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cheewongken
Senior Member
Join Date: Feb 2009
Old 11-24-2009 , 13:08   Re: ZombieHell 1.3c
Reply With Quote #81

sorry about the double post.. my internet, or the server, wasn't responding..

i wonder why this plugin hasn't been approved yet?
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DruGzOG
Veteran Member
Join Date: Nov 2007
Location: Unknown
Old 11-24-2009 , 14:32   Re: ZombieHell 1.3c
Reply With Quote #82

Quote:
Originally Posted by yaotzin View Post
FATAL ERROR
PW_WRITE_STRING_I_called with no active message

Code:
Creating bot...
L 11/24/2009 - 19:52:44: "_ACDC<8><BOT><>" entered the game
L 11/24/2009 - 19:52:44: "_ACDC<8><BOT><>" joined team "TERRORIST"
L 11/24/2009 - 19:52:44: World triggered "Game_Commencing"
L 11/24/2009 - 19:52:44: World triggered "Game_Commencing" (CT "0") (T "0")
L 11/24/2009 - 19:52:44: World triggered "Round_End"
Creating bot...
L 11/24/2009 - 19:52:44: "Demon<9><BOT><>" entered the game
L 11/24/2009 - 19:52:44: "Demon<9><BOT><>" joined team "TERRORIST"
L 11/24/2009 - 19:52:45: [mapchooser4.amxx] xvars for mapchooser 4 setuped.
Creating bot...
L 11/24/2009 - 19:52:45: "Sonar<10><BOT><>" entered the game
L 11/24/2009 - 19:52:45: "Sonar<10><BOT><>" joined team "TERRORIST"
L 11/24/2009 - 19:52:45: "Big Daddy<4><HLTV><>" joined team "CT"
Creating bot...
L 11/24/2009 - 19:52:45: "RainMan<11><BOT><>" entered the game
L 11/24/2009 - 19:52:45: "RainMan<11><BOT><>" joined team "TERRORIST"
L 11/24/2009 - 19:52:47: "_ACDC<8><BOT><TERRORIST>" triggered "Spawned_With_The_Bomb"
L 11/24/2009 - 19:52:47: World triggered "Round_Start"
Visibility Table out of Date. Rebuilding... (0%)
Ignoring custom decal from MC .::Sne)1(oK::. 666
L 11/24/2009 - 19:52:47: "MC .::Sne)1(oK::. 666<2><HLTV><>" entered the game
Visibility Table out of Date. Rebuilding... (3%)
Visibility Table out of Date. Rebuilding... (7%)
Visibility Table out of Date. Rebuilding... (10%)
Visibility Table out of Date. Rebuilding... (14%)
Visibility Table out of Date. Rebuilding... (17%)
L 11/24/2009 - 19:52:49: "MC .::Sne)1(oK::. 666<2><HLTV><>" joined team "CT"
L 11/24/2009 - 19:52:50: "Demon<9><BOT><TERRORIST>" triggered "Spawned_With_The_Bomb"
Visibility Table out of Date. Rebuilding... (21%)
Visibility Table out of Date. Rebuilding... (24%)
Visibility Table out of Date. Rebuilding... (27%)
Visibility Table out of Date. Rebuilding... (31%)
Visibility Table out of Date. Rebuilding... (35%)
Visibility Table out of Date. Rebuilding... (38%)
Visibility Table out of Date. Rebuilding... (42%)
Visibility Table out of Date. Rebuilding... (45%)
Visibility Table out of Date. Rebuilding... (48%)
Visibility Table out of Date. Rebuilding... (52%)
Visibility Table out of Date. Rebuilding... (55%)
Visibility Table out of Date. Rebuilding... (59%)
Visibility Table out of Date. Rebuilding... (62%)
Visibility Table out of Date. Rebuilding... (66%)
Visibility Table out of Date. Rebuilding... (69%)
Visibility Table out of Date. Rebuilding... (73%)
Visibility Table out of Date. Rebuilding... (76%)
Visibility Table out of Date. Rebuilding... (80%)
Visibility Table out of Date. Rebuilding... (83%)
Visibility Table out of Date. Rebuilding... (87%)
Visibility Table out of Date. Rebuilding... (90%)
Visibility Table out of Date. Rebuilding... (93%)
Visibility Table out of Date. Rebuilding... (97%)
Done rebuilding Visibility Table.
L 11/24/2009 - 19:53:08: "MC .::Sne)1(oK::. 666<2><HLTV><CT>" killed "Maxim<6><BOT><TERRORIST>" with "p90" (attacker_position "219 2137 -91") (vi
ctim_position "14 2040 -91")
L 11/24/2009 - 19:53:13: FATAL ERROR (shutting down): PF_WriteString_I called with no active message
Not related to the mod, you may have something thats interfering with it or running non-steam.
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Excalibur.007
Veteran Member
Join Date: Sep 2009
Location: Singapore
Old 11-24-2009 , 20:02   Re: ZombieHell 1.3c
Reply With Quote #83

