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[L4D2] Spawn uncommon Infected


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dirka_dirka
Veteran Member
Join Date: Nov 2009
Old 07-05-2010 , 23:44   Re: [L4D2] Spawn uncommon Infected
Reply With Quote #141

Quote:
Originally Posted by Ulrich View Post
Is there a limit as to how many Fallen Surviviors you can spawn per map? It seems that you can only spawn one.
was lookin thru a recent cvar list and saw this:
z_fallen_max_count 1

has anyone tried increasing that yet?
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iNFiNiTeX
Senior Member
Join Date: Dec 2009
Old 07-06-2010 , 23:00   Re: [L4D2] Spawn uncommon Infected
Reply With Quote #142

Quote:
Originally Posted by dirka_dirka View Post
was lookin thru a recent cvar list and saw this:
z_fallen_max_count 1

has anyone tried increasing that yet?
Confirmed working with a value of 10, I've yet to play with it further. Nice find.

May I ask where you found this 'recent' cvar list?
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dirka_dirka
Veteran Member
Join Date: Nov 2009
Old 07-06-2010 , 23:20   Re: [L4D2] Spawn uncommon Infected
Reply With Quote #143

in hlsw i just did a cvar list (console always cuts it short).
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 07-07-2010 , 04:19   Re: [L4D2] Spawn uncommon Infected
Reply With Quote #144

The 'find' console command is always useful for this kind of questions.
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Snipes Yous
New Member
Join Date: Jul 2010
Old 07-16-2010 , 15:18   Re: [L4D2] Spawn uncommon Infected
Reply With Quote #145

Atomic u seem to be the most famous sry spellings bad (short term mem)
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Recon-1
Senior Member
Join Date: Sep 2009
Old 07-19-2010 , 01:57   Re: [L4D2] Spawn uncommon Infected
Reply With Quote #146

If you are going to later, will this be upgraded to using specific level configurations ? I wanted to ask if there is an existing setting or command that tweaks the item drops of Ceda and Riot.

When will there be a cfg. file ?

Last edited by Recon-1; 07-19-2010 at 05:08.
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 07-19-2010 , 05:50   Re: [L4D2] Spawn uncommon Infected
Reply With Quote #147

You can use other Plugins list "Map Config Loader" to make map-based convar changes. And there is no functionality to mod Item Drops.
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dirka_dirka
Veteran Member
Join Date: Nov 2009
Old 07-19-2010 , 09:58   Re: [L4D2] Spawn uncommon Infected
Reply With Quote #148

you cant change WHAT they drop, but you can change how OFTEN they drop:
sv_infected_ceda_vomitjar_probability 0.1
sv_infected_riot_control_tonfa_probability 0.15

you also dont need a plugin for (just) map configs: create a folder called maps in the cfg folder and then create a file for every map you want to config (eg: cfg/maps/c1m1_hotel.cfg)
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Recon-1
Senior Member
Join Date: Sep 2009
Old 07-25-2010 , 01:08   Re: [L4D2] Spawn uncommon Infected
Reply With Quote #149

Also wanted to ask are all Fallen Survivor infected programed to run away from you all the time ? Or is there an option where you can have them act hostile ?
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phoenix0001
Senior Member
Join Date: Apr 2010
Location: China
Old 10-15-2010 , 22:07   Re: [L4D2] Spawn uncommon Infected
Reply With Quote #150

NO DLC zombie
__________________
I like this BBS sharing of spirit

I come from China, my English is poor
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