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Stripper:Source (Updated 2011-04-15)


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daveyboye
Senior Member
Join Date: Aug 2008
Old 12-16-2011 , 14:29   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #871

Deleted. Was able to alter source code.

Last edited by daveyboye; 12-18-2011 at 18:04.
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SyluxLockjaw100
Senior Member
Join Date: Jul 2010
Location: Novaya Russia
Old 12-25-2011 , 06:04   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #872

Hey,does anyone know how to check the origin/position at where you're standing at? Thanks.
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Skorpion1976
Veteran Member
Join Date: Jun 2009
Location: Austria
Old 12-25-2011 , 07:48   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #873

you are talking about console command "getpos" and "getpos_exact" ? One is for the point where you stand, the other one is in the height of the modelīs eyes.

Last edited by Skorpion1976; 12-25-2011 at 07:50.
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SyluxLockjaw100
Senior Member
Join Date: Jul 2010
Location: Novaya Russia
Old 12-25-2011 , 21:51   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #874

Quote:
Originally Posted by Skorpion1976 View Post
you are talking about console command "getpos" and "getpos_exact" ? One is for the point where you stand, the other one is in the height of the modelīs eyes.
Thanks alot!
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duydangle
Senior Member
Join Date: May 2010
Old 12-30-2011 , 02:00   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #875

Quote:
Originally Posted by daveyboye View Post
Bail messaged me back yesterday and stated he was going to work on an update before the end of the week
This mod is broken now? Can it work with tf2?
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pel1944
Junior Member
Join Date: Jan 2012
Old 01-14-2012 , 14:45   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #876

I am having a problem with Strippers. I am using linux as OS and configuring a L4D server. I am using stripper (1.2.2) to remove all medpacks in the map and adding the original medpacks in the start saferoom and then adding 4 more.

The problem is this works perfect when changing maps using admin command, but not when I finish one map and move on to next map. The medpacks are gone and no new are spawned.

Has anyone experienced this?

This is one of the map.cfg

Quote:
filter:
{
"classname" "weapon_first_aid_kit_spawn"
}

add:
{
"origin" "-7898.31 -14888.2 339.494"
"spawnflags" "0"
"solid" "6"
"count" "1"
"angles" "78.5 45 4.5"
"ammo" "0"
"classname" "weapon_first_aid_kit_spawn"
"hammerid" "155272"
}
{
"origin" "-7892.65 -14896.7 339.608"
"spawnflags" "0"
"solid" "6"
"count" "1"
"angles" "90 356.713 0"
"ammo" "0"
"classname" "weapon_first_aid_kit_spawn"
"hammerid" "155274"
}
{
"origin" "-7880 -14896 337.979"
"spawnflags" "0"
"solid" "6"
"count" "1"
"angles" "-7.59806 50.2949 10.5796"
"ammo" "0"
"classname" "weapon_first_aid_kit_spawn"
"hammerid" "155276"
}
{
"origin" "-7884.16 -14888.2 339.909"
"spawnflags" "0"
"solid" "6"
"count" "1"
"angles" "73.0551 43.104 -8.17219"
"ammo" "0"
"classname" "weapon_first_aid_kit_spawn"
"hammerid" "155278"
}
{
"origin" "-8100 -15170 279 "
"spawnflags" "2"
"solid" "6"
"angles" "90 90 90"
"ammo" "0"
"classname" "weapon_first_aid_kit_spawn"
}
{
"origin" "-8115 -15170 280 "
"spawnflags" "2"
"solid" "6"
"angles" "90 90 70"
"ammo" "0"
"classname" "weapon_first_aid_kit_spawn"
}
{
"origin" "-8125 -15170 281 "
"spawnflags" "2"
"solid" "6"
"angles" "90 90 100"
"ammo" "0"
"classname" "weapon_first_aid_kit_spawn"
}
{
"origin" "-8145 -15170 282 "
"spawnflags" "2"
"solid" "6"
"angles" "90 90 85"
"ammo" "0"
"classname" "weapon_first_aid_kit_spawn"
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mac
Junior Member
Join Date: Apr 2009
Old 01-14-2012 , 17:04   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #877

Your missing a close bracket at the end of the cfg

}

Last edited by mac; 01-14-2012 at 17:04.
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pel1944
Junior Member
Join Date: Jan 2012
Old 01-15-2012 , 07:24   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #878

Yeah I know. Just a copy and paste error from the.cfg file. However, the 7 other medkits would have been spawned.

Why does the medkits spawn when I manually choose the map and not when I have finished one map and the game move me to the next map??
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lredo
Junior Member
Join Date: Jan 2010
Old 01-15-2012 , 15:36   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #879

Maybe i missed a page.How can i add medits when they are missing at the start of every round of my L4D2 server.
What is the exact code i add to the global_filters.cfg ?
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RU_6uK
SourceMod Donor
Join Date: May 2010
Old 01-16-2012 , 09:37   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #880

You should create .cfg for each map and put code like this.

PHP Code:
add:
{
"origin" "6900 -500 803"
"solid" "6"
"skin" "0"
"model" "models/props/terror/ammo_stack.mdl"
"disableshadows" "1"
"angles" "0 0 0"
"classname" "weapon_first_aid_kit_spawn"
"hammerid" "2653686"

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