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[CS:GO] ckSurf (1.18f, 24.11.2015)


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jonitaikaponi
Senior Member
Join Date: Nov 2014
Location: Finland
Old 07-27-2015 , 02:32   Re: [CS:GO] ckSurf (1.17, 13.7.2015)
Reply With Quote #201

Quote:
Originally Posted by Jaykrog View Post
There's a lot of maps which were built for deathmatch surf that we could probably fix by teleporting the player to the start of the last stage (!back).

Any plans to incorporate a zone type that would do this?

Would be very useful for stage maps.
Checker zone already does that.
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Jaykrog
Senior Member
Join Date: May 2015
Old 07-27-2015 , 04:08   Re: [CS:GO] ckSurf (1.17, 13.7.2015)
Reply With Quote #202

Quote:
Originally Posted by jonitaikaponi View Post
Checker zone already does that.
So the idea would be that you wouldn't pass a validator zone yet, so your run is not valid, and the checker zone would teleport you !back to the beginning of the last stage you were on?
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jonitaikaponi
Senior Member
Join Date: Nov 2014
Location: Finland
Old 07-27-2015 , 05:11   Re: [CS:GO] ckSurf (1.17, 13.7.2015)
Reply With Quote #203

Quote:
Originally Posted by Jaykrog View Post
So the idea would be that you wouldn't pass a validator zone yet, so your run is not valid, and the checker zone would teleport you !back to the beginning of the last stage you were on?
Yeah, just make a checker into the jail and don't make a validator anywhere.
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Coron
New Member
Join Date: Jul 2015
Old 07-27-2015 , 20:59   Re: [CS:GO] ckSurf (1.17, 13.7.2015)
Reply With Quote #204

Still looking for a way to disable the plugin conditionally.
EDIT: I'm using a different base path which is working fine.

Last edited by Coron; 07-27-2015 at 22:28.
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PresidentEvil
AlliedModders Donor
Join Date: Jun 2012
Old 07-27-2015 , 23:27   Re: [CS:GO] ckSurf (1.17, 13.7.2015)
Reply With Quote #205

can you make a web panel for the records/players/etc
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Taincer
Junior Member
Join Date: Jul 2015
Location: Germany
Old 07-27-2015 , 23:34   Re: [CS:GO] ckSurf (1.17, 13.7.2015)
Reply With Quote #206

Hey, devs and other readers,

my question is: is there any way to import other files Form a different timer Plugin (surf)? Because, now we're using the timer 2.x by ZipCore, and we want your Plugin because its just awesome (btw great work ^^ )
So my Problem, how can I import my files (user Points and records only)?

Last edited by Taincer; 10-04-2018 at 18:29. Reason: Improved Grammar
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PresidentEvil
AlliedModders Donor
Join Date: Jun 2012
Old 07-28-2015 , 07:34   Re: [CS:GO] ckSurf (1.17, 13.7.2015)
Reply With Quote #207

I used zipcores timers too and honestly it's just best to start clean with a new DB
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YourMomSE
Junior Member
Join Date: Aug 2014
Old 07-28-2015 , 23:09   Re: [CS:GO] ckSurf (1.17, 13.7.2015)
Reply With Quote #208

So quick question. How are you guys doing your map changing and time. The plugin sets a default 3 minute timer, and then just sits at the end of the round. Are you guys using mapchooser extended or umc? And if so is it working ok with the fact that a round lasts 3 minutes? I just started setting this up, but I am confused that there is no way to setup a normal 1 round that lasts 30 minutes. Would be nice to have a regular timer that counts down from 30 minutes, and then map changes unless an extension was voted on. Maybe I am missing something simple.

Last edited by YourMomSE; 07-28-2015 at 23:10.
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Caaine
Member
Join Date: Oct 2013
Old 07-28-2015 , 23:29   Re: [CS:GO] ckSurf (1.17, 13.7.2015)
Reply With Quote #209

Quote:
Originally Posted by ApexTK View Post
Hi i was wondering about a little bug thats going on in my server. I installed everything correctly, but the players hand models are missing.

If anyone knows how to fix this, thank you.

change ck_custom_models to 0
atm bugged wait for fix^^

Last edited by Caaine; 07-28-2015 at 23:34.
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YourMomSE
Junior Member
Join Date: Aug 2014
Old 07-29-2015 , 18:57   Re: [CS:GO] ckSurf (1.17, 13.7.2015)
Reply With Quote #210

Yo on your issue with the missing models, check that your not running the most recent sourcemod i believe its 1.7.3 ... make sure you download and manually install 1.7.2 which is the stable version.
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