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Laser/TripMine Entity


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BeasT
Senior Member
Join Date: Apr 2007
Location: Lithuania
Old 09-05-2008 , 13:21   Re: Laser/TripMine Entity v2.3 (19.07.2008)
Reply With Quote #331

Quote:
Originally Posted by padilha007 View Post
this?
Yeah but it's not fixed. I still can hang lm in air if I target it on wall and then move.
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Pichorra!'s
Junior Member
Join Date: Aug 2008
Old 09-05-2008 , 14:14   Re: Laser/TripMine Entity v2.3 (19.07.2008)
Reply With Quote #332

Can you make laser automaly agan?
= lasermine v1.0

when i writhe in te console "+setlaser" buy and deploy automaly
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CHyCMyMpNk
Senior Member
Join Date: Jun 2008
Location: PTZ
Old 09-05-2008 , 15:03   Re: Laser/TripMine Entity v2.3 (19.07.2008)
Reply With Quote #333

padilha007 Fix this , most normal version ) ... about sky .
http://forums.alliedmods.net/showthr...484#post676484
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sOnick
Senior Member
Join Date: Aug 2007
Old 09-05-2008 , 16:31   Re: Laser/TripMine Entity v2.3 (19.07.2008)
Reply With Quote #334

how to disable +use key in bio_lasermine011 ?
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Pichorra!'s
Junior Member
Join Date: Aug 2008
Old 09-05-2008 , 18:35   Re: Laser/TripMine Entity v2.3 (19.07.2008)
Reply With Quote #335

Arukai, Remember, WE NEED A LASERMINE WILTH A ZOMBIE PLAGE SUPPORT!, PLIS
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Fry!
Veteran Member
Join Date: Apr 2008
Location: Latvia
Old 09-05-2008 , 18:57   Re: Laser/TripMine Entity v2.3 (19.07.2008)
Reply With Quote #336

Quote:
Originally Posted by Pichorra!'s View Post
Arukai, Remember, WE NEED A LASERMINE WILTH A ZOMBIE PLAGE SUPPORT!, PLIS
Whats the point? What You want change in it? Just use normal lasermines v2.3
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Quote:
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why all the great scriptors..... always.... leave and let their works go into oblivion ???
i miss your way in making outstanding plugins...
this forum needs lots of the likes of you..... and less of the idiots that spread right now.
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padilha007
Senior Member
Join Date: Jul 2008
Old 09-05-2008 , 19:18   Re: Laser/TripMine Entity v2.3 (19.07.2008)
Reply With Quote #337

BeasT, sorry i make fast, go see that

CHyCMyMpNk, you can take ss to me?
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CHyCMyMpNk
Senior Member
Join Date: Jun 2008
Location: PTZ
Old 09-06-2008 , 05:14   Re: Laser/TripMine Entity v2.3 (19.07.2008)
Reply With Quote #338

padilha007 Not quite understood you . I am about it :
Quote:
Originally Posted by Tidius View Post
The bug is that if you preseed "E" button the line of the time of the laser mine starts to carche and you can move and the lasermine can stay on the sky...
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BeasT
Senior Member
Join Date: Apr 2007
Location: Lithuania
Old 09-06-2008 , 11:32   Re: Laser/TripMine Entity v2.3 (19.07.2008)
Reply With Quote #339

Quote:
Originally Posted by padilha007 View Post
BeasT, sorry i make fast, go see that
It works. Thanks.
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padilha007
Senior Member
Join Date: Jul 2008
Old 09-06-2008 , 20:06   Re: Laser/TripMine Entity v2.3 (19.07.2008)
Reply With Quote #340

CHyCMyMpNk, get my plugin of biohazard and test
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