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Glittermod for SourceMM with Team-Balancing(PTBx like )


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Roger Devil
Senior Member
Join Date: Dec 2004
Location: Germany
Old 07-17-2007 , 05:47   Re: Glittermod for SourceMM with Team-Balancing(PTBx like )
Reply With Quote #131

@Hollanda : Theres no bug just set gmp_restrict_refund_onspawn "1" in your gmp_settings.cfg
@Obsession :
- gmp_c4_interval 10 means the bombtimer is displayed every 10s
- gmp_c4_chat enables / disables the output in the chat/hint box.
- gmp_c4_mode only sets the mode, needs gmp_c4_chat "1" to work.

@adapter :
gmp_tb_deadonly tries to switch only dead-players. But sometimes if theres no other way to balance teams, alive players can also be switched. They arent slayed if you set gmp_tb_switchtype "0" and you have the updated rdplugins.txt from my website.
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Hollanda
Senior Member
Join Date: Sep 2006
Location: Netherlands
Old 07-17-2007 , 11:33   Re: Glittermod for SourceMM with Team-Balancing(PTBx like )
Reply With Quote #132

Quote:
Originally Posted by Roger Devil View Post
@Hollanda : Theres no bug just set gmp_restrict_refund_onspawn "1" in your gmp_settings.cfg
That is set! But stil the bug.
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Roger Devil
Senior Member
Join Date: Dec 2004
Location: Germany
Old 07-18-2007 , 01:50   Re: Glittermod for SourceMM with Team-Balancing(PTBx like )
Reply With Quote #133

What do you mean with : Sometimes the 2nd player drops the awp ???
In your settings each team can have 2 AWPs. The money is given back only when the AWP is taken from the plugin( after 5 WT Rounds in your case).
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adapter
Junior Member
Join Date: Jan 2005
Old 07-19-2007 , 12:51   Re: Glittermod for SourceMM with Team-Balancing(PTBx like )
Reply With Quote #134

Quote:
Originally Posted by Roger Devil View Post
@adapter :
gmp_tb_deadonly tries to switch only dead-players. But sometimes if theres no other way to balance teams, alive players can also be switched. They arent slayed if you set gmp_tb_switchtype "0" and you have the updated rdplugins.txt from my website.

Tanks Now it works totaly great best teambalancer around.
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Falco
SourceMod Donor
Join Date: Dec 2004
Location: CANADA
Old 07-21-2007 , 22:37   Re: Glittermod for SourceMM with Team-Balancing(PTBx like )
Reply With Quote #135

Cannot get the camping part of the script to work rest works good, I have tried both versions:
Quote:
"Metamod:Source Interface v1.4.2.414"
SourceMod Version Information:
SourceMod Version: 1.0.0.1129
JIT Version: JIT (x86), 1.0.0.1095
JIT Settings: Generic i686
http://www.sourcemod.net/
[01] Statsmeminimum Plug 1.3.0.10 Roger Devil RUN
[02] FPS Boost 1.0 sslice RUN
[03] PsychoReader 1.0.1a Olly RUN
[04] SourceMod 1.0.0.112 AlliedModders, LLC RUN
[05] SteamBans Detox 1.1 sslice/opi RUN
[06] GlitterMod 1.3.0.10f Roger Devil RUN
[07] SDK Tools 1.0.0.112 AlliedModders RUN
[08] Tempents Extension 1.0.0.5 PimpinJuice RUN
[09] Hacks Extension 1.3.0.0 Knagg0 RUN
Quote:
//--------------------------------------------------------------
// Automatic Camper Detection CVars
//--------------------------------------------------------------
// Enables / Disables the camping module
gmp_camp_enabled "1"
// 0=Visual camping-detection=off 1=beacon, 2=beams as circle
gmp_camp_punishtype 0

// Minimum Health where camping is allowed
gmp_camp_minhealth 15

// Radius where camping is detected 100=1.2m or 4.1ft
gmp_camp_radius 200

// Time in s player must be in Radius befor camper-detection is activated
gmp_camp_time 15

gmp_camp_credits 0 //Credits for Camping");
gmp_camp_healthslap 4 //Amount of Health decrease during camping( every 2s)"

// New for 1.2.0.2
// Defines the increment of the beacon-radius, when camping
gmp_camp_radiusincrement 50

// Shows in the chat which player is camping
gmp_camp_message 1
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Roger Devil
Senior Member
Join Date: Dec 2004
Location: Germany
Old 07-24-2007 , 15:03   Re: Glittermod for SourceMM with Team-Balancing(PTBx like )
Reply With Quote #136

There are some more cvars you have to set :
Code:
// New 1.2.0.5
 // Enables/Disables Slap-Sound
 gmp_camp_slapsound 0

//Allow Bots to camp 0=no, 1=No slap, but beacon, 2 = no camperdetection at all
gmp_camp_botsallow 0

// New 1.2.0.6
// Maximum the radius extends to( 200=2.5m or 8.2ft) 0=unlimited
gmp_camp_radius_max 0

// 0=off, > 0 count of enemies to allow camping for LastManStanding
gmp_camp_lastmanstanding 0

// 0=off , 1 = Allow camping for AFK( if not moved on round-start)
gmp_camp_allow_afk 1

