Author
|
|
Good Little Panda
|
Plugin ID:
|
2298
|
Plugin Version:
|
1.2.4
|
Plugin Category:
|
General Purpose
|
Plugin Game:
|
Counter-Strike: Source
|
Plugin Dependencies:
|
|
Servers with this Plugin:
|
|
| |
Plugin Description:
|
A very simple plugin that applies impulses to ragdolls as well as the ability to delete/dissolve over time.
|
|
|
04-05-2011
, 10:56
[CS:S/HL2:DM] Delete/Dissolve/Exaggerate Ragdolls (v1.2.4)
|
#1
|
Description:- This is a very simple plugin I've been using for over a year now; most of the features can already be found in existing plugins, but they were outdated and caused server crashes.
Features:- Provides an alternative to an outdated dissolver plugin with a few more features.
- You can apply impulses to player ragdolls after a player dies, which results in rather comical effects. It's often to see a ragdoll fly across the map and smack into a wall with higher values.
- Delete, or dissolve, ragdolls after x seconds of them being spawned, which is great for removing clutter on the map.
ConVars:- sm_ragdolls_enabled ~ Enables/Disables all features of this plugin.
- sm_ragdolls_mode ~ If enabled, ragdolls will be exaggerated upon death.
- sm_ragdolls_exaggerate_x ~ The 'x' factor to be applied on exaggerated ragdolls.
- sm_ragdolls_exaggerate_y ~ The 'y' factor to be applied on exaggerated ragdolls.
- sm_ragdolls_exaggerate_z ~ The 'z' factor to be applied on exaggerated ragdolls.
- sm_ragdolls_dissolve ~ The dissolve effect to be used. (-1 = Disabled, 0 = Energy, 1 = Light, 2 = Heavy, 3 = Core)
- sm_ragdolls_delay ~ The delay after a body is created that it is deleted or dissolved.
- sm_ragdolls_magnitude ~ The magnitude of the dissolve effect.
Notes:- To delete ragdolls, rather than dissolve them, set sm_ragdolls_dissolve to -1 and sm_ragdolls_delay to a value above 0.0
- By enabling sm_ragdolls_mode and setting sm_ragdolls_exaggerate_* to high values, you may experience weird effects. For example, setting only the 'z' factor will result in ragdolls shooting up into the sky upon death.
__________________
Last edited by Dr. McKay; 11-05-2012 at 22:02.
Reason: Feedback given
|
|
|
|