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Subplugin Submission [New Natives]ZP 4.3[v3.6] | ZPA 1.6.1[v3.6]


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Excalibur.007
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Old 02-21-2010 , 06:48   [New Natives]ZP 4.3[v3.6] | ZPA 1.6.1[v3.6]
Reply With Quote #1

[New Natives] Zombie Plague 4.3 Fix 5a

Click above to relink to the newer version.

To other moderators:
Keep this thread first. If the new version doesn't contains major bug, this thread will be closed/deleted. Attachments will still stay intact in case of the newer version causes more problems.
Attached Files
File Type: inc zombieplague.inc (16.6 KB, 4950 views)
File Type: cfg zombieplague.cfg (11.0 KB, 4025 views)
File Type: inc zombie_plague_advance.inc (22.2 KB, 3784 views)
File Type: sma Get Plugin or Get Source (zombie_plague_advance_v1-6-1.sma - 6699 views - 428.3 KB)
File Type: sma Get Plugin or Get Source (zombie_plague40.sma - 5993 views - 346.3 KB)

Last edited by Excalibur.007; 07-25-2011 at 07:39.
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Old 02-21-2010, 06:48
Excalibur.007
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georgik57
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Old 02-21-2010 , 07:01   Re: [New Natives] Zombie Plague 4.3
Reply With Quote #2

wow
i wanted to make a plugin some time ago and didn't knew how to find out if a user is frozen or not
i guess this is what i needed
thanks
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Excalibur.007
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Old 02-21-2010 , 07:03   Re: [New Natives] Zombie Plague 4.3
Reply With Quote #3

Np I recently saw some people requesting for Frost Zombie. So I decided to release this instead of keeping it private
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NiHiLaNTh
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Old 02-21-2010 , 07:09   Re: [New Natives] Zombie Plague 4.3
Reply With Quote #4

you should add
Code:
zp_set_user_unfrozen
zp_get_user_burning
zp_user_has_infect_nade
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Russiaboy
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Location: ZombiePlague is my Home
Old 02-21-2010 , 07:09   Re: [New Natives] Zombie Plague 4.3
Reply With Quote #5

GJ
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georgik57
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Old 02-21-2010 , 07:13   Re: [New Natives] Zombie Plague 4.3
Reply With Quote #6

Quote:
Originally Posted by Excalibur.007 View Post
Np I recently saw some people requesting for Frost Zombie. So I decided to release this instead of keeping it private
exactly...i really want that class too...simple classes like this one would be very usefull
also...can you make some natives to get whether if user is on fire or not?
that would be usefull too...
i will add these natives for sure in the next version of my ZP
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Excalibur.007
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Old 02-21-2010 , 07:16   Re: [New Natives] Zombie Plague 4.3
Reply With Quote #7

Quote:
Originally Posted by NiHiLaNTh View Post
you should add
Code:
zp_set_user_unfrozen
zp_get_user_burning
zp_user_has_infect_nade
1. zp_set_user_frozen(id, 0) <- 0 = Unfreeze user 1 = Freeze user
2. I don't know if I can do this
3. DONE Added in v1.1

EDIT: Idk how to do it for 2. Anybody can help?

Last edited by Excalibur.007; 02-21-2010 at 08:10.
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NiHiLaNTh
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Old 02-21-2010 , 08:19   Re: [New Natives] Zombie Plague 4.3 - v1.1 - 21/02/2010
Reply With Quote #8

Code:
new g_isburning [ 33 ]

// Then you have to set g_isburning true or false everywhere at the code

public plugin_natives ( )
{
     register_native ( "zp_get_user_burning",  "native_get_user_burning", 1 )
}

public native_get_user_burning ( player )
{
     return g_isburning [ player ] 
}
P.S That's just the easiest way...
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Old 02-21-2010, 08:34
georgik57
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georgik57
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Old 02-21-2010 , 10:03   Re: [New Natives] Zombie Plague 4.3 - v1.1 - 21/02/2010
Reply With Quote #9

excalibur...at zp_set_user_frozen native do u really have to specify all those things? cause those actions are allready defined once in the plugin...if you just set g_frozen[id] = true wouldn't they automatically apply from the rest of the plugin? pls reply as soo as u can
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NiHiLaNTh
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Old 02-21-2010 , 10:47   Re: [New Natives] Zombie Plague 4.3 - v1.1 - 21/02/2010
Reply With Quote #10

Quote:
Originally Posted by georgik57 View Post
excalibur...at zp_set_user_frozen native do u really have to specify all those things? cause those actions are allready defined once in the plugin...if you just set g_frozen[id] = true wouldn't they automatically apply from the rest of the plugin? pls reply as soo as u can
Everything is correct
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