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Solved [L4D1/2] How to create and modify this panel?


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HarryPotter
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Join Date: Sep 2017
Location: Taiwan, Asia
Old 06-15-2019 , 01:51   [L4D1/2] How to create and modify this panel?
Reply With Quote #1

I want to modify message in this panel (look at picture below)


Why?
Announce that "witch has incapacitated survivor" or "Survivor has reached 25% distane progress"
Anyone knows the code? or is there any similar function?
please leave comments below
Appreciate! Best Thanks
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Last edited by HarryPotter; 08-02-2019 at 20:28.
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XiLuo
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Join Date: Mar 2018
Old 06-18-2019 , 03:44   Re: [L4D1/2] How to create and modify this panel?
Reply With Quote #2

I've tried and failed before,to modify this message ,first to get the message type,then find all of structures for it.
Here's a tutorial https://forums.alliedmods.net/showthread.php?t=80256
Hope someone with the ability can do this.
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MasterMind420
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Old 06-20-2019 , 10:10   Re: [L4D1/2] How to create and modify this panel?
Reply With Quote #3

as far as i know u can modify these messages but they are directly tied to what the message is...an SI is killed...it triggers the message...i dont think he can add incapacitated...etc.
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HarryPotter
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Old 06-24-2019 , 09:57   Re: [L4D1/2] How to create and modify this panel?
Reply With Quote #4

Quote:
Originally Posted by MasterMind420 View Post
as far as i know u can modify these messages but they are directly tied to what the message is...an SI is killed...it triggers the message...i dont think he can add incapacitated...etc.
In left 4 dead 1 , server would not notify players this message
"Survivor has reached 25%.50%.70% distane progress" (it only appears in left 4 dead 2).
But about one month ago, when I joined and played south america l4d1 server, I saw this panel message show up on my screen.
I think this might be possible...
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Last edited by HarryPotter; 06-24-2019 at 09:59.
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Marttt
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Join Date: Jan 2019
Location: Brazil
Old 06-26-2019 , 12:27   Re: [L4D1/2] How to create and modify this panel?
Reply With Quote #5

Maybe is some VPK mod that is downloaded to the client.
There are a lot of UI mod changes that adds more info
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K4d4br4
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Join Date: Dec 2017
Old 07-01-2019 , 02:20   Re: [L4D1/2] How to create and modify this panel?
Reply With Quote #6

Well, there is an Argentine server that did something similar, shows the percentage of the path and makes a sound, but is shown by a simple sourcemod panel
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HarryPotter
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Old 07-02-2019 , 23:06   Re: [L4D1/2] How to create and modify this panel?
Reply With Quote #7

Quote:
Originally Posted by K4d4br4 View Post
Well, there is an Argentine server that did something similar, shows the percentage of the path and makes a sound, but is shown by a simple sourcemod panel
How to do that please?
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HarryPotter
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Old 07-23-2019 , 03:51   Re: [L4D1/2] How to create and modify this panel?
Reply With Quote #8

Quote:
Originally Posted by K4d4br4 View Post
Well, there is an Argentine server that did something similar, shows the percentage of the path and makes a sound, but is shown by a simple sourcemod panel
Oh, I understood, a simple "sourcemod panel".
Thanks, I made it
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login101
Senior Member
Join Date: Sep 2017
Old 07-25-2019 , 13:33   Re: [L4D1/2] How to create and modify this panel?
Reply With Quote #9

Quote:
Originally Posted by fbef0102 View Post
Oh, I understood, a simple "sourcemod panel".
Thanks, I made it

Teacher Can I share it?

I would like to apply it to my server ..
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HarryPotter
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Old 07-26-2019 , 10:02   Re: [L4D1/2] How to create and modify this panel?
Reply With Quote #10

Quote:
Originally Posted by login101 View Post
Teacher Can I share it?

I would like to apply it to my server ..
PHP Code:
CheckSurvivorProgress()
{
        new 
Handle:PANEL CreatePanel();
        
        
decl String:panel_message[128];
        
Format(panel_messagesizeof(panel_message), "The Survivors have made it 25%% of the way!");
        
DrawPanelText(PANELpanel_message);
        
        for (new 
1<= MaxClientsi++) 
        {
            
SendPanelToClient(PANELiDummyPANELHudHandler3);
        }
        
CloseHandle(PANEL);
}

public 
DummyPANELHudHandler(Handle:hMenuMenuAction:actionparam1param2) {} 
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Last edited by HarryPotter; 07-26-2019 at 10:03.
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