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[CSGO] Weapon & Knives (Skins, Name Tags, StatTrak, Wear/Float) [!ws !knife !nametag]


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digin
Member
Join Date: Nov 2019
Old 08-07-2020 , 04:14   Re: [CSGO] Weapon & Knives (Skins, Name Tags, StatTrak, Wear/Float) [!ws !knife !name
Reply With Quote #1341

i got warning when compiling your last version on github

// weapons.sp(95) : warning 203: symbol is never used: "DefIndexByClass"
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8guawong
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Join Date: Dec 2013
Location: BlackMarke7
Old 08-07-2020 , 04:15   Re: [CSGO] Weapon & Knives (Skins, Name Tags, StatTrak, Wear/Float) [!ws !knife !name
Reply With Quote #1342

Quote:
Originally Posted by kgns View Post
update sourcemod
i know its nothing but get the following compiling newest version

Code:
warning 203: symbol is never used: "DefIndexByClass"
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spaw
New Member
Join Date: Aug 2020
Old 08-07-2020 , 09:57   Re: [CSGO] Weapon & Knives (Skins, Name Tags, StatTrak, Wear/Float) [!ws !knife !name
Reply With Quote #1343

is it possible to use one type of ct knife and another of three?
and the new skins that have been added have to wait to update the mod?
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eliteroyal
AlliedModders Donor
Join Date: Dec 2016
Location: Moldova
Old 08-08-2020 , 05:21   Re: [CSGO] Weapon & Knives (Skins, Name Tags, StatTrak, Wear/Float) [!ws !knife !name
Reply With Quote #1344

please give me a link to a weapon plugin where you can use any skin on any weapon, for example asiimov on deagle
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Sandervraun
Senior Member
Join Date: May 2019
Location: Denmark
Old 08-08-2020 , 07:36   Re: [CSGO] Weapon & Knives (Skins, Name Tags, StatTrak, Wear/Float) [!ws !knife !name
Reply With Quote #1345

Stattrack is not working in the plugin no longer
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SnowHP
Senior Member
Join Date: Sep 2016
Location: Porto, Portugal
Old 08-08-2020 , 12:51   Re: [CSGO] Weapon & Knives (Skins, Name Tags, StatTrak, Wear/Float) [!ws !knife !name
Reply With Quote #1346

Quote:
Originally Posted by Sandervraun View Post
Stattrack is not working in the plugin no longer
Update the plugin
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Daniel Alexandru
Member
Join Date: Jul 2020
Old 08-09-2020 , 07:53   Re: [CSGO] Weapon & Knives (Skins, Name Tags, StatTrak, Wear/Float) [!ws !knife !name
Reply With Quote #1347

Even after I updated the plugin with the latest version the StatTrak kills don't work

Last edited by Daniel Alexandru; 08-09-2020 at 08:23.
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paulo_crash
AlliedModders Donor
Join Date: May 2016
Location: Brazil
Old 08-09-2020 , 09:03   Re: [CSGO] Weapon & Knives (Skins, Name Tags, StatTrak, Wear/Float) [!ws !knife !name
Reply With Quote #1348

Quote:
Originally Posted by Daniel Alexandru View Post
Even after I updated the plugin with the latest version the StatTrak kills don't work
Have you updated your SourceMod and Metamod to the latest versions? You need it too.
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kgns
Senior Member
Join Date: May 2017
Location: Istanbul, Turkey
Old 08-09-2020 , 09:04   Re: [CSGO] Weapon & Knives (Skins, Name Tags, StatTrak, Wear/Float) [!ws !knife !name
Reply With Quote #1349

Quote:
Originally Posted by Daniel Alexandru View Post
Even after I updated the plugin with the latest version the StatTrak kills don't work
i just tested this again just to be sure, it is working..
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kgns
Senior Member
Join Date: May 2017
Location: Istanbul, Turkey
Old 08-09-2020 , 09:05   Re: [CSGO] Weapon & Knives (Skins, Name Tags, StatTrak, Wear/Float) [!ws !knife !name
Reply With Quote #1350

Quote:
Originally Posted by paulo_crash View Post
@kgns I would like to know if it would be possible to implement a change in the cvar sm_weapons_grace_period?

If configured to create a time, the player has that second to choose the skins, after that only in the next round.

However, there is a problem with servers that use competitive mode with WarMod [BFG] or PUGSetup plugins and their plugin.

During the warmup the round has no end, only ending when 10 players type sm_ready. Because of this, after the time configured in the cvar mentioned above, the players can no longer choose skins.

Was there any way around this? That is, during warmup the time to choose skins is free, but the warmup is over, the player has the seconds configured in the cvar to choose skins per round.
have you tried this and see if its working correctly after the new update?
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