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Rcon locker / exploit fix


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retsam
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Join Date: Aug 2008
Location: so-cal
Old 07-30-2010 , 18:24   Re: Rcon locker / exploit fix
Reply With Quote #441

So, is that disconnect exploit fixed now? I havnt even been paying attention lately.

Also Jamster:
Quote:
Originally Posted by Jamster View Post
DAMN, I forgot about this, applied also to my version. Sorry about that guys. ;-;
What all is changed in that version? Is that your own or something? I notice some things changed from the official one...For the disconnect part. You could improve that by just not even hooking the disconnect if the engine is "new". Not sure the point even doing the bool check, just dont hook it?
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Last edited by retsam; 07-30-2010 at 18:35.
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psychonic

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Join Date: May 2008
Old 07-30-2010 , 21:38   Re: Rcon locker / exploit fix
Reply With Quote #442

Quote:
Originally Posted by retsam View Post
So, is that disconnect exploit fixed now? I havnt even been paying attention lately.
Yes on some engines, no on others.
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Jamster
Veteran Member
Join Date: Jun 2008
Old 07-30-2010 , 22:18   Re: Rcon locker / exploit fix
Reply With Quote #443

Quote:
Originally Posted by retsam View Post
So, is that disconnect exploit fixed now? I havnt even been paying attention lately.

Also Jamster:

What all is changed in that version? Is that your own or something? I notice some things changed from the official one...For the disconnect part. You could improve that by just not even hooking the disconnect if the engine is "new". Not sure the point even doing the bool check, just dont hook it?
Good point, lol. I'm dumb.

Ideally I'd do what KAC does and actually check the string to see if it needs blocking too. I guess it is resource light though.

Last edited by Jamster; 07-30-2010 at 22:55. Reason: Update later on in thread
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psychonic

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Join Date: May 2008
Old 07-30-2010 , 22:31   Re: Rcon locker / exploit fix
Reply With Quote #444

Quote:
Originally Posted by Jamster View Post
Good point, lol. I'm dumb.

Ideally I'd do what KAC does and actually check the string to see if it needs blocking too. I guess it is resource light though.
PHP Code:
if (GuessSDKVersion() < SOURCE_SDK_EPISODE2
That will only catch ep1.

It was only fixed in ep2v and with an optional ep1 update. That still leaves ep2, l4d, and l4d2.

Also, I don't think KAC's method fully stops it. Last I checked, KAC only checked the length of the message.
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Jamster
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Join Date: Jun 2008
Old 07-30-2010 , 22:54   Re: Rcon locker / exploit fix
Reply With Quote #445

Ah, thanks psychonic, I will update that, so essentially if it's not the ep2v engine I want to hook it, just in case since the ep1 fix is completely optional.
Attached Files
File Type: sp Get Plugin or Get Source (rcon_lock.sp - 685 views - 13.3 KB)
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retsam
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Join Date: Aug 2008
Location: so-cal
Old 07-30-2010 , 23:26   Re: Rcon locker / exploit fix
Reply With Quote #446

Hum ok. So I guess I need to update mine too.
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sinblaster
Grim Reaper
Join Date: Feb 2010
Location: Australia
Old 07-31-2010 , 02:52   Re: Rcon locker / exploit fix
Reply With Quote #447

Thanks for that answer sillium I appreciate it, but as the conversation has gone very technical I am lost, can someone please define If the engine is "new enough"

I suppose if I haven't got any problems at the moment I should just stay with the plug on the first post.
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dataviruset
AlliedModders Donor
Join Date: Feb 2009
Location: Hong Kong
Old 07-31-2010 , 11:02   Re: Rcon locker / exploit fix
Reply With Quote #448

The plugin in the first post works, but it's a little bit pessimistic about the so called "disconnect messages".
Jamsters latest version is a bit better...
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Jamster
Veteran Member
Join Date: Jun 2008
Old 07-31-2010 , 11:06   Re: Rcon locker / exploit fix
Reply With Quote #449

The original still has the TF2 respawn bug too.
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Cerobug
Member
Join Date: Jun 2008
Old 08-02-2010 , 00:32   Re: Rcon locker / exploit fix
Reply With Quote #450

I have a rcon_lock.cfg in my addons/sourcemod/configs folder and its still recording every command to a log file.
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