// Allow Terrors to Camp on Hostage-Maps
gmp_camp_allow_t_hostage 1

// Allow Terrors to Camp on VIP-Maps
gmp_camp_allow_t_vip 1

// New 1.2.0.8
// allways allow CT to Camp on BOMB/DEFUSE-Maps
gmp_camp_allow_ct_de 0

// New 1.2.0.13
// No Camper-Detection for specific map types. To exclude aim and fy-Maps set it to "aim_,fy_"
gmp_camp_excludemaps ""

// New 1.3.0.8
//  Team-Enforcement
//Radius in which Camping is allowed if enough Team-Members are inside. 200=2.5m or 8.2ft
gmp_camp_teamradius "400"

// Number of teammembers which must be inside of teamradiust
gmp_camp_teammembers "0"

//Health-Points that are restored every 2 seconds if near teammembers
gmp_camp_teamhealthrestore "4"

//Name of weapons for allowed camping separated by comma
gmp_camp_allow_weapons ""

// Count of allowed camping per map, before a player gets frozen 0=off
gmp_camp_freezecounter "0"
// Time the player gets frozen
gmp_camp_freezetime "30"
Read them and perhaps disabale some of the functionality the way you want it.
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Falco
SourceMod Donor
Join Date: Dec 2004
Location: CANADA
Old 07-24-2007 , 18:07   Re: Glittermod for SourceMM with Team-Balancing(PTBx like )
Reply With Quote #137

I should of posted this instead sorry, with that being said it does not wok. If I set something wrong please let me know as I would like to use this function.
Quote:
//--------------------------------------------------------------
// Automatic Camper Detection CVars
//--------------------------------------------------------------
// Enables / Disables the camping module
gmp_camp_enabled "1"
// 0=Visual camping-detection=off 1=beacon, 2=beams as circle
gmp_camp_punishtype 2

// Minimum Health where camping is allowed
gmp_camp_minhealth 15

// Radius where camping is detected 100=1.2m or 4.1ft
gmp_camp_radius 200

// Time in s player must be in Radius befor camper-detection is activated
gmp_camp_time 15

gmp_camp_credits 0 //Credits for Camping");
gmp_camp_healthslap 4 //Amount of Health decrease during camping( every 2s)"

// New for 1.2.0.2
// Defines the increment of the beacon-radius, when camping
gmp_camp_radiusincrement 50

// Shows in the chat which player is camping
gmp_camp_message 1

// New 1.2.0.5
// Enables/Disables Slap-Sound
gmp_camp_slapsound 0

//Allow Bots to camp 0=no, 1=No slap, but beacon, 2 = no camperdetection at all
gmp_camp_botsallow 0

// New 1.2.0.6
// Maximum the radius extends to( 200=2.5m or 8.2ft) 0=unlimited
gmp_camp_radius_max 0

// 0=off, > 0 count of enemies to allow camping for LastManStanding
gmp_camp_lastmanstanding 0

// 0=off , 1 = Allow camping for AFK( if not moved on round-start)
gmp_camp_allow_afk 1

// Allow Terrors to Camp on Hostage-Maps
gmp_camp_allow_t_hostage 1

// Allow Terrors to Camp on VIP-Maps
gmp_camp_allow_t_vip 1

// New 1.2.0.8
// allways allow CT to Camp on BOMB/DEFUSE-Maps
gmp_camp_allow_ct_de 0

// New 1.2.0.13
// No Camper-Detection for specific map types. To exclude aim and fy-Maps set it to "aim_,fy_"
gmp_camp_excludemaps ""

// New 1.3.0.8
// Team-Enforcement
//Radius in which Camping is allowed if enough Team-Members are inside. 200=2.5m or 8.2ft
gmp_camp_teamradius "400"

// Number of teammembers which must be inside of teamradiust
gmp_camp_teammembers "0"

//Health-Points that are restored every 2 seconds if near teammembers
gmp_camp_teamhealthrestore "4"

//Name of weapons for allowed camping separated by comma
gmp_camp_allow_weapons ""

// Count of allowed camping per map, before a player gets frozen 0=off
gmp_camp_freezecounter "0"
// Time the player gets frozen
gmp_camp_freezetime "30"
__________________
[DmZ|EPSILON CSS 70.75.139.92:27016
[DmZ|EPSILON GG 70.75.167.30:27015
[DmZ|EPSILON CS:GO Classic Casual 70.75.139.92:27013
[DmZ|EPSILON CS:GO Demolition 70.75.139.92:27014
[DmZ|EPSILON BF3 69.46.43.221:25203 (8-slot) Practice Server
www.dmzepsilon.ca
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Hollanda
Senior Member
Join Date: Sep 2006
Location: Netherlands
Old 08-02-2007 , 19:11   Re: Glittermod for SourceMM with Team-Balancing(PTBx like )
Reply With Quote #138

Quote:
Originally Posted by Hollanda View Post
That is set! But stil the bug.
I guess this is a beetlesmod bug (as beetlefart said and will update/fix).
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Derek
Senior Member
Join Date: Sep 2007
Old 09-25-2007 , 19:16   Re: Glittermod for SourceMM with Team-Balancing(PTBx like )
Reply With Quote #139

The download link doesn't work...
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Roger Devil
Senior Member
Join Date: Dec 2004
Location: Germany
Old 10-18-2007 , 01:51   Re: Glittermod for SourceMM with Team-Balancing(PTBx like )
Reply With Quote #140

The link was updated
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