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FF2 [Boss Subplugin] Hook and pull.


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Blinx
Senior Member
Join Date: Oct 2013
Old 05-07-2016 , 19:16   [Boss Subplugin] Hook and pull.
Reply With Quote #1


Allows a boss to grip and pull a target towards them.

Usage:

PHP Code:
    "abilityX"
    
{
        
"name"            "ability_pull"
        "arg0"            "2"                
//Use sounds in 2nd slot
        
"arg1"             "1.5"            //Multiplier for pull force, 1.0 will gently place the target in front of you, 2.0 will be insanely rapid.
        
"arg2"            "300.0"            //Upwards force on pull. I wouldn't make this above 400 or they'll start flying above you and making it lower than 300 makes this ability almost non functional.
        
"arg3"            "materials/swamp/cable/rope_swamp.vmt" //Material to use for the "rope". DO NOT USE BACKSPACES. if you change this make sure you add it to precache.
        
"buttonmode"    "2"                //Uses reload key for activation
        
"plugin_name"    "ff2_grip"
    
}
    
"abilityX+1"
    
{
        
"name"            "ability_pull_charges"
        "arg1"            "3"            
//amount of grip charges to grant per rage, is additive to previous charges, not set.
        
"plugin_name"    "ff2_grip"
    

Details:

Doesn't really work on targets that are above you that well.
Range is infinite.
Doesn't filter out targets that are on the same team as you, I figured that'd be kind of funny for duo bosses.
Has a 1 second anti-spam timer between successful grips.

Installation:

ff2_grip.sp into addons\sourcemod\scripting
ff2_grip.smx into addons\plugins\freaks and replace extension (.smx) with .ff2

Changelog:
  • 1.0.0 - Initial release
Attached Files
File Type: sp Get Plugin or Get Source (ff2_grip.sp - 259 views - 6.0 KB)
File Type: smx ff2_grip.smx (9.8 KB, 421 views)

Last edited by Blinx; 05-07-2016 at 19:17.
Blinx is offline
Scoot Sauce
Senior Member
Join Date: Feb 2015
Location: vsh_2fortdesk_v8
Old 05-07-2016 , 19:24   Re: [Boss Subplugin] Hook and pull.
Reply With Quote #2

Really cool looking plugin, me and one of my friends are going to make and rig a boss using this as a rage.
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Blinx
Senior Member
Join Date: Oct 2013
Old 05-07-2016 , 19:25   Re: [Boss Subplugin] Hook and pull.
Reply With Quote #3

Cool to hear, would like to see it when it's done
Blinx is offline
friagram
Veteran Member
Join Date: Sep 2012
Location: Silicon Valley
Old 05-15-2016 , 21:09   Re: [Boss Subplugin] Hook and pull.
Reply With Quote #4

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Profile - Plugins
Add me on steam if you are seeking sp/map/model commissions.
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Cpt.Haxray
Member
Join Date: Mar 2016
Location: Canada
Old 05-15-2016 , 23:07   Re: [Boss Subplugin] Hook and pull.
Reply With Quote #5

Quote:
Originally Posted by friagram View Post
Im thinking more of Pudge or Stitches or even roadhog.
Cpt.Haxray is offline
Scoot Sauce
Senior Member
Join Date: Feb 2015
Location: vsh_2fortdesk_v8
Old 05-16-2016 , 15:49   Re: [Boss Subplugin] Hook and pull.
Reply With Quote #6

Exactly what I was making a boss of, friagram.
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AnubisTF2
Senior Member
Join Date: Oct 2015
Old 03-03-2017 , 15:58   Re: [Boss Subplugin] Hook and pull.
Reply With Quote #7

sometimes, when you switch weapons, or just in general, the hook doesn't work. please fix
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