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[CSGO]Server Crashing with 128 tick GOTV


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W4RL0RD
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Join Date: Mar 2020
Old 10-03-2020 , 06:02   [CSGO]Server Crashing with 128 tick GOTV
Reply With Quote #1

As the Name suggests,I am having issues with my server crashing right after the game is over.This has never been an issue before i put tv_snapshotrate 128.

My server runs on AWS with a 2vCPU and 4 threads configuration @ 3.5Ghz

This is my config file commands

og on

// Log bans - Log server bans in the server logs.
// Default: sv_logbans 1
// Recommended: sv_logbans 1
sv_logbans 1

// Log echo - Display log information to the server console.
// Default: sv_logecho 1
// Recommended: sv_logecho 1
sv_logecho 1

// Log file - Log server information in the log file.
// Default: sv_logfile 1
// Recommended: sv_logfile 1
sv_logfile 1

// One file log - Log server information to only one file.
// Default: sv_log_onefile 0
// Recommended: sv_log_onefile 0
sv_log_onefile 0

// Server Hibernation
sv_hibernate_when_empty 1
sv_hibernate_ms 5

// ............................. Server Query ............................. //


host_name_store 1
host_info_show 1
host_players_show 2
sv_maxrate 0
sv_minrate 0
sv_maxcmdrate 128
sv_mincmdrate 128
sv_minupdaterate 128
sv_maxupdaterate 128
sv_region "-1"
sv_tags "competitive,sostronk,faceit,tournament,dm,kn ife,skins,eac,anticheat,vit,asia"
mp_backup_round_auto 1
mp_backup_round_file RUD
sm_advertisements_interval 15
sv_competitive_official_5v5 1
mp_backup_restore_load_autopause 1
sv_prime_accounts_only 0
mp_spectators_max 5
//sv_server_graphic1 "banner.png"
//sv_server_graphic2 "banner2.png"
//cl_server_graphic1_enable
//cl_server_graphic2_enable


//tv_enable 1
//tv_delaymapchange 1
//tv_delay 115
//tv_deltacache 2
//tv_dispatchmode 1
//tv_maxclients 4
//tv_maxrate 0
//tv_overridemaster 0
//tv_relayvoice 1
//tv_snapshotrate 64
//tv_timeout 60
//tv_transmitall 1
//tv_port 27016
//tv_advertise_watchable 1



The commented commands were temp for testing.In actual implementation all commands are non-commented.
And the plugins I'm running

01 "Basic Commands" (1.10.0.645 by AlliedModders LLC
02 "Basic Chat" (1.10.0.645 by AlliedModders LLC
03 "Player Commands" (1.10.0.645 by AlliedModders LLC
04 "Admin Help" (1.10.0.645 by AlliedModders LLC
05 "CS:GO PugSetup: damage printer" (2.0.5) by splewis
06 "Client Preferences" (1.10.0.645 by AlliedModders LLC
07 "Admin File Reader" (1.10.0.645 by AlliedModders LLC
08 "Chat Processor - Simple Chat Processor Wrapper" (1.0.0) by Keith Warren (Shaders Allen)
09 "Gloves" (1.0.4) by kgns | oyunhost.net
10 "Basic Votes" (1.10.0.645 by AlliedModders LLC
11 "Basic Comm Control" (1.10.0.645 by AlliedModders LLC
12 "Basic Info Triggers" (1.10.0.645 by AlliedModders LLC
13 "Advertisements" (2.0.2) by Tsunami
14 "Basic Ban Commands" (1.10.0.645 by AlliedModders LLC
15 "Fun Commands" (1.10.0.645 by AlliedModders LLC
16 "[CS:GO] bug fix - bot add jointeam" (1.0) by Bacardi
17 "CS:GO PugSetup" (2.0.5) by splewis
18 "Conmessage" (1.0.0) by Markie
19 "Move Commands ( ResetScore, Switch, Spec )" (2.0.1) by Bara
20 "[Source 2013] Custom Chat Colors" (3.1.0 CP) by Dr. McKay, Fixed up by Keith Warren (Drixevel)
21 "Weapons & Knives" (1.5.0) by kgns | oyunhost.net
22 "Fun Votes" (1.10.0.645 by AlliedModders LLC
23 "Sound Commands" (1.10.0.645 by AlliedModders LLC
24 "[Scoreboard] Tags-Fix" (0.2) by .P4NDAzz
25 "Admin Menu" (1.10.0.645 by AlliedModders LLC
26 "Chat-Processor" (2.2.1) by Drixevel
27 "Anti-Flood" (1.10.0.645 by AlliedModders LLC
28 "Reserved Slots" (1.10.0.645 by AlliedModders LLC


I doubt its the server getting overloaded and causing the server to crash since I run 2 server per instance.These servers I am using for tournament so just to be sure I run 1 per instance but after the match ends the server restarts and GOTV spectators dont get to see the end of match.Putting delay 0 is not an option due to reasons...

