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[TF2] FL_FLY no longer works


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Steveh
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Join Date: Oct 2010
Old 05-09-2011 , 14:06   [TF2] FL_FLY no longer works
Reply With Quote #1

Hello, in one of my plugins, I need to detect if a client is in water. I used the Entity Flag FL_FLY, until Valve recently changed it.

Is there a better method of detecting this?

-Steveh
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psychonic

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Join Date: May 2008
Old 05-09-2011 , 14:30   Re: [TF2] FL_FLY no longer works
Reply With Quote #2

Quote:
Originally Posted by Steveh View Post
Hello, in one of my plugins, I need to detect if a client is in water. I used the Entity Flag FL_FLY, until Valve recently changed it.

Is there a better method of detecting this?

-Steveh
Make sure you are using GetEntityFlags and SetEntityFlags with the FL_FLY define (rather than touching m_fFlags directly)
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Steveh
Member
Join Date: Oct 2010
Old 05-10-2011 , 09:12   Re: [TF2] FL_FLY no longer works
Reply With Quote #3

Thanks for your quick reply. This has been solved.

Steveh
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