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[L4D2] Upgrade packs BUG FIX


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Author
SilentBr
Veteran Member
Join Date: Jan 2009
Plugin ID:
2021
Plugin Version:
1.5
Plugin Category:
General Purpose
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Fix bug with weapon upgrade pack on servers more than 8 players
    Old 10-23-2010 , 04:19   [L4D2] Upgrade packs BUG FIX
    Reply With Quote #1

    Fix bug with weapon upgrade pack on servers more than 8 players.

    Upgrades from upgrade pack can get by all survivor players, upgrade pack on ground item removed after all survivor players get upgrades.

    Notice:
    If this plugin will use more cpu then recompile plugin with (it's not garantee it will work properly)

    PHP Code:
    #define HARDCHECKS 0

    Changelog:
    1.5
    - Fix server crash after "The Sacrifice" update.
    1.4.update (no version change)
    - Updated offsets for Linux servers.
    1.4
    - Fixed bug when upgrade packs not reseting at every round.
    1.3
    - Again corrected bug when one player could take upgraded ammo repeatedly. Full fixed.
    1.2
    - Added cvar to control plugin version
    - Changed MAXPLAYERS to MaxClients
    1.1
    - Added CTerrorPlayer::FindUseEntity function sign to upgradepackfix.txt
    - corrected bug when one player could take upgraded ammo repeatedly
    1.0
    - Initial version

    NOTE: I didn't make this plugin, V10 did! I asked him if he could send the new version for us, and he agreed, he just wants help us. Thank you V10 for support our L4D2 servers.

    Install
    Place l4d2_upgradepackfix.smx to the sourcemod/plugins
    Place upgradepackfix.txt to the sourcemod/gamedata.
    Attached Files
    File Type: sp Get Plugin or Get Source (l4d2_upgradepackfix.sp - 3602 views - 6.8 KB)
    File Type: txt upgradepackfix.txt (366 Bytes, 2014 views)

    Last edited by SilentBr; 10-23-2010 at 13:44.
    SilentBr is offline
    Visual77
    Veteran Member
    Join Date: Jan 2009
    Old 10-23-2010 , 05:04   Re: [L4D2] Upgrate packs BUG FIX
    Reply With Quote #2

    Finally. Thank you V10!
    Visual77 is offline
    hksjun
    Member
    Join Date: May 2010
    Old 10-23-2010 , 05:55   Re: [L4D2] Upgrate packs BUG FIX
    Reply With Quote #3

    good

    Thank you V10 & SilentBr
    hksjun is offline
    Herokim
    Senior Member
    Join Date: Mar 2010
    Location: In Fag-o-land
    Old 10-23-2010 , 06:23   Re: [L4D2] Upgrate packs BUG FIX
    Reply With Quote #4

    Typo in the Plugin Name Thread .
    Awesum plugin mate.
    Herokim is offline
    Visual77
    Veteran Member
    Join Date: Jan 2009
    Old 10-23-2010 , 06:40   Re: [L4D2] Upgrate packs BUG FIX
    Reply With Quote #5

    Just tried upgradepackfix 1.5 and it is crashing my linux l4d2 as soon as someone has taken explosive ammo/incidiary ammo from the ground. I wonder if he only fixed it for windows users since he is windows user himself.
    This was tested both with #define HARDCHECKS 0 and #define HARDCHECKS 1 set in source code.

    Last edited by Visual77; 10-23-2010 at 06:45.
    Visual77 is offline
    sapphire989
    Member
    Join Date: Oct 2010
    Old 10-23-2010 , 09:03   Re: [L4D2] Upgrate packs BUG FIX
    Reply With Quote #6

    Thank you V10 & SilentBr

    need this plugins
    sapphire989 is offline
    SilentBr
    Veteran Member
    Join Date: Jan 2009
    Old 10-23-2010 , 11:07   Re: [L4D2] Upgrate packs BUG FIX
    Reply With Quote #7

    Quote:
    Originally Posted by Visual77 View Post
    Just tried upgradepackfix 1.5 and it is crashing my linux l4d2 as soon as someone has taken explosive ammo/incidiary ammo from the ground. I wonder if he only fixed it for windows users since he is windows user himself.
    This was tested both with #define HARDCHECKS 0 and #define HARDCHECKS 1 set in source code.
    Hi Visual

    I didn't have time to test in linux server. I'll let V10 Know that is crashing in linux.

