Raised This Month: $12 Target: $400
 3% 

Dragon Ball Z ~ Mod


Post New Thread Reply   
 
Thread Tools Display Modes
Jhob94
AMX Mod X Donor
Join Date: Jul 2012
Location: Siiiiiiiiuu
Old 05-26-2013 , 10:04   Re: Dragon Ball Z ~ Mod
Reply With Quote #41

Quote:
Originally Posted by AirShot View Post
There is a Dragon Ball Z mod for HL called Earth Special Forces It looks really cool btw. Here is a video teaser of what the final realse shoud look like : http://www.youtube.com/watch?v=v9gG9kitVkg (not out yet from what I understood). But and open beta was released in 2008.



Random Screenshots










I uploaded some models and maps from the mod (I have no idea if I am alowed to this but you're free to download the mod by yourself and search for models, sprites or sounds anyway)

Since the files are too big I couldn't attacht it directly to this post.

Downloads links

Models
Maps

Enjoy
as i thought...
You didnt converted models to CS/CZ
This is how we see in game:

SSJ? It looks more like SSM(Super Small Model)
__________________

Last edited by Jhob94; 05-26-2013 at 10:20.
Jhob94 is offline
AirShot
Veteran Member
Join Date: Sep 2009
Location: Belgium
Old 05-26-2013 , 12:54   Re: Dragon Ball Z ~ Mod
Reply With Quote #42

Yes indeed I tested it IG just now. Gave me a good laugh

http://i.imgur.com/NTKZMDk.jpg


I found know how to edit the model size but still the animations look weird since they were not designed for cs
__________________

Last edited by AirShot; 05-26-2013 at 12:58.
AirShot is offline
darcadarca
Senior Member
Join Date: Feb 2012
Location: Romania
Old 05-28-2013 , 08:26   Re: Dragon Ball Z ~ Mod
Reply With Quote #43

you will make updates ?
__________________
hqqqqqqqq
darcadarca is offline
Send a message via Yahoo to darcadarca
Old 06-23-2013, 03:47
Row
This message has been deleted by ConnorMcLeod. Reason: TROLLINg
Old 08-04-2013, 03:01
LordOfNothing
This message has been deleted by ConnorMcLeod. Reason: troll, or posting random confusing code, or posting for posts count
Old 08-04-2013, 03:02
LordOfNothing
This message has been deleted by ConnorMcLeod. Reason: troll, or posting random confusing code, or posting for posts count
Old 08-04-2013, 11:21
Jhob94
This message has been deleted by Jhob94. Reason: expired link
UnspeakableTruthz
Junior Member
Join Date: Dec 2013
Location: i am A Stickman Fighting
Old 12-17-2013 , 21:13   Re: Dragon Ball Z ~ Mod
Reply With Quote #44

awesome! good job in this mod but isnt there a "earth special forces?" or i am dreaming


edit: BTW isnt Earth Special Forces for Half Life 2 XD is it compatible with Hl1?


EDIT II: nver mind i tried ESF on Half life 1 anywhays Back on topic why not convert the ESF or Earth Special Forces' Models? there you can get what you want
__________________
or MY FB

Last edited by UnspeakableTruthz; 12-18-2013 at 06:39. Reason: buh
UnspeakableTruthz is offline
taddyCat
New Member
Join Date: Dec 2013
Old 01-01-2014 , 22:16   Re: Dragon Ball Z ~ Mod
Reply With Quote #45

I like this

Last edited by taddyCat; 01-01-2014 at 22:16.
taddyCat is offline
lLo4h
Member
Join Date: May 2010
Location: Switzerland
Old 01-08-2014 , 14:01   Re: Dragon Ball Z ~ Mod
Reply With Quote #46

Cool, good job!
lLo4h is offline
Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 10-13-2014 , 06:15   Re: Dragon Ball Z ~ Mod
Reply With Quote #47

@EnterPrice62, are you alive ?
__________________
Arkshine is offline
Murz
Member
Join Date: Jan 2015
Location: Lithuania Vilnius
Old 04-06-2015 , 13:39   Re: Dragon Ball Z ~ Mod
Reply With Quote #48


Attached Files
File Type: zip dbz.zip (3.06 MB, 227 views)
Murz is offline
Send a message via Skype™ to Murz
HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 01-03-2016 , 10:36   Re: Dragon Ball Z ~ Mod
Reply With Quote #49

You did not provide the needed signature. CheckMapConditions and CheckWinConditions should be hooked from the g_pGameRules object(by providing an offset), not by making signatures.
After patching the memory no restart is needed.

PHP Code:
switch ( GoodRandomClass[id] )
    {
        case 
1ChangeClassidGoku )
        case 
2ChangeClassidVegeta )
        case 
3ChangeClassidTrunks )
        case 
4ChangeClassidGohan )
    } 
Could be done as:
PHP Code:
ChangeClassidGoodRandomClass[id] - 
Same for VillanRandomClass.

In Fw_PlayerSpawn is_user_alive check should be the first one. Also don't use fakemeta_util, use the module functions(give_item, strip_user_weapons, etc).
In fw_TouchWeapon make sure the entity is valid.
You also lack sanity checks inside. fw_TakeDamage.

I'm not going to check more. Unapproved, but if you decide to fix your plugin you can PM me and we will see.
__________________
HamletEagle is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:24.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode