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Orpheu Signatures Collection


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hornet
AMX Mod X Plugin Approver
Join Date: Mar 2010
Location: Australia
Old 03-19-2015 , 21:53   Orpheu Signatures Collection
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Recap

Just a bit of a recap for those of you who don't quite understand what this thread is about. Orpheu module is one of the most powerful modules made for the AmxModx platform. It was the first module designed to give the power to the coder by offering the possibility of accessing and manipulating game engine functions and memory space which were previously untouchable by the default AmxModx packaged modules.

Here are some related links:

Orpheu Module Thread
How to make a signature of bytes


The Aim

The aim is to make a place to store function signatures for Orpheu, for ease of access ( Starting with Counter-Strike mod only ).
Feel free to post your signatures here if they're not on my list and I'll add them if they are correct and up to date. I can't guarantee that all current signatures are up to date as they are not all tested or I have not used them in a while.

Have not yet decided whether I'll add in virtual functions, most likely not, instead just write a short paragraph as how to write them yourself.
Please inform me if a signature is out of date or not working!

There are a few rules for this:
  • Do not ask for signatures for outdated game binaries, because you won't get them.
  • Any signatures that could be used in some way against Valve's wishes will be removed.
  • If you did not write the signature yourself, please state who wrote it.

For providing these signatures in places all over this forum, thanks to:

Arkshine
ConnorMcleod
Joaquimandrade
joropito
hornet
meTaLiCroSS
DarkGL
HamletEagle (Also thanks for helping to moderate this post)
Bos93
Bugsy

If you think I have left you out please let me know and I will credit you here.

Counter-Strike

CBaseAnimating
Spoiler


CBasePlayer
Spoiler


CBasePlayerWeapon
Spoiler


CBreakable
Spoiler


CGrenade
Spoiler


CHalfLifeMultiplay
Spoiler


CHostage
Spoiler


CWeaponBox
Spoiler


Misc

Spoiler


Engine

Spoiler

Last edited by hornet; 06-20-2017 at 22:48.
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hornet
AMX Mod X Plugin Approver
Join Date: Mar 2010
Location: Australia
Old 03-19-2015 , 21:54   Re: Orpheu Signatures Collection
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Reserved for thread growth.
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vBulletin Tip #42: Not much would be accomplished by merging this item with itself.
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JusTGo
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Join Date: Mar 2013
Old 03-20-2015 , 06:37   Re: Orpheu Signatures Collection
Reply With Quote #3

updated signatures for SV_ParseVoiceData plz.
https://forums.alliedmods.net/showthread.php?t=138497
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asur
Member
Join Date: Dec 2014
Old 03-20-2015 , 08:33   Re: Orpheu Signatures Collection
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Hello ,
This guy found the signatures.
I tested it nd its working perfect !!!!!!!!!!!!!!

https://forums.alliedmods.net/showpo...&postcount=556
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HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 03-20-2015 , 13:36   Re: Orpheu Signatures Collection
Reply With Quote #5

DefaultDeploy
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Last edited by HamletEagle; 03-20-2015 at 13:37.
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Bos93
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Join Date: Jul 2010
Old 03-20-2015 , 19:30   Re: Orpheu Signatures Collection
Reply With Quote #6

Quote:
Originally Posted by JusTGo View Post
updated signatures for SV_ParseVoiceData plz.
https://forums.alliedmods.net/showthread.php?t=138497
PHP Code:
0x55,0x57,0x56,0x53,0x81,0xEC,"*","*","*","*",0x8B,0x9C,0x24,0x40,0x10,0x00,0x00,0xA1,"*","*","*","*",0x89,0xDF,0x29,0xC7,0xE8 
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Last edited by Bos93; 03-20-2015 at 19:31.
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Bugsy
AMX Mod X Moderator
Join Date: Feb 2005
Location: NJ, USA
Old 03-21-2015 , 00:04   Re: Orpheu Signatures Collection
Reply With Quote #7

SV_DropClient
Spoiler
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JusTGo
Veteran Member
Join Date: Mar 2013
Old 03-21-2015 , 04:31   Re: Orpheu Signatures Collection
Reply With Quote #8

Quote:
Originally Posted by Bos93 View Post
PHP Code:
0x55,0x57,0x56,0x53,0x81,0xEC,"*","*","*","*",0x8B,0x9C,0x24,0x40,0x10,0x00,0x00,0xA1,"*","*","*","*",0x89,0xDF,0x29,0xC7,0xE8 
so it will be like this ?
PHP Code:
{
    
"name"       "SV_ParseVoiceData",
    
"arguments"  :
    [
        {
            
"type" "int"
        
}
    ],
    
"library"    "engine",
    
"identifiers":
    [
        {
            
"os"    "windows",
            
"mod"   "cstrike",
            
"value" "0x55,0x57,0x56,0x53,0x81,0xEC,"*","*","*","*",0x8B,0x9C,0x24,0x40,0x10,0x00,0x00,0xA1,"*","*","*","*",0x89,0xDF,0x29,0xC7,0xE8"
        
},
        {
            
"os"    "linux",
            
"mod"   "cstrike",
            
"value" "SV_ParseVoiceData"
        
}
    ]


Last edited by JusTGo; 03-21-2015 at 04:31.
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Bos93
Veteran Member
Join Date: Jul 2010
Old 03-21-2015 , 09:21   Re: Orpheu Signatures Collection
Reply With Quote #9

JusTGo, yeah, but my bad:

PHP Code:
0x55,0x8B,0xEC,0xB8,"*","*","*","*",0xE8,"*","*","*","*",0x53,0x8B,0x1D,"*","*","*","*",0x56,0x8B,0x75,0x08,0x8B,0xCE,0xB8,"*","*","*","*",0x2B,0xCB 
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hornet
AMX Mod X Plugin Approver
Join Date: Mar 2010
Location: Australia
Old 03-21-2015 , 10:43   Re: Orpheu Signatures Collection
Reply With Quote #10

Thanks, have added CBasePlayerWeapon::DefaultDeploy, SV_DropClient, and SV_ParseVoiceData.
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Last edited by hornet; 03-21-2015 at 10:44.
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