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[TF2] kAmmomod - No Support


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nezinu5
Member
Join Date: Feb 2005
Old 05-09-2010 , 17:00   Re: [TF2] kAmmomod v0.6 04/07 (requires SDKHooks)
Reply With Quote #81

I get these in console while on server

Attemped to precache unknown particle system "midair_text"!
Attemped to precache unknown particle system "midair_2"!
Attemped to precache unknown particle system "midair_3"!
Attemped to precache unknown particle system "midair_4"!
Attemped to precache unknown particle system "midair_5"!
Attemped to precache unknown particle system "midair_6"!
Attemped to precache unknown particle system "midair_7"!
Attemped to precache unknown particle system "midair_8"!
Attemped to precache unknown particle system "midair_9"!
Attemped to precache unknown particle system "midair_10"!

Shouldnt there be some am_variety_b2_particles.txt file in your resources.zip package? And those materials dont get downloaded from server.. Something is missing in files or code? I dont get it..
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krolus
Senior Member
Join Date: May 2009
Location: Russia, Omsk
Old 05-09-2010 , 17:34   Re: [TF2] kAmmomod v0.6 04/07 (requires SDKHooks)
Reply With Quote #82

Yes, it should be.
All partclies manifest for kammomod maps should contain this
Quote:
particles_manifest
{
"file" "particles/midair_text.pcf"
}
Attached Files
File Type: txt am_variety_b2_particles.txt (63 Bytes, 153 views)
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krolus
Senior Member
Join Date: May 2009
Location: Russia, Omsk
Old 05-29-2010 , 12:28   Re: [TF2] kAmmomod v0.6 04/07 (requires SDKHooks)
Reply With Quote #83

Sorry, i didnt update for a long time, but i am kinda busy.
Probablly final v0.7. Cant do a full test, so if there will be no bugs, i will release it.
Attached Files
File Type: smx kammomod.smx (33.3 KB, 119 views)
File Type: sp Get Plugin or Get Source (kammomod.sp - 130 views - 63.0 KB)
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kAmmomod is deprecated. Take a look at MGE Training

Last edited by krolus; 05-29-2010 at 12:30. Reason: go away, fugu-fish :D
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Cobby
Junior Member
Join Date: Feb 2010
Location: Nottingham, UK
Old 06-02-2010 , 07:02   Re: [TF2] kAmmomod v0.6 04/07 (requires SDKHooks)
Reply With Quote #84

Quote:
Originally Posted by krolus View Post
Sorry, i didnt update for a long time, but i am kinda busy.
Probablly final v0.7. Cant do a full test, so if there will be no bugs, i will release it.
Just installed it now. What is in this version, or is it just bug fixes from previous versions?

Found a bug. I was on my own in an arena on an empty server, I killed myself by rocket jumping around, and then it told me I was respawning in 12 second, where I respawned out of the arena in badlands mid (due to the makeup of the map, but I'm sure I shouldn't respawn away from the arena, even on a different map)
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Last edited by Cobby; 06-02-2010 at 07:05. Reason: Bug found
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krolus
Senior Member
Join Date: May 2009
Location: Russia, Omsk
Old 06-03-2010 , 10:45   Re: [TF2] kAmmomod v0.6 04/07 (requires SDKHooks)
Reply With Quote #85

v 0.7 changelog
Quote:
0.7
+ added diff classlimit for arenas.
+ added new mode - midair.
+ added cvar kammomod_midair_hp (Def. "5") - spawn health for midair
+ added cvar (kammomod_blockdmg_sticky) for control blocking damage from enemy's stickies (players still can do stickyjumps)
+ added optional parameter "cdtime"(default = 3) in spawn configs.
+ added cvar kammomod_airshot_height
+ improved airshot detection (only direct hits)
+ reworked timers so now they using userid instead of client.

ed: fixed that bug
Attached Files
File Type: sp Get Plugin or Get Source (kammomod.sp - 128 views - 62.9 KB)
File Type: smx kammomod.smx (33.3 KB, 121 views)
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Last edited by krolus; 06-03-2010 at 10:51.
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Mariano
Member
Join Date: May 2009
Location: Poland / Silesia
Old 06-06-2010 , 07:25   Re: [TF2] kAmmomod v0.6 04/07 (requires SDKHooks)
Reply With Quote #86

I love this mod. Excellent work Krolus.
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Last edited by Mariano; 06-14-2010 at 09:22.
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krolus
Senior Member
Join Date: May 2009
Location: Russia, Omsk
Old 06-15-2010 , 12:11   Re: [TF2] kAmmomod v0.7 / 15 june (requires SDKHooks)
Reply With Quote #87

Update posted
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wycs
Junior Member
Join Date: Dec 2008
Old 06-21-2010 , 02:48   Re: [TF2] kAmmomod (v0.7 , 15 june 2010) [requires SDKHooks]
Reply With Quote #88

I've been having problems after upgrading from an earlier version to 0.7, with infinite ammo off it doesn't restore your ammo or let you reload during the count down period. So if you win a duel with 1 rocket and the count down for the next one starts you're stuck starting with 1 rocket and have to reload at start of the duel.
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krolus
Senior Member
Join Date: May 2009
Location: Russia, Omsk
Old 06-22-2010 , 11:29   Re: [TF2] kAmmomod (v0.7 , 15 june 2010) [requires SDKHooks]
Reply With Quote #89

Minor update posted.
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Sun-Que
Junior Member
Join Date: Jan 2010
Location: Australia Mate :D
Old 07-05-2010 , 11:28   Re: [TF2] kAmmomod (v0.7.1 , 22 june 2010) [requires SDKHooks]
Reply With Quote #90

I've done a fresh install and I'm getting the same problem :/
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