Raised This Month: $12 Target: $400
 3% 

[L4D2] Super Tanks


Post New Thread Reply   
 
Thread Tools Display Modes
Balloons
Member
Join Date: Feb 2020
Old 01-23-2021 , 19:25   Re: [L4D2] Super Tanks
Reply With Quote #301

Quote:
Originally Posted by Crasher_3637 View Post
On finale maps this would be an issue, but on regular maps this is actually default behavior even prior to the TLS update. Over the years I’ve come to find out that there are some VScript mods out there that enable the AggressiveSpecials/cm_AggressiveSpecials key which causes Tanks to attack immediately no matter what map. On official dedicated servers, Tanks always spawn as idle on regular maps until they either see a survivor or is provoked (attacked) by one. On finale maps, they will always attack right away.
In that case, would it be possible to use Silvers' VScript Replacer plugin to set the AggressiveSpecials key enabled for every map chapter? If so, which .nut file would have to be replaced?
Balloons is offline
yida318
New Member
Join Date: Nov 2020
Old 01-27-2021 , 05:01   Re: [L4D2] Super Tanks
Reply With Quote #302

Can additional health work along with other plugins that modify tank hp by number of player? I found that additional health in this plugin will be ignored and ended up every tank with the same health regardless of the type
yida318 is offline
Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 01-27-2021 , 05:56   Re: [L4D2] Super Tanks
Reply With Quote #303

Quote:
Originally Posted by Balloons View Post
In that case, would it be possible to use Silvers' VScript Replacer plugin to set the AggressiveSpecials key enabled for every map chapter? If so, which .nut file would have to be replaced?
As far as I know, only mutation scripts and script mods would have that key present/enabled. If you're looking to add that key manually into the default script files, you will need to use RegEx to find any common patterns that can be found in all of those scripts and insert the key below them. In order to do any of this, you'll need to know which scripts to modify, and sadly, I don't have the answer to that.

Quote:
Originally Posted by yida318 View Post
Can additional health work along with other plugins that modify tank hp by number of player? I found that additional health in this plugin will be ignored and ended up every tank with the same health regardless of the type
Each plugin would have to be rewritten to work with each other. Because of several plugins out there modifying the same Tank's health instead of adding to it, Super Tanks will conflict with most, if not all, of them.
__________________
Psyk0tik is offline
King_OXO
Senior Member
Join Date: Dec 2020
Location: Brazil
Old 01-30-2021 , 16:22   Re: [L4D2] Super Tanks
Reply With Quote #304

there is a version that when a tank appears, appears in the chat saying the type of tank?

for example:
[SUPERTANKS] Fire Tank

I really wanted this kind of plugin

Last edited by King_OXO; 01-30-2021 at 16:23.
King_OXO is offline
Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 01-30-2021 , 16:52   Re: [L4D2] Super Tanks
Reply With Quote #305

Really?

https://forums.alliedmods.net/showpo...18&postcount=7
__________________
Marttt is offline
King_OXO
Senior Member
Join Date: Dec 2020
Location: Brazil
Old 02-01-2021 , 21:11   Re: [L4D2] Super Tanks
Reply With Quote #306

yours works well ,martt, just wanted to know if anyone has this kind of plugin besides you
and your random tank rock plugin, the one I asked for, is it without errors now?

Last edited by King_OXO; 02-01-2021 at 21:13.
King_OXO is offline
Diabolik001
Member
Join Date: May 2010
Old 02-24-2021 , 07:31   Re: [L4D2] Super Tanks
Reply With Quote #307

Quote:
Originally Posted by Ernecio View Post
Here is a quick fix to the looped rock sound, this version does not require a gamedta file, just get the plugin and install, Changelog inside the file (Only tested on windows)
Oh! thanks, that is, it is within the super tank plugin code to mute the sound of the rock. Fantastic, as I told you a long time ago I found a plugin that silenced the sound of rock, but I looked for it and I couldn't find it and I don't remember what it was called either, it worked well on the server, I hope this works too. Again, thank you very much for your work.
Diabolik001 is offline
sbeve
Junior Member
Join Date: Feb 2021
Old 03-03-2021 , 17:13   Re: [L4D2] Super Tanks
Reply With Quote #308

I'm having an issue with the Jockey tank not actually throwing anything on his range attack, jockeys nor rocks..
sbeve is offline
Yono_Yume
Junior Member
Join Date: Jan 2021
Location: Hong Kong
Old 03-06-2021 , 09:48   Re: [L4D2] Super Tanks
Reply With Quote #309

Quote:
Originally Posted by Ernecio View Post
I'm glad it works for you
https://forums.alliedmods.net/showpo...18&postcount=7
this didn't work in realism
but it will in chat tell me what tank spawn now , i need this Features its very useful, so can you help me fix it work in realism ? thanks!
Yono_Yume is offline
yida318
New Member
Join Date: Nov 2020
Old 03-25-2021 , 23:20   Re: [L4D2] Super Tanks
Reply With Quote #310

Can this plugin supports survival mode?
yida318 is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 22:35.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode