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silkker
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Join Date: May 2009
Location: Germany
Old 03-13-2013 , 08:37   Re: Online Map
Reply With Quote #31

FIXED IT: there was a problem with the sockets_hz module. Updating first post now and reuploading the plugin.
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Old 03-13-2013, 12:53
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silkker
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Join Date: May 2009
Location: Germany
Old 03-13-2013 , 15:40   Re: Online Map
Reply With Quote #32

OT: Plugin working on unix and got a new pope. Today was a godd day
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 03-13-2013 , 17:27   Re: Online Map
Reply With Quote #33

Why do you glue all together in plugin_init ?
Use pcvar.
You don't use always charsmax() or sizeof
Using one socket_send() doesn't work, which would be weird ?
Why do you have "requestPlayerHeaderLast" just to change few characters ? It doesn't make sense.
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silkker
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Join Date: May 2009
Location: Germany
Old 03-13-2013 , 17:34   Re: Online Map
Reply With Quote #34

Quote:
Originally Posted by Arkshine View Post
Why do you glue all together in plugin_init ?
Use pcvar.
You don't use always charsmax() or sizeof
Using one socket_send() doesn't work, which would be weird ?
Why do you have "requestPlayerHeaderLast" just to change few characters ? It doesn't make sense.
I'm gonna update it the next few hours.

[EDIT]
Quote:
Using one socket_send() doesn't work, which would be weird ?
I thought it would not work because of a few problems I had with the unix servers but I could handle it. Using most of the code you wrote for me now - again
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Last edited by silkker; 03-13-2013 at 18:45.
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jingojang
Senior Member
Join Date: Feb 2010
Location: The Moon
Old 03-14-2013 , 12:24   Re: Online Map
Reply With Quote #35

Legal wallhack, awesome. Is there any delay on this or is it possible to use as an advantage in-game?
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AmineKyo
فوق سريرك
Join Date: Oct 2011
Location: Morocco
Old 03-14-2013 , 13:24   Re: Online Map
Reply With Quote #36

Quote:
Originally Posted by jingojang View Post
Legal wallhack, awesome. Is there any delay on this or is it possible to use as an advantage in-game?
Not legal wallhack, It's like UAV Radar
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Last edited by AmineKyo; 03-14-2013 at 13:24.
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silkker
Member
Join Date: May 2009
Location: Germany
Old 03-14-2013 , 13:52   Re: Online Map
Reply With Quote #37

Yup it's just lake a radar but it would be possible to code something like a buffer. You're welcome to do so. But I would recommend doing this in the JS part in the onlinescript. Because you have to buffer a lot of data (e.g. for 10 seconds 100 incoming json files).
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hornet
AMX Mod X Plugin Approver
Join Date: Mar 2010
Location: Australia
Old 03-15-2013 , 07:39   Re: Online Map
Reply With Quote #38

This is insane! New admin radarhack ;)
Great job!
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silkker
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Join Date: May 2009
Location: Germany
Old 03-15-2013 , 12:21   Re: Online Map
Reply With Quote #39

I've updated the html part of the plugin.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 03-15-2013 , 12:59   Re: Online Map
Reply With Quote #40

static requestData[ 8192 ];

There is no point to use such size, since socket_send() use the AMXX buffer and the max size of the buffer is 3072.
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