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Laser/TripMine Entity


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Pichorra!'s
Junior Member
Join Date: Aug 2008
Old 09-01-2008 , 12:16   Re: Laser/TripMine Entity v2.3 (19.07.2008)
Reply With Quote #311

Quote:
Originally Posted by padilha007 View Post
humnn, use normal plugin. make just ct put mine
yes, but when i kill one zombie i not get ammo pack and when a buy lasermine i not lost ammo packs, I need use the default money
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koyumu
Senior Member
Join Date: Jul 2008
Old 09-01-2008 , 13:35   Re: Laser/TripMine Entity v2.3 (19.07.2008)
Reply With Quote #312

good

we need it for zombie plague

Thank you
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Rurouni
Member
Join Date: Jul 2008
Old 09-01-2008 , 13:41   Re: Laser/TripMine Entity v2.3 (19.07.2008)
Reply With Quote #313

Someone try to create a sub-plugin of "Lasers / TripMine" for the "Zombie Plague." Features:

Only one (1) laser for each character (human / zombie)
The human can not plant lasers of zombie (red) and the zombies can not plant lasers of human (blue)
Those who pass the laser die
The blue laser does not affect humans and red do not affect the zombies (same group)
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rooney_09
Member
Join Date: Apr 2008
Location: Bulgaria
Old 09-02-2008 , 07:49   Re: Laser/TripMine Entity v2.3 (19.07.2008)
Reply With Quote #314

Why the top15 make a restart itself at each and every one inclusion of the server ? (this is from the lasers)
I have zombie plague
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padilha007
Senior Member
Join Date: Jul 2008
Old 09-02-2008 , 12:21   Re: Laser/TripMine Entity v2.3 (19.07.2008)
Reply With Quote #315

dont suport 100% zombie plague
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WcK | Kyuubi
Member
Join Date: Aug 2008
Location: Venezuela
Old 09-03-2008 , 17:15   Re: Laser/TripMine Entity v2.3 (19.07.2008)
Reply With Quote #316

Quote:
Originally Posted by Pichorra!'s View Post
yes, but when i kill one zombie i not get ammo pack and when a buy lasermine i not lost ammo packs, I need use the default money
in ltm_cvars :

//buying lasermine cost.
amx_ltm_cost "0"

i play with free lasermines ,but you can only set 1 mine per round works perfectly in ZP
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Last edited by WcK | Kyuubi; 09-03-2008 at 17:22.
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rooney_09
Member
Join Date: Apr 2008
Location: Bulgaria
Old 09-03-2008 , 17:37   Re: Laser/TripMine Entity v2.3 (19.07.2008)
Reply With Quote #317

Quote:
works perfectly in ZP
Who lasermine file work perfectly in ZP from all (lasers) ?
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padilha007
Senior Member
Join Date: Jul 2008
Old 09-03-2008 , 18:06   Re: Laser/TripMine Entity v2.3 (19.07.2008)
Reply With Quote #318

normal plugin, lasermine_023.
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Tidius
Senior Member
Join Date: Apr 2008
Location: Argentina, Buenos Aires
Old 09-03-2008 , 19:07   Re: Laser/TripMine Entity v2.3 (19.07.2008)
Reply With Quote #319

But there is a bug with de lasermine_023, you can press the "E" key and the lasermine coud apear in eny part of the place :S
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padilha007
Senior Member
Join Date: Jul 2008
Old 09-03-2008 , 19:39   Re: Laser/TripMine Entity v2.3 (19.07.2008)
Reply With Quote #320

PHP Code:
    g_LCMDMODE    register_cvar("bio_ltm_cmdmode","1");        //0 is +USE key, 1 is bind, 2 is each. 
I dont have this bug, but this help?
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