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Help / Support Parachute not working with zombie


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redouane
Junior Member
Join Date: Jan 2019
Old 01-07-2019 , 18:13   Parachute not working with zombie
Reply With Quote #1

I just wanna to fix my parachute in my mod zombie plague 5.0.8 it work only with human but it doesn't work with zombie so what i have to do ?


#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
#include <zombieplague>

new const paramodel[] = "models/devil/krilo2.mdl"

new bool:has_parachute[33], para_ent[33];

enum pcvar
{
humans = 1,
survivors,
zombies,
nemesis,
fallspeed,
detach
}

new pcvars[pcvar]

public plugin_init()
{
register_plugin("[ZP] Sub-Plugin: Parachute", "1.1", "Random1, 93()|29!/<")

pcvars[humans] = register_cvar("zp_parachute_humans", "1")
pcvars[survivors] = register_cvar("zp_parachute_survivors", "1")
pcvars[zombies] = register_cvar("zp_parachute_zombies", "0")
pcvars[nemesis] = register_cvar("zp_parachute_nemesis", "0")
pcvars[fallspeed] = register_cvar("zp_parachute_fallspeed", "45")
pcvars[detach] = register_cvar("zp_parachute_detach", "1")

register_forward(FM_PlayerPreThink, "fw_PreThink")
RegisterHam(Ham_Killed, "player", "fw_PlayerKilled")
}

public plugin_precache()
engfunc(EngFunc_PrecacheModel, paramodel)

public client_connect(id)
parachute_reset(id)

public client_disconnect(id)
parachute_reset(id)

parachute_reset(id, keep = 0)
{
if(para_ent[id] > 0)
if (pev_valid(para_ent[id]))
engfunc(EngFunc_RemoveEntity, para_ent[id]);

if (!keep)
has_parachute[id] = false;

para_ent[id] = 0

if (!has_parachute[id])
has_parachute[id] = true;
}

// Ham Player Killed Forward
public fw_PlayerKilled(victim, attacker, shouldgib)
{
engfunc(EngFunc_RemoveEntity, para_ent[victim]);
para_ent[victim] = 0;
}

public fw_PreThink(id)
{
//Parachute model animation information
//0 - deploy - 84 frames
//1 - idle - 39 frames
//2 - detach - 29 frames

if (!is_user_alive(id) || !has_parachute[id]
|| !get_pcvar_num(pcvars[humans]) && !zp_get_user_zombie(id)
&& !zp_get_user_survivor(id) || !get_pcvar_num(pcvars[survivors])
&& zp_get_user_survivor(id) || !get_pcvar_num(pcvars[zombies])
&& zp_get_user_zombie(id) && !zp_get_user_nemesis(id)
|| !get_pcvar_num(pcvars[nemesis]) && zp_get_user_nemesis(id))
return;

new Float:fallingspeed = get_pcvar_float(pcvars[fallspeed]) * -1.0;
new Float:frame;

new button = pev(id, pev_button);
new oldbutton = pev(id, pev_oldbuttons);
new flags = pev(id, pev_flags);

if (para_ent[id] > 0 && (flags & FL_ONGROUND))
{
if (get_pcvar_num(pcvars[detach]))
{
if (pev(para_ent[id],pev_sequence) != 2)
{
set_pev(para_ent[id], pev_sequence, 2);
set_pev(para_ent[id], pev_gaitsequence, 1);
set_pev(para_ent[id], pev_frame, 0.0);
set_pev(para_ent[id], pev_fuser1, 0.0);
set_pev(para_ent[id], pev_animtime, 0.0);
return;
}

pev(para_ent[id],pev_fuser1, frame);
frame += 2.0;
set_pev(para_ent[id],pev_fuser1,frame);
set_pev(para_ent[id],pev_frame,frame);

if (frame > 254.0)
{
engfunc(EngFunc_RemoveEntity, para_ent[id]);
para_ent[id] = 0;
}
}
else
{
engfunc(EngFunc_RemoveEntity, para_ent[id]);
para_ent[id] = 0;
}

return;
}

if (button & IN_USE)
{

new Float:velocity[3];
pev(id, pev_velocity, velocity);

if (velocity[2] < 0.0)
{
if(para_ent[id] <= 0)
{
para_ent[id] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"));

if(para_ent[id] > 0)
{
set_pev(para_ent[id],pev_classname,"parachute");
set_pev(para_ent[id], pev_aiment, id)
set_pev(para_ent[id], pev_owner, id);
set_pev(para_ent[id], pev_movetype, MOVETYPE_FOLLOW);
engfunc(EngFunc_SetModel, para_ent[id], paramodel);
set_pev(para_ent[id], pev_sequence, 0);
set_pev(para_ent[id], pev_gaitsequence, 1);
set_pev(para_ent[id], pev_frame, 0.0);
set_pev(para_ent[id], pev_fuser1, 0.0);
}
}

if (para_ent[id] > 0)
{
set_pev(id, pev_sequence, 3)
set_pev(id, pev_gaitsequence, 1)
set_pev(id, pev_frame, 1.0)
set_pev(id, pev_framerate, 1.0)

velocity[2] = (velocity[2] + 40.0 < fallingspeed) ? velocity[2] + 40.0 : fallingspeed
set_pev(id, pev_velocity, velocity)

if (pev(para_ent[id],pev_sequence) == 0)
{

pev(para_ent[id],pev_fuser1, frame);
frame += 1.0;
set_pev(para_ent[id],pev_fuser1,frame);
set_pev(para_ent[id],pev_frame,frame);

if (frame > 100.0)
{
set_pev(para_ent[id], pev_animtime, 0.0);
set_pev(para_ent[id], pev_framerate, 0.4);
set_pev(para_ent[id], pev_sequence, 1);
set_pev(para_ent[id], pev_gaitsequence, 1);
set_pev(para_ent[id], pev_frame, 0.0);
set_pev(para_ent[id], pev_fuser1, 0.0);
}
}
}
}
else if (para_ent[id] > 0)
{
engfunc(EngFunc_RemoveEntity, para_ent[id]);
para_ent[id] = 0;
}
}
else if ((oldbutton & IN_USE) && para_ent[id] > 0)
{
engfunc(EngFunc_RemoveEntity, para_ent[id]);
para_ent[id] = 0;
}
}

public zp_user_infected_post(id, nemesis)
{
if (!nemesis && get_pcvar_num(pcvars[zombies])
|| nemesis && get_pcvar_num(pcvars[nemesis]))
return;

engfunc(EngFunc_RemoveEntity, para_ent[id]);
para_ent[id] = 0;
}

public zp_user_humanized_post(id, survivor)
{
if (!survivor && get_pcvar_num(pcvars[humans])
|| survivor && get_pcvar_num(pcvars[survivors]))
return;

engfunc(EngFunc_RemoveEntity, para_ent[id]);
para_ent[id] = 0;
}
redouane is offline
d333s
New Member
Join Date: Jan 2019
Old 01-26-2019 , 03:02   Re: Parachute not working with zombie
Reply With Quote #2

Code:
	pcvars[zombies] = 	register_cvar("zp_parachute_zombies", "0")
to

Code:
	pcvars[zombies] = 	register_cvar("zp_parachute_zombies", "1")
d333s is offline
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