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Zombie:Reloaded V2.5.1


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rhelgeby
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Old 01-14-2009 , 10:13   Re: Zombie:Reloaded V2.5.1
#621

I have to learn that stuff first...

New patch:
  • Fixed spectactor admins not able to teleport players to his saved location.
Attached Files
File Type: zip zr_25121_patch.zip (91.3 KB, 139 views)
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Richard Helgeby

Zombie:Reloaded | PawnUnit | Object Library
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zhelev81
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Old 01-14-2009 , 11:51   Re: Zombie:Reloaded V2.5.1
#622

Quote:
Originally Posted by rhelgeby View Post
I have to learn that stuff first...

New patch:
  • Fixed spectactor admins not able to teleport players to his saved location.

Ok I hope You'll be able to do it

Tnx for the patch I'll install it
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x16
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Join Date: Dec 2008
Old 01-15-2009 , 12:44   Re: Zombie:Reloaded V2.5.1
#623

Is the Problem:"players get stuck" fixed?
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zhelev81
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Old 01-15-2009 , 14:21   Re: Zombie:Reloaded V2.5.1
#624

it isn't .........
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rhelgeby
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Old 01-16-2009 , 09:40   Re: Zombie:Reloaded V2.5.1
#625

There's already a antistick feature. But it had a hardcoded value so I've changed it into a CVAR.

If you have fat player models you could try a higher force. Negative values push away, positive values pull. -160 is default.
zr_infect_antistick_force <force>
Attached Files
File Type: zip zr_25122_patch.zip (91.7 KB, 111 views)
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Richard Helgeby

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zhelev81
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Old 01-16-2009 , 11:51   Re: Zombie:Reloaded V2.5.1
#626

Thank you

so just add :

zr_infect_antistick_force "-160" or how exactly to write it ???

i have very fat guy check here :

[IMG]http://img218.**************/img218/3153/elgigantefirstrp1.jpg[/IMG]

What do I set ???

Last edited by zhelev81; 01-16-2009 at 11:58.
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zhelev81
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Old 01-17-2009 , 13:20   Re: Zombie:Reloaded V2.5.1
#627

and this bug with the flying obgects (sofas,fridges and so on) hapenning very often ... There must be a way to fix this ... because on the other ZM i used before never happened


and the last patch crashes ,anybody else have the same problems ?

any fix ?

Last edited by zhelev81; 01-18-2009 at 08:10.
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rhelgeby
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Old 01-18-2009 , 09:11   Re: Zombie:Reloaded V2.5.1
#628

First of all you still use a development version of SourceMod. I don't want to spend time debugging a plugin on a incomplete/unstable platform. And I don't know the source of the bouncing bug, only that it sometimes happends when props crush eachother. This bug is rare and depends on how players barricade, but I really need help to figure out that one.
  • Post error logs and version numbers when posting bugs. They always help a little bit.
Examples of antistick values to use in the zr config:

Code:
// Default value:
zr_infect_antistick_force "-160"

// Or double antistick force:
zr_infect_antistick_force "-320"
If you type invalid values (like text or something) and fails to convert those to float values, it just doesn't to any antistick at all, but it doesn't crash.

You could be mean and have a high positive value, so when they infect someone they get pushed into the rest of the campers.

Update: (2.5.1.23)
  • Fixed teleport location text to display as float values instead of decimals.
Attached Files
File Type: zip zr_25123_patch.zip (91.7 KB, 152 views)
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Richard Helgeby

Zombie:Reloaded | PawnUnit | Object Library
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Last edited by rhelgeby; 01-18-2009 at 09:15.
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zhelev81
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Old 01-18-2009 , 12:05   Re: Zombie:Reloaded V2.5.1
#629

no errors in logs ,I'll check again and I'll post if I see something.Tnx for the help.

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zhelev81
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Old 01-18-2009 , 20:07   Re: Zombie:Reloaded V2.5.1
#630

Btw Cold's version was crashing very often but on that version I never get problem with flying objects.Maybe we can ask him ?What do u think ??
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