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[L4D2] Weapon Unlock v0.8.1


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Bongholio
Senior Member
Join Date: Sep 2009
Old 01-03-2010 , 14:54   Re: [L4D2] Weapon Unlock
Reply With Quote #11

Late nooby to steam (orange box an l4d's that's it nothing before)

What exactly weapons does this enable?
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Crimson_Fox
Senior Member
Join Date: Mar 2009
Old 01-03-2010 , 14:56   Re: [L4D2] Weapon Unlock
Reply With Quote #12

Quote:
Originally Posted by Downtown1 View Post
Will this work with sb_all_bot_team 1? Also you could just give weapons to bots then remove them right away .
Good point! I was removing the weapons right away, but I figured it was pointless since everything got reset when the server went back into hibernation. Though if sb_all_bot_team is on that won't be the case. I'll go ahead and put that back just in case someone is configured that way.
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Skorpion1976
Veteran Member
Join Date: Jun 2009
Location: Austria
Old 01-03-2010 , 14:58   Re: [L4D2] Weapon Unlock
Reply With Quote #13

Quote:
Originally Posted by Bongholio View Post
Late nooby to steam (orange box an l4d's that's it nothing before)

What exactly weapons does this enable?
These, judging from the code:
#define SMG_MP5 33
#define RIFLE_SG552 34
#define SNIPER_AWP 35
#define SNIPER_SCOUT 36
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Crimson_Fox
Senior Member
Join Date: Mar 2009
Old 01-03-2010 , 15:01   Re: [L4D2] Weapon Unlock
Reply With Quote #14

Quote:
Originally Posted by Bongholio View Post
Late nooby to steam (orange box an l4d's that's it nothing before)

What exactly weapons does this enable?
What Scorpion1976 said. If you want to see them in action check out:

http://www.youtube.com/watch?v=GHokORE8hUY
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Bongholio
Senior Member
Join Date: Sep 2009
Old 01-03-2010 , 15:02   Re: [L4D2] Weapon Unlock
Reply With Quote #15

TY very much
getting those from all4dead and map reboot

Worth trying WTH

Karma thing disappeared where can I find it?
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Visual77
Veteran Member
Join Date: Jan 2009
Old 01-03-2010 , 15:02   Re: [L4D2] Weapon Unlock
Reply With Quote #16

Quote:
Originally Posted by Crimson_Fox View Post
I was thinking of doing something along those lines in the beginning, but I like this method works better because it doesn't require stripper. Since this happens when the server is hibernating, the bots never get the weapons in an actual game so it's not an issue.
With this method you're using, the bots don't spawn with them, but the weapons fall to the ground in the starting saferoom
and then the bots pick them up before you take them over.
It's not bad, just don't need it if I use stripper.

Last edited by Visual77; 01-03-2010 at 15:06.
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Crimson_Fox
Senior Member
Join Date: Mar 2009
Old 01-03-2010 , 15:06   Re: [L4D2] Weapon Unlock
Reply With Quote #17

Quote:
Originally Posted by Visual77 View Post
With this method you're using, the bots don't spawn with them, but the weapons fall to the ground
and then the bots pick them up before you take them over.
Ah, I'm guessing you're not running a dedicated server then?
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Visual77
Veteran Member
Join Date: Jan 2009
Old 01-03-2010 , 15:09   Re: [L4D2] Weapon Unlock
Reply With Quote #18

Of course I am running a dedicated server. I don't have time nor the right hardware to run local host/listen.
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shotgunelvis
Member
Join Date: Nov 2009
Old 01-03-2010 , 15:11   Re: [L4D2] Weapon Unlock
Reply With Quote #19

Works great on our clan server. When used in conjunction with buy items plugin all the weapons show up in the buy list. Nice job. Shotgun.

www.clan-hog.com
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Crimson_Fox
Senior Member
Join Date: Mar 2009
Old 01-03-2010 , 15:16   Re: [L4D2] Weapon Unlock
Reply With Quote #20

Quote:
Originally Posted by Visual77 View Post
Of course I am running a dedicated server. I don't have time nor the right hardware to run local host/listen.
No way for me to know that bud.

Before the weapons are spawned the server is brought out of hibernation by setting sb_all_bot_team to 1 and spawning 1 bot. That bot is given the weapons. The server is put back into hibernation by setting sb_all_bot_team to 0, thereby wiping out the bot and all the weapons that were spawned.

The only way you'll be seeing those weapons is if you already have sb_all_bot_team set to 1, thereby preventing the server from going in and out of hibernation.

Edit: Now that I think about it, even that's not true since the plug-in sets sb_all_bot_team back to 0. You shouldn't be seeing those weapons at all.

Last edited by Crimson_Fox; 01-03-2010 at 15:23.
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