I edit this plugin so that they do not put. ready
Code:
// Rukia: YAP Ready code
// Ready mode is very intuitive.
// In reality, we just wait for everyone to ready up, and restore state
// So, in simplest form, "ready" is a vote that can last an infinitely long time. Very simple.
#include <amxmodx>
#include <amxmisc>
#include <yap_const>
#include <yap_stocks>
#include <yap_natives>
#include <yap_forwards>
#include <yap_modspecific>
new const plugin_author[] = "Twilight Suzuka"
new const plugin_name[] = "YAP-RDY"
new const plugin_version[] = "0.0.1"
CREATE_GEN_FORW_ID(pug_forward_ready);
public plugin_init()
{
// Rukia: Plugin definition
new p_id = register_plugin(plugin_name,plugin_version,plugin_author);
register_dictionary("yap.txt")
register_dictionary("yap_ready.txt")
register_pug_clcmd("ready","ready_up",_,"Tells the server player is ready")
register_pug_clcmd("notready","ready_down",_,"Tells the server player is not ready")
register_pug_admincmd("forceready","cmd_forceready",PUG_CMD_LVL,"<name or #userid> Forces a client to be ready")
register_pug_admincmd("forceunready","cmd_forceunready",PUG_CMD_LVL,"<name or #userid> Forces a client to be unready")
pug_forward_ready = create_gen_forward("pug_all_ready",p_id,get_func_id("pug_ready_handler") )
//parse_header("BOE-E",pug_header,5)
register_event("ResetHUD","pug_keepup_menu","b")
pug_change_display(get_func_id("pug_ready_display_really") , -1)
}
// Rukia: Ready variables
new pug_players_ready[33]
new pug_total_ready = 0;
// Rukia: make sure we keep up menu as much as possible, so that it updates correctly
public client_connect(id) set_task(15.0,"pug_keepup_menu")
public client_putinserver(id) pug_keepup_menu()
// Rukia: If someone disconnects, we need to take them out of the line up, and make sure that everything is cool
public client_disconnect(id)
{
if( GET_PUG_STAGE() != PUG_STAGE_READY ) return;
if(pug_players_ready[id])
{
pug_players_ready[id] = 0;
pug_total_ready--;
}
pug_keepup_menu()
}
// Rukia: Make sure to change HUD when people change names
public client_infochanged(id) set_task(0.1,"pug_keepup_menu")
// Rukia: Dynamic native code
public plugin_natives()
{
register_native("pug_ready_players","native_pug_ready_players")
register_native("register_ready_display","native_register_ready_display")
}
public native_pug_ready_players(id,params)
{
new p_id = get_param(2)
pug_ready_players(get_param(1),(p_id == -1) ? id : p_id)
}
public native_register_ready_display(id,params)
{
new p_id = get_param(2)
pug_change_display(get_param(1),(p_id == -1) ? id : p_id)
}
public cmd_forceready(id,level,cid)
{
if (!cmd_access(id, level, cid, 2) ) return PLUGIN_HANDLED;
static victim_arg[32]
read_argv(1,victim_arg,31)
if(equali(victim_arg,"all")) return cmd_force_all_ready(id);
new target = cmd_target(id,victim_arg,1)
if (!target) return PLUGIN_HANDLED
pug_admin_cmd_c(id,"PugForceReady","PUG_FORCE_READY",target,ready_up(target));
return PLUGIN_HANDLED;
}
public cmd_forceunready(id,level,cid)
{
if (!cmd_access(id, level, cid, 2) ) return PLUGIN_HANDLED;
static victim_arg[32]
read_argv(1,victim_arg,31)
if(equali(victim_arg,"all")) return cmd_force_all_unready(id);
new target = cmd_target(id,victim_arg,1)
if (!target) return PLUGIN_HANDLED
pug_admin_cmd_c(id,"PugForceUnReady","PUG_FORCE_UNREADY",target,ready_down(target));
return PLUGIN_HANDLED;
}
public cmd_force_all_ready(id)
{
static Players[32]
new playerCount, i
get_players(Players, playerCount, "h")
for (i=0; i<playerCount; i++) ready_up(Players[i])
pug_admin_cmd(id,"PugForceAllReady","PUG_FORCE_ALL_READY",1);
return PLUGIN_HANDLED
}
public cmd_force_all_unready(id)
{
static Players[32]
new playerCount, i
get_players(Players, playerCount, "h")
for (i=0; i<playerCount; i++) ready_down(Players[i])
pug_admin_cmd(id,"PugForceAllUnReady","PUG_FORCE_ALL_UNREADY",1);
return PLUGIN_HANDLED
}
// Rukia: Ready code
public pug_ready_funcid;
public pug_ready_plugin_id;
public pug_ready_prev_stage;
// Rukia: save the handler function
pug_ready_players(f_id, p_id = -1)
{
if(GET_PUG_STAGE() == PUG_STAGE_READY) return;
pug_ready_funcid = f_id;
pug_ready_plugin_id = p_id;
pug_start_ready_players()
}
// Rukia: Save state, sub in our own, and start the ready!
