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[CS:GO] Can't keep server tickrate @128


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Dark-Master
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Old 09-01-2012 , 23:31   [CS:GO] Can't keep server tickrate @128
Reply With Quote #1

Hi!

I asked this on Steam forum. But I don't think I will get any suggestion soon. So I decided to post it here too.
http://forums.steamgames.com/forums/....php?t=2917073


==========================

I'm running CS:GO servers on Cisco E5649 box with plenty of resource freed for CS:GO. I put process priority to high and give it 2 threads per server(1core).

Server runs smoothly but sometimes it does lag. When I check the console with "stats" the ds reports that it only runs @10fps with 26 players. And it can't keep to up 128 all the time, like 30-128. No idea why. There no server load at the moment at all. I also disabled ds hibernation.

It seems that this only happens on 128 ticks servers. Does not happen on 64ticks server yet.

This has been happening since the beta.

Any clue?

Thanks!

==========================

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Code:
10:34:49 Listing 3 plugins:
           [01] SourceMod (1.5.0-dev) by AlliedModders LLC
           [02] CS Tools (1.5.0-dev) by AlliedModders LLC
           [03] SDK Tools (1.5.0-dev) by AlliedModders LLC

10:34:02 [SM] Listing 19 plugins:
           01 "Admin File Reader" (1.5.0-dev) by AlliedModders LLC
           02 "Admin Help" (1.5.0-dev) by AlliedModders LLC
           03 "Admin Menu" (1.5.0-dev) by AlliedModders LLC
           04 "Advertisements" (0.5.5) by Tsunami
           05 "Anti-Flood" (1.5.0-dev) by AlliedModders LLC
           06 "Basic Chat" (1.5.0-dev) by AlliedModders LLC
           07 "Basic Comm Control" (1.5.0-dev) by AlliedModders LLC
           08 "Basic Commands" (1.5.0-dev) by AlliedModders LLC
           09 "Basic Info Triggers" (1.5.0-dev) by AlliedModders LLC
           10 "Basic Votes" (1.5.0-dev) by AlliedModders LLC
           11 "Client Preferences" (1.5.0-dev) by AlliedModders LLC
           12 "Fun Commands" (1.5.0-dev) by AlliedModders LLC
           13 "Fun Votes" (1.5.0-dev) by AlliedModders LLC
           14 "HLstatsX CE Ingame Plugin" (1.6.17) by psychonic
           15 "Nextmap" (1.5.0-dev) by AlliedModders LLC
           16 "Player Commands" (1.5.0-dev) by AlliedModders LLC
           17 "Reserved Slots" (1.5.0-dev) by AlliedModders LLC
           18 "Sound Commands" (1.5.0-dev) by AlliedModders LLC
           19 "SourceBans" (1.4.9) by SourceBans Development Team
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Last edited by Dark-Master; 09-01-2012 at 23:35.
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Dark-Master
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Old 09-03-2012 , 00:50   Re: [CS:GO] Can't keep server tickrate @128
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Have to run them @64tickrate now. Works fine!

But I'm still curious why....
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Old 09-03-2012 , 06:51   Re: [CS:GO] Can't keep server tickrate @128
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Same thing just happened with 64 tickrate(default).
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Zephyrus
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Old 09-03-2012 , 09:27   Re: [CS:GO] Can't keep server tickrate @128
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omg you have like 40 servers on a single box and you wonder what the problem is..?
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Old 09-03-2012 , 09:28   Re: [CS:GO] Can't keep server tickrate @128
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Look at cpu usage...

Server memory is like 4-6GB left(used up to 16-20GB from 24GB).

And server habits aren't like they are lagging, it's another story. Suddenly drop to 10fps like it's hibernating. -_-"
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Last edited by Dark-Master; 09-03-2012 at 09:30.
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dany7915
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Old 09-03-2012 , 21:04   Re: [CS:GO] Can't keep server tickrate @128
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I'm running a 32slots 128tick server per core. (Sandy i5 2500, 8GB)
So, I have 4 32slots 128tick servers but It always keep 128fps.

When I run more servers, frame suddenly drops like 80 or something.
CPU usage doesn't mean full capability I think.
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zeroibis
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Old 09-04-2012 , 02:30   Re: [CS:GO] Can't keep server tickrate @128
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Maybe a valve side limiter to prevent people from running a lot of servers on 1 box, unless your official that is...
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Dark-Master
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Old 09-04-2012 , 04:28   Re: [CS:GO] Can't keep server tickrate @128
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Quote:
Originally Posted by dany7915 View Post
I'm running a 32slots 128tick server per core. (Sandy i5 2500, 8GB)
So, I have 4 32slots 128tick servers but It always keep 128fps.

When I run more servers, frame suddenly drops like 80 or something.
CPU usage doesn't mean full capability I think.
Yesterday

I tried running only 4 of them with 64 tickrate. And 2 of them are empty, but server fps keeps dropping. No idea what to do now haha. CPU Usage isn't that high, I bound each server to each CPU core(2threads). Tried another settings, no luck.

And this CPU is a beast, it has 6 cores & 12 threads. I'm 100% positive that it can do better than this. I even managed to run more than 10 of sys_ticrate 10000 of CS1.6 server in one Q9550 box with full of players plus some of Source Servers with good server fps.


Still wondering why CS:GO DS have to use this amount of RAM. Does it really have to?
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Last edited by Dark-Master; 09-04-2012 at 04:33.
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Powerlord
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Old 09-04-2012 , 13:30   Re: [CS:GO] Can't keep server tickrate @128
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Quote:
Originally Posted by Dark-Master View Post
Yesterday

I tried running only 4 of them with 64 tickrate. And 2 of them are empty, but server fps keeps dropping. No idea what to do now haha. CPU Usage isn't that high, I bound each server to each CPU core(2threads). Tried another settings, no luck.

And this CPU is a beast, it has 6 cores & 12 threads. I'm 100% positive that it can do better than this. I even managed to run more than 10 of sys_ticrate 10000 of CS1.6 server in one Q9550 box with full of players plus some of Source Servers with good server fps.


Still wondering why CS:GO DS have to use this amount of RAM. Does it really have to?
CS:GO runs an engine that is a lot more complicated than the CS 1.6 engine (including a real physics engine, which is one of Source's major selling points), which isn't surprising since they've been improving it for 12 years since 1.6's release; the only thing not present in CS:GO on that list is Cloth Simulation, which is in the engine's DOTA 2 branch.
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Last edited by Powerlord; 09-04-2012 at 13:36.
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Zephyrus
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Old 09-04-2012 , 14:18   Re: [CS:GO] Can't keep server tickrate @128
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you can even have 120 non-demanding processes on the same core, the delay in the execution would still cause low fps for servers
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