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[TF2] Automatic Demoman Detonation


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Aggamemnon
SourceMod Donor
Join Date: Dec 2011
Location: Australia
Old 05-18-2014 , 01:38   Re: [TF2] Automatic Demoman Detonation
Reply With Quote #71

So where are they?

I have tried looking them up as much as I can, but cannot find them now?

http://www.sourcemodplugins.org/vtableoffsets/tf
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Last edited by Aggamemnon; 05-18-2014 at 02:23. Reason: Adding Link.
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Powerlord
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Join Date: Jun 2008
Location: Seduce Me!
Old 05-18-2014 , 03:44   Re: [TF2] Automatic Demoman Detonation
Reply With Quote #72

Quote:
Originally Posted by Aggamemnon View Post
So where are they?

I have tried looking them up as much as I can, but cannot find them now?

http://www.sourcemodplugins.org/vtableoffsets/tf
That's because that site only has the CTFPlayer vtable offsets, while Detonate is a CTFGrenadePipebombProjectile vtable offset.

Incidentally, using a vtable dump of CTFGrenadePipebombProjectile (created using IDA Free using the Linux server_srv.so), it looks like the offsets are now 219 windows and 220 linux.
Attached Files
File Type: txt CTFGrenadeDetonate.txt (233 Bytes, 534 views)
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Last edited by Powerlord; 05-18-2014 at 03:47.
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Aggamemnon
SourceMod Donor
Join Date: Dec 2011
Location: Australia
Old 05-18-2014 , 05:42   Re: [TF2] Automatic Demoman Detonation
Reply With Quote #73

Thank You Powerlord.

I have just changed them on 3 of my servers now to check if they work.

Regards and Thanks
Aggamemnon
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Aggamemnon
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Join Date: Dec 2011
Location: Australia
Old 05-28-2014 , 09:23   Re: [TF2] Automatic Demoman Detonation
Reply With Quote #74

I have checked these Offsets and they work. Yahoo!
It is good to see that someone can find these much needed Offsets. Great work Powerlord.


Thank You very much Powerlord.
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Chdata
Veteran Member
Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 04-16-2015 , 14:14   Re: [TF2] Automatic Demoman Detonation
Reply With Quote #75

Plugin doesn't work. Just tested it in-game with Powerlords gamedata, and my attempt at finding new gamedata.

[Tested on linux only]

Edit: Okay after like a round it decided to start working I guess??

It's funny cause I'm getting that 'single sticky hits 2k dmg' glitch


Interesting fact about this plugin:

It causes event_player_death to fire many times.

I planted 3 stickies in this scenario...

[VSH] Saxton Hale (Ribs Grow Back) had 0 (of 2048) health left.
Player Chdata died
Player Chdata died
Player Chdata died
Player Chdata died
Player Chdata died
Player Chdata died
Player Chdata died
Player Chdata died
Player Chdata died
[VSH] You get 10 queue points.

Maybe this is why in VSH, this plugin causes ridiculous damage to the boss. It's killing yourself too.

Edit:

1 sticky
Spoiler


Edit: It's making the boss [or other player] kill you a billion times.

Spoiler


Possible fixes... delay death by a frame I guess? But then the other guy always loses first.
Attached Files
File Type: txt CTFGrenadeDetonate.txt (233 Bytes, 169 views)
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Last edited by Chdata; 04-16-2015 at 16:07.
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ScrapEngineer
Member
Join Date: Oct 2016
Location: The fourth worst country
Old 10-22-2017 , 17:59   Re: [TF2] Automatic Demoman Detonation
Reply With Quote #76

Anyone know if this works today?
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ShadowMarioBR
Member
Join Date: Feb 2018
Old 06-14-2019 , 20:07   Re: [TF2] Automatic Demoman Detonation
Reply With Quote #77

Linux offset is now 230, tried a dozen of different values for Windows (229 crashes the server!) but none worked, would be cool if someone could find it.
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