public pug_start_ready_players()
{
if(GET_PUG_STATUS() != PUG_STATUS_LIVE) return pug_set_pause_call(get_func_id("pug_start_ready_players"));
pug_ready_prev_stage = GET_PUG_STAGE();
SET_PUG_STAGE(PUG_STAGE_READY);
SET_PUG_STATUS(PUG_STATUS_WAITING);
arrayset(pug_players_ready,0,33)
pug_total_ready = 0;
pug_msg_tmp_empty(0,"PUG_READY_UP")
pug_keepup_menu()
return 1;
}
public ready_up(id)
{
if((pug_players_ready[id] == 1)
|| GET_PUG_STATUS() != PUG_STATUS_WAITING || GET_PUG_STAGE() != PUG_STAGE_READY
|| is_user_hltv(id)
)
{
return pug_msg_tmp_empty(id,"PUG_CMD_NOTALLOWED")
}
pug_players_ready[id] = 1;
pug_total_ready++;
static name[32]
get_user_name(id,name,31)
client_print(0,print_chat,"%s %L",pug_header, LANG_PLAYER, "PUG_PLAYER_READYED",name);
pug_check_ready();
return PLUGIN_HANDLED;
}
public ready_down(id)
{
if((pug_players_ready[id] == 0)
|| GET_PUG_STATUS() != PUG_STATUS_WAITING || GET_PUG_STAGE() != PUG_STAGE_READY
|| is_user_hltv(id)
)
{
return pug_msg_tmp_empty(id,"PUG_CMD_NOTALLOWED")
}
pug_players_ready[id] = 0;
pug_total_ready--;
pug_ready_display(9999.0)
static name[32]
get_user_name(id,name,31)
client_print(0,print_chat,"%s %L",pug_header, LANG_PLAYER, "PUG_PLAYER_UNREADYED",name);
return PLUGIN_HANDLED;
}
public pug_keepup_menu()
{
if(GET_PUG_STAGE() == PUG_STAGE_READY)
{
pug_ready_display(99999.0)
}
}
public pug_check_ready()
{
if(pug_total_ready >= GET_CVAR_MINPLAYERS() )
{
pug_ready_display(1.0)
pug_ready()
}
else pug_ready_display(9999.0)
}
public pug_ready_display_funcid
public pug_ready_display_plugin_id
public pug_change_display(f_id, p_id)
{
pug_ready_display_funcid = f_id;
pug_ready_display_plugin_id = p_id;
pug_keepup_menu()
}
// Rukia: NOTE TO DO: Allow for subbing in own ready display in other plugins.
public pug_ready_display(Float:hold_time)
{
callfunc_begin_i(pug_ready_display_funcid,pug_ready_display_plugin_id)
callfunc_push_float(hold_time)
callfunc_end()
}
public pug_ready_display_really(Float:hold_time)
{
static readys[1056], notreadys[1056], name[32]
readys[0] = '^0'
notreadys[0] = '^0'
static Players[32]
new playerCount, i, player
get_players(Players, playerCount, "ch")
for (i=0; i<playerCount; i++)
{
player = Players[i]
get_user_name(player,name,31)
if(pug_players_ready[player]) format(readys,1054,"%s%s^n",readys,name)
else format(notreadys,1054,"%s%s^n",notreadys,name)
}
new minplayers = GET_CVAR_MINPLAYERS()
set_hudmessage(0, 255, 0, 0.8, 0.07, 0, 0.0, hold_time, 0.0, 0.0, 3)
show_hudmessage(0,"Player Not Ready:",pug_get_players() - pug_total_ready,minplayers )
set_hudmessage(0, 255, 0, 0.8, 0.50, 0, 0.0, hold_time, 0.0, 0.0, 2)
show_hudmessage(0,"Player Ready:",pug_total_ready,minplayers)
set_hudmessage(255, 255, 225, 0.80, 0.53, 0, 0.0, hold_time, 0.0, 0.0, 1)
show_hudmessage(0,readys,1055)
set_hudmessage(255, 255, 225, 0.80, 0.10, 0, 0.0, hold_time, 0.0, 0.0, 4)
show_hudmessage(0,notreadys,1055)
}
// Rukia: We are ready to go! Tell everyone!
public pug_ready()
{
if(GET_PUG_STAGE() != PUG_STAGE_READY) return 0;
else if(GET_PUG_STATUS() != PUG_STATUS_WAITING) return pug_set_pause_call(get_func_id("pug_ready"));
execute_gen_forward(pug_forward_ready)
return 1;
}
// Rukia: Restore state, tell everyone we are ready, and call the handler function!
public pug_ready_handler()
{
if(GET_PUG_STATUS() != PUG_STATUS_WAITING) return pug_set_pause_call(get_func_id("pug_ready_handler"));
SET_PUG_STATUS(PUG_STATUS_LIVE);
SET_PUG_STAGE(pug_ready_prev_stage);
pug_msg_tmp_empty(0,"PUG_IS_READY")
callfunc_begin_i(pug_ready_funcid,pug_ready_plugin_id)
callfunc_end()
return 1;
}