    Thanks
    SilentBr is offline
    sapphire989
    Member
    Join Date: Oct 2010
    Old 10-23-2010 , 16:00   Re: [L4D2] Upgrade packs BUG FIX
    Reply With Quote #8

    my server set (6+)

    use upgradepackfix.1.5 , 4 survivor players can upgrade only -.-
    sapphire989 is offline
    SilentBr
    Veteran Member
    Join Date: Jan 2009
    Old 10-23-2010 , 20:08   Re: [L4D2] Upgrade packs BUG FIX
    Reply With Quote #9

    Check your error log. Make sure you installed correctly both files.

    A new version is coming in the next few days for fix crash in linux servers. (windows works perfectly)
    SilentBr is offline
    sapphire989
    Member
    Join Date: Oct 2010
    Old 10-24-2010 , 01:15   Re: [L4D2] Upgrade packs BUG FIX
    Reply With Quote #10

    Quote:
    Originally Posted by SilentBr View Post
    Check your error log. Make sure you installed correctly both files.

    A new version is coming in the next few days for fix crash in linux servers. (windows works perfectly)
    Code:
    L 10/24/2010 - 12:59:28: SourceMod error session started
    L 10/24/2010 - 12:59:28: Info (map "c1m2_streets") (file "errors_20101024.log")
    L 10/24/2010 - 12:59:28: [SM] Native "GetEntPropVector" reported: Property "m_vecOrigin" not found (entity 171/predicted_viewmodel)
    L 10/24/2010 - 12:59:28: [SM] Displaying call stack trace for plugin "l4d2_upgradepackfix_1.5.smx":
    L 10/24/2010 - 12:59:28: [SM]   [0]  Line 103, /home/groups/alliedmodders/forums/files/4/6/9/9/1/75974.attach::OnPlayerRunCmd()
    L 10/24/2010 - 12:59:28: [SM] Native "GetEntPropVector" reported: Property "m_vecOrigin" not found (entity 171/predicted_viewmodel)
    L 10/24/2010 - 12:59:28: [SM] Displaying call stack trace for plugin "l4d2_upgradepackfix_1.5.smx":
    L 10/24/2010 - 12:59:28: [SM]   [0]  Line 103, /home/groups/alliedmodders/forums/files/4/6/9/9/1/75974.attach::OnPlayerRunCmd()
    L 10/24/2010 - 12:59:28: [SM] Native "GetEntPropVector" reported: Property "m_vecOrigin" not found (entity 171/predicted_viewmodel)
    L 10/24/2010 - 12:59:28: [SM] Displaying call stack trace for plugin "l4d2_upgradepackfix_1.5.smx":
    L 10/24/2010 - 12:59:28: [SM]   [0]  Line 103, /home/groups/alliedmodders/forums/files/4/6/9/9/1/75974.attach::OnPlayerRunCmd()
    L 10/24/2010 - 12:59:28: [SM] Native "GetEntPropVector" reported: Property "m_vecOrigin" not found (entity 171/predicted_viewmodel)
    L 10/24/2010 - 12:59:28: [SM] Displaying call stack trace for plugin "l4d2_upgradepackfix_1.5.smx":
    L 10/24/2010 - 12:59:28: [SM]   [0]  Line 103, /home/groups/alliedmodders/forums/files/4/6/9/9/1/75974.attach::OnPlayerRunCmd()
    L 10/24/2010 - 13:00:19: [SM] Native "GetEntPropVector" reported: Property "m_vecOrigin" not found (entity 171/predicted_viewmodel)
    L 10/24/2010 - 13:00:19: [SM] Displaying call stack trace for plugin "l4d2_upgradepackfix_1.5.smx":
    L 10/24/2010 - 13:00:19: [SM]   [0]  Line 103, /home/groups/alliedmodders/forums/files/4/6/9/9/1/75974.attach::OnPlayerRunCmd()
    L 10/24/2010 - 13:00:19: [SM] Native "GetEntPropVector" reported: Property "m_vecOrigin" not found (entity 171/predicted_viewmodel)
    L 10/24/2010 - 13:00:19: [SM] Displaying call stack trace for plugin "l4d2_upgradepackfix_1.5.smx":
    L 10/24/2010 - 13:00:19: [SM]   [0]  Line 103, /home/groups/alliedmodders/forums/files/4/6/9/9/1/75974.attach::OnPlayerRunCmd()
    L 10/24/2010 - 13:00:19: [SM] Native "GetEntPropVector" reported: Property "m_vecOrigin" not found (entity 171/predicted_viewmodel)
    L 10/24/2010 - 13:00:19: [SM] Displaying call stack trace for plugin "l4d2_upgradepackfix_1.5.smx":
    L 10/24/2010 - 13:00:19: [SM]   [0]  Line 103,

    Sometime work , sometime not work /.\
    thank you

    Last edited by sapphire989; 10-24-2010 at 01:18.
    sapphire989 is offline
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