Raised This Month: $32 Target: $400
 8% 

[TF2] Real Fake bHop


  
 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Author
thacursedpie
Member
Join Date: May 2008
Plugin ID:
1966
Plugin Version:
0.1.0
Plugin Category:
Gameplay
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
    2 
    Plugin Description:
    Simulating bunnyhopping in Team Fortress 2
    Old 09-22-2010 , 14:24   [TF2] Real Fake bHop
    Reply With Quote #1

    Real Fake bHop
    Bunnyhopping brought back to TF2

    Video (old version)

    ATM I'm too busy IRL so I can't support my mods. Mods: could you place it in 'unapproved'? Thanks.

    Description

    This mod simulates bunnyhopping in Team Fortress 2. (as you may or may not know, Valve blocked bunnyhopping).

    What sets this mod apart from others (such as TFTurbo) is the fact that it more accurately simulates bunnyhopping. You need to jump at the right moment, for example, in stead of just holding the +jump key.

    It is also easy for admins to set the plugin up for their liking. Fancy a little more 'arcade'? Increase the multiplier! Feel like I messed up when I configured the settings? Change them!

    I would like to say that this is my first (released) sourcemod plugin. If you find any problems, please say so .


    Cvars
    (for a better documentation of the cvars, read doc.txt)
    Quote:
    rfbhop_version
    Plugin version

    rfbhop_enabled
    Turn the plugin on or off

    rfbhop_multiplier
    Multiplier to use for bunnyhopping. < 1: decrease in speed. 1: only speed increase is skill. > 1: more easy.

    rfbhop_tolerance
    Amount of frames a player is allowed to touch the ground before bhop expires

    rfbhop_angleratio

    Ratio between 'old' speedvector-direction and 'new' speedvector-direction


    Client-side commands

    Quote:
    !speedo
    Turn the speedometer on/off


    Additional notes

    In general, rfbhop_multiplier, rfbhop_angleratio and rfbhop_tolerance decide the difficulty-level.

    The higher rfbhop_multiplier, the more speed the user gains (which means airstrafing isn't as needed).
    Higher = easier.

    The higher rfbhop_tolerance, the longer the user can 'wait' (= the slower his reaction time can be), before his next jump.
    Higher = easier, but also more 'laggy'

    The higher rfbhop_angleratio, the more 'curvy' the bhop. The lower, the more 'straight'.
    Higher = easier, but also more 'laggy'

    I suggest you play a little with the settings to find out what suits you best. You can also read the (quite lenghty - I was bored ) doc.txt file.


    Dependencies
    The very awesome SDK hooks


    Installation

    Place rfbhop.smx in your plugins folder.

    (The plugin might also work for other games, but I haven't tested. Besides - which games?)
    Attached Files
    File Type: sp Get Plugin or Get Source (rfbhop.sp - 2662 views - 13.2 KB)
    File Type: smx rfbhop.smx (6.3 KB, 5136 views)
    File Type: txt doc.txt (5.0 KB, 3042 views)

    Last edited by thacursedpie; 04-26-2011 at 17:38.
    thacursedpie is offline
     



    Posting Rules
    You may not post new threads
    You may not post replies
    You may not post attachments
    You may not edit your posts

    BB code is On
    Smilies are On
    [IMG] code is On
    HTML code is Off

    Forum Jump


    All times are GMT -4. The time now is 04:32.


    Powered by vBulletin®
    Copyright ©2000 - 2024, vBulletin Solutions, Inc.
    Theme made by Freecode