If anyone finds any obvious issues regarding plugins or the config please let me know.
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raj kaul
Senior Member
Join Date: Mar 2018
Location: www.lotgaming.xyz
Old 10-03-2020 , 23:22   Re: [CSGO]Server Crashing with 128 tick GOTV
Reply With Quote #2

Are you using the latest pug setup ? I am not talking about released version , do you have newly updated compiled version on server ? I used to face this issue way back on my servers after that i am using the newly updated sourcecode from github.
Also try -nowatchdog in launch option
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W4RL0RD
New Member
Join Date: Mar 2020
Old 10-04-2020 , 05:43   Re: [CSGO]Server Crashing with 128 tick GOTV
Reply With Quote #3

Quote:
Originally Posted by raj kaul View Post
Are you using the latest pug setup ? I am not talking about released version , do you have newly updated compiled version on server ? I used to face this issue way back on my servers after that i am using the newly updated sourcecode from github.
Also try -nowatchdog in launch option
What does -nowatchdog do?

No I have't been using the latest compiled version,but if that helps,I just have to recompile pugsetup.sp right?Because thats the only one that has been modified like 4 months ago.Rest are years.
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r3v
Senior Member
Join Date: Feb 2016
Location: Lithuania, Vilnius
Old 10-05-2020 , 02:11   Re: [CSGO]Server Crashing with 128 tick GOTV
Reply With Quote #4

-nowatchdog

Elimates the annoying "WARNING: Watchdog timer exceeded, aborting!" crashes frequently seen on linux servers.

I have Pug server to with 128tickrate gotv, but i don't have any crashes. Try start pug server with competitive mode.

Last edited by r3v; 10-05-2020 at 02:13.
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W4RL0RD
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Join Date: Mar 2020
Old 10-08-2020 , 05:37   Re: [CSGO]Server Crashing with 128 tick GOTV
Reply With Quote #5

Quote:
Originally Posted by r3v View Post
-nowatchdog

Elimates the annoying "WARNING: Watchdog timer exceeded, aborting!" crashes frequently seen on linux servers.

I have Pug server to with 128tickrate gotv, but i don't have any crashes. Try start pug server with competitive mode.
Thanks for telling.Can you suggest other launch options for optimisation or proper functioning?
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flashing
Senior Member
Join Date: Jul 2019
Location: India
Old 10-12-2020 , 04:03   Re: [CSGO]Server Crashing with 128 tick GOTV
Reply With Quote #6

try using the latest build from here
http://ci.splewis.net/job/csgo-pug-s...ccessfulBuild/
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enghausen
Junior Member
Join Date: Dec 2018
Old 12-14-2021 , 18:07   Re: [CSGO]Server Crashing with 128 tick GOTV
Reply With Quote #7

Hi,

I still got this wierd problem. I am even using the latest build of MM, SM and PugSetup, but it keeps crashing when match is over.

Code:
[SM] Listing 11 plugins:
  01 "csutils" (1.3.5-dev+310) by splewis/Deathknife
  02 "Admin Menu" (1.10.0.6528) by AlliedModders LLC
  03 "CS:GO PracticeMode" (1.3.5-dev+310) by splewis
  04 "CS:GO PugSetup" (2.0.7+517) by splewis
  05 "Basic Commands" (1.10.0.6528) by AlliedModders LLC
  06 "Basic Ban Commands" (1.10.0.6528) by AlliedModders LLC
  07 "Admin Help" (1.10.0.6528) by AlliedModders LLC
  08 "CS:GO PugSetup: damage printer" (2.0.7+517) by splewis
  09 "Coach command" (1.0.0) by splewis
  10 "Admin File Reader" (1.10.0.6528) by AlliedModders LLC
  11 "Bot Mimic" (2.1) by Jannik "Peace-Maker" Hartung
I sure have a GOTV running at 128 tick and 90s delay and I am not using the -nowatchdog parameter as well.

Hosted on a clean Pterodactyl Panel with a lot of CPU, memory and diskspace.

Not sure why it's keeps crashing on match end?
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enghausen
Junior Member
Join Date: Dec 2018
Old 12-19-2021 , 14:58   Re: [CSGO]Server Crashing with 128 tick GOTV
Reply With Quote #8

I tried the Accelerator - Crash Reporting That Doesn't Suck and ended up with this crash rapport https://crash.limetech.org/vmo4ecg4ilu3

Any idea what is going on with this crash?

Edit: I am testing with more memory for the docker container (raised from 4GB to 8GB), just to make sure it's not related to this.

Last edited by enghausen; 12-20-2021 at 13:59.
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