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Subplugin Submission [ZP] Addon: Ice Cube (ZP5.0 + ZP 4.3)


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Alexblood2013
Senior Member
Join Date: Aug 2014
Old 01-01-2016 , 06:46   Re: [ZP] Addon: Ice Cube (ZP5.0 + ZP 4.3)
Reply With Quote #61

Bug found : If 2 players throw FreezeGrenade to same player , one BLock Ice will remain until player die or newround.

Last edited by Alexblood2013; 01-01-2016 at 12:58.
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New and Clueless
Senior Member
Join Date: Dec 2015
Old 01-02-2016 , 02:51   Re: [ZP] Addon: Ice Cube (ZP5.0 + ZP 4.3)
Reply With Quote #62

found bug, i have grenades modes, for example with frost grenade i have 6 modes i have:
Normal mode - WORKS WITH PLUGIN
Proximity mode - DOESNT WORK WITH PLUGIN
Impact mode - WORKS WITH PLUGIN
Trip laser mode - DOESNT WORK WITH PLUGIN
Motion sensor mode - DOESNT WORK WITH PLUGIN
Homing mode - WORKS WITH PLUGIN

Very awesome addon man, thanks!
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Alexblood2013
Senior Member
Join Date: Aug 2014
Old 01-02-2016 , 05:16   Re: [ZP] Addon: Ice Cube (ZP5.0 + ZP 4.3)
Reply With Quote #63

Quote:
Originally Posted by New and Clueless View Post
found bug, i have grenades modes, for example with frost grenade i have 6 modes i have:
Normal mode - WORKS WITH PLUGIN
Proximity mode - DOESNT WORK WITH PLUGIN
Impact mode - WORKS WITH PLUGIN
Trip laser mode - DOESNT WORK WITH PLUGIN
Motion sensor mode - DOESNT WORK WITH PLUGIN
Homing mode - WORKS WITH PLUGIN

Very awesome addon man, thanks!
Try put plugin in front of this plugin.

Or you can disable motion trip laser and proximity with amx_nmm in console and edit it.
Alexblood2013 is offline
New and Clueless
Senior Member
Join Date: Dec 2015
Old 01-06-2016 , 17:22   Re: [ZP] Addon: Ice Cube (ZP5.0 + ZP 4.3)
Reply With Quote #64

Quote:
Originally Posted by zmd94 View Post
I have found new problem.

When the zombie is in duck position, there is no ice cube effect.

YES, this and i was spamming frost grenades on bots and few of the ice cubes just stayed there after, they didnt disappear
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Carbona
Member
Join Date: Feb 2016
Old 04-06-2016 , 05:31   Re: [ZP] Addon: Ice Cube (ZP5.0 + ZP 4.3)
Reply With Quote #65

its so cool bro i use this in my server
tnx for sharing

Last edited by Carbona; 04-06-2016 at 05:31.
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edon1337
Penguin Enthusiast
Join Date: Jun 2016
Location: Macedonia
Old 01-05-2017 , 09:37   Re: [ZP] Addon: Ice Cube (ZP5.0 + ZP 4.3)
Reply With Quote #66

Shouldn't 0 be -1 ? , even https://forums.alliedmods.net/showpo...1&postcount=64 post tells you it didn't find entity properly.
PHP Code:
public _RemoveEntityid ) {
    if( !
is_user_connected(id) )
        return
        
    new 
iEnt find_ent_by_owner0CLASSNAME_ICEid );
    
    if( 
pev_valid(iEnt) )
        
remove_entityiEnt )

-->

PHP Code:
public _RemoveEntityid ) {
    if( !
is_user_connected(id) )
        return
        
    new 
iEnt find_ent_by_owner( -1CLASSNAME_ICEid );
    
    if( 
pev_valid(iEnt) )
        
remove_entityiEnt )

__________________

Last edited by edon1337; 01-05-2017 at 09:39.
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wilianmaique
BANNED
Join Date: Nov 2016
Old 11-11-2017 , 20:40   Re: [ZP] Addon: Ice Cube (ZP5.0 + ZP 4.3)
Reply With Quote #67

Well, I fixed a model when it is in DUCK (if lowered) and the function of removing the entity!

sorry for my bad English
Attached Files
File Type: sma Get Plugin or Get Source (zp43_ice_cube_fix.sma - 799 views - 3.2 KB)
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