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[L4D2] Pummeled Survivor Fix


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Author
cravenge
Veteran Member
Join Date: Nov 2015
Location: Chocolate Factory
Plugin ID:
5266
Plugin Version:
1.31
Plugin Category:
General Purpose
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Prevents survivors from being pummeled suddenly by special infected, ghost chargers, and tanks.
    Old 06-30-2016 , 03:00   [L4D2] Pummeled Survivor Fix
    Reply With Quote #1

    Description:


    Notes:


    Changelog:
    Attached Files
    File Type: sp Get Plugin or Get Source (pummeled_survivor_fix-l4d2.sp - 1672 views - 4.8 KB)

    Last edited by cravenge; 03-24-2018 at 09:55.
    cravenge is offline
    KasperH
    Senior Member
    Join Date: Apr 2016
    Location: Hungary
    Old 06-30-2016 , 13:27   Re: [L4D2] Ghost Infected Fix
    Reply With Quote #2

    Awesome! I tried the old one, but looks like its causing the bug. I had a charger bug in the last map on Dead Center. (Never happened before.)
    KasperH is offline
    KasperH
    Senior Member
    Join Date: Apr 2016
    Location: Hungary
    Old 07-02-2016 , 11:42   Re: [L4D2] Ghost Infected Fix
    Reply With Quote #3

    Quote:
    Originally Posted by cravenge View Post
    UPDATED TO 1.1: Fixed a bug where alive chargers are killed while entering the pummeling state.

    To know if this plugin REALLY works:
    • If you have SM Respawn Command plugin installed, charge an immobile (not moving) survivor and quickly type /respawn <your game name> by typing it earlier before doing this. Now you will end up with the bug and suddenly be slayed by the plugin 1 second later.
    Wanted to report that. Thank you for the fix!

    EDIT: Played Scavenge, working like a charm!

    Last edited by KasperH; 07-03-2016 at 06:52. Reason: more information
    KasperH is offline
    s.m.a.c head
    Senior Member
    Join Date: Apr 2012
    Location: Liverpool
    Old 07-07-2016 , 04:19   Re: [L4D2] Ghost Infected Fix
    Reply With Quote #4

    Quote:
    Slayed For Using Ghost Infected Glitch
    I don't think it should say for using? no one chooses this to happen it's a random bug, it should say something like

    Quote:
    Slayed charger to prevent glitch/bug
    Thanks and great work
    __________________

    Last edited by s.m.a.c head; 07-07-2016 at 04:19.
    s.m.a.c head is offline
    KasperH
    Senior Member
    Join Date: Apr 2016
    Location: Hungary
    Old 08-10-2016 , 05:22   Re: [L4D2] Ghost Infected Fix
    Reply With Quote #5

    Code:
    ForcePlayerSuicide(charger);
    PrintToChatAll("\x04[FIX]\x01 Slayed \x03%N\x01 For Using \x05Ghost Infected Glitch\x01!", charger);
    
    ForcePlayerSuicide(ghost);
    PrintToChatAll("\x04[FIX]\x01 Slayed \x03%N\x01 For Using \x05Ghost Charger Bug\x01!", ghost);
    I hope Cravenge don't mind me for this.^^
    I'm not a coder, but it's not to hard to change the text.
    KasperH is offline
    cravenge
    Veteran Member
    Join Date: Nov 2015
    Location: Chocolate Factory
    Old 06-23-2017 , 09:18   Re: [L4D2] Pummeled Survivor Fix
    Reply With Quote #6

    An update has been posted! Please check the changelog for further details.

    Edit: Re-uploaded file.

    Last edited by cravenge; 06-23-2017 at 10:46.
    cravenge is offline
    KasperH
    Senior Member
    Join Date: Apr 2016
    Location: Hungary
    Old 06-23-2017 , 10:23   Re: [L4D2] Pummeled Survivor Fix
    Reply With Quote #7

    Quote:
    Originally Posted by cravenge View Post
    An update has been posted! Please check the changelog for further details.
    Thx for the update!
    Tried to compile locally:

    pummeled_survivor_fix-l4d2.sp(43) : error 017: undefined symbol "i"
    __________________

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    KasperH is offline
    cravenge
    Veteran Member
    Join Date: Nov 2015
    Location: Chocolate Factory
    Old 12-19-2017 , 22:56   Re: [L4D2] Pummeled Survivor Fix
    Reply With Quote #8

    An update has been posted! Please check the changelog for further details.
    cravenge is offline
    KasperH
    Senior Member
    Join Date: Apr 2016
    Location: Hungary
    Old 03-24-2018 , 06:50   Re: [L4D2] Pummeled Survivor Fix
    Reply With Quote #9

    Quote:
    Originally Posted by cravenge View Post
    The final update has been released!
    Tried to compile:

    pummeled_survivor_fix-l4d2.sp(35) : error 017: undefined symbol "CheckForPummelBugs"
    __________________

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    cravenge
    Veteran Member
    Join Date: Nov 2015
    Location: Chocolate Factory
    Old 03-24-2018 , 10:09   Re: [L4D2] Pummeled Survivor Fix
    Reply With Quote #10

    The final update has been re-released!

    Note: The changes made were only minimal such as...
    1. Survivor's Last Position Recorder -> Expanded the check to include other scenarios where the victim stays at the location the bug last occurred.
    2. Pummel Bug Check ↓
      • Proper message display as to not confuse players.
      • Creating the "charger_pummel_end" event in order for other plugins (i.e Vicious Infected) to do their thing if said event was hooked.
      • Removal of the pummel sound as to not annoy/irritate players.
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