thing I could wish for... Fresh, new documentation. Mostly on the attribute plug-ins included in the opening post's attachment, but also on weapon configurations. The only time "nobots" is even mentioned is in the example weapon configurations. Who knows what other stuff is there noone knows about, because it's just not documented anywhere outside the plug-in code itself?

    But again, besides that, everything works perfectly, just like with the original CW2. I really appreciate people taking their time to develop plug-ins like CW2, and other people taking their time to make said plug-ins even better.
    I'll edit the OP when I get home from work tonight. Won't do it from mobile as chrome dev doesn't like modifying text fields (backspace only works once when typing a word, have to retype it after that)

    EDIT: had more important matters I had to deal with.
    EDIT 2: Updated OP with all parameters for weapon configs!
    __________________

    Last edited by Theray070696; 07-25-2016 at 14:45.
    Theray070696 is offline
    Ashat
    New Member
    Join Date: Jul 2022
    Old 07-01-2022 , 14:57   Re: [TF2] Custom Weapons 3 (Beta 2)
    Reply With Quote #7

    I've installed the starter kit and a few weapons yet I can't equip any weapons. Is the plugin broken in the latest update?
    Ashat is offline
    bubbyboytoo
    New Member
    Join Date: Mar 2016
    Location: Yesterday
    Old 07-22-2022 , 19:36   Re: [TF2] Custom Weapons 3 (Beta 2)
    Reply With Quote #8

    Quote:
    Originally Posted by Ashat View Post
    I've installed the starter kit and a few weapons yet I can't equip any weapons. Is the plugin broken in the latest update?
    I wouldn't hold my breath on this getting any support. Seems to me like they're working on it primarily for personal use on their """official""" custom weapons server and letting us have any of that goodness is an afterthought at best.

    Last edited by bubbyboytoo; 07-22-2022 at 19:36.
    bubbyboytoo is offline
    nosoop
    Veteran Member
    Join Date: Aug 2014
    Old 07-23-2022 , 01:37   Re: [TF2] Custom Weapons 3 (Beta 2)
    Reply With Quote #9

    Quote:
    Originally Posted by bubbyboytoo View Post
    I wouldn't hold my breath on this getting any support. Seems to me like they're working on it primarily for personal use on their """official""" custom weapons server and letting us have any of that goodness is an afterthought at best.
    Self plug: Custom Weapons X is intended to be the successor and is maintained. A little bit more effort to install since you have to grab dependencies from multiple places, but the dependencies are going to be used by other plugins anyways.

    That said, the "randomizer" gamedata is just out of date again. Source it from CTFPlayer::EquipWearable() in the TF2 Utils gamedata, which I'll try to stay on top of updates with.

    Note: "Maintained" means I'll try to make sure it will be kept up to date with the latest game version. Feature requests aren't guaranteed to be fulfilled. It's in a usable state, however.
    __________________
    I do TF2, TF2 servers, and TF2 plugins.
    I don't do DMs over Discord -- PM me on the forums regarding inquiries.
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    nosoop is offline
    MaSerkzn
    Member
    Join Date: Mar 2012
    Location: Mother Russia
    Old 07-19-2016 , 06:14   Re: [TF2] Custom Weapons 3 (Beta 1)
    Reply With Quote #10

    Time to rewrite all my configs... xd
    Is there will be any chance to override sniper rifle's, minigun's and engie's buildings sounds in future ?
    MaSerkzn is offline
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