Quote:
Originally Posted by DruGzOG View Post
Not related to the mod, you may have something thats interfering with it or running non-steam.
Nope i'm using non-steam it works perfectly(no bugs) at all. To remove bots from playing Zombie Hell, remove this whole chunk of code

Remove(Line 19)
Code:
zombie_bot
Remove(Line 84)
Code:
zombie_bot = register_cvar("zombie_bot", "1")
Remove(Line 301 & 302)
Code:
set_task(1.0, "zombie_bots")
Code:
set_task(1.0, "zombie_slots")
Remove(381 to 449)
Code:
public zombie_slots()
{
    if(get_pcvar_num(zombie_bot))
    {
        switch(get_pcvar_num(zombie_bot))
        {
            case 1:
            { 
                server_cmd("pb_minbots %d", get_pcvar_num(zombie_maxslots))
                server_cmd("pb_maxbots %d", get_pcvar_num(zombie_maxslots))
                server_cmd("pb_bot_quota_match 0")
            }
            case 2:
            {
                server_cmd("bot_quota %d", get_pcvar_num(zombie_maxslots))
                server_cmd("bot_quota_mode fill")
                server_cmd("bot_auto_vacate 0")
            }
        }
    }
}

public zombie_bots()
{
    if(get_pcvar_num(zombie_bot))
    {
        switch(get_pcvar_num(zombie_bot))
        {
            case 1:
            { 
                server_cmd("pb_bot_join_team T")
                server_cmd("pb_spray 0")
                server_cmd("pb_minbotskill 100")
                server_cmd("pb_maxbotskill 100")
                server_cmd("pb_maxweaponpickup 1")
                server_cmd("pb_maxcamptime 5")
                server_cmd("pb_jasonmode 1")
                server_cmd("pb_detailnames 0")
                server_cmd("pb_dangerfactor 1250")
                server_cmd("pb_chat 0")
                server_cmd("pb_latencybot 1")
                server_cmd("pb_radio 0")
                server_cmd("pb_aim_type 4")
            }
            case 2:
            { 
                server_cmd("bot_difficulty 4")
                server_cmd("bot_chatter off")
                server_cmd("bot_auto_follow 0")
                server_cmd("bot_join_after_player 0")
                server_cmd("bot_defer_to_human 1")
                server_cmd("bot_prefix -[zombie]-")
                server_cmd("bot_allow_rogues 0")
                server_cmd("bot_walk 0")
                server_cmd("bot_join_team T")
                server_cmd("bot_eco_limit 800")
                server_cmd("bot_allow_grenades 0")
                server_cmd("bot_knives_only")
                server_cmd("bot_allow_grenades 0")
                server_cmd("bot_allow_pistols 0")
                server_cmd("bot_allow_sub_machine_guns 0")
                server_cmd("bot_allow_shotguns 0")
                server_cmd("bot_allow_rifles 0")
                server_cmd("bot_allow_snipers 0")
                server_cmd("bot_allow_machine_guns 0")
            }
        }
    }
}

Last edited by Excalibur.007; 11-24-2009 at 20:04.
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hectorz0r
Senior Member
Join Date: Oct 2008
Old 11-24-2009 , 20:09   Re: ZombieHell 1.3c
Reply With Quote #84

Quote:
Originally Posted by Excalibur.007 View Post
Nope i'm using non-steam it works perfectly(no bugs) at all. To remove bots from playing Zombie Hell, remove this whole chunk of code

Remove(Line 19)
Code:
zombie_bot
Remove(Line 84)
Code:
zombie_bot = register_cvar("zombie_bot", "1")
Remove(Line 301 & 302)
Code:
set_task(1.0, "zombie_bots")
Code:
set_task(1.0, "zombie_slots")
Remove(381 to 449)
Code:
public zombie_slots()
{
    if(get_pcvar_num(zombie_bot))
    {
        switch(get_pcvar_num(zombie_bot))
        {
            case 1:
            { 
                server_cmd("pb_minbots %d", get_pcvar_num(zombie_maxslots))
                server_cmd("pb_maxbots %d", get_pcvar_num(zombie_maxslots))
                server_cmd("pb_bot_quota_match 0")
            }
            case 2:
            {
                server_cmd("bot_quota %d", get_pcvar_num(zombie_maxslots))
                server_cmd("bot_quota_mode fill")
                server_cmd("bot_auto_vacate 0")
            }
        }
    }
}

public zombie_bots()
{
    if(get_pcvar_num(zombie_bot))
    {
        switch(get_pcvar_num(zombie_bot))
        {
            case 1:
            { 
                server_cmd("pb_bot_join_team T")
                server_cmd("pb_spray 0")
                server_cmd("pb_minbotskill 100")
                server_cmd("pb_maxbotskill 100")
                server_cmd("pb_maxweaponpickup 1")
                server_cmd("pb_maxcamptime 5")
                server_cmd("pb_jasonmode 1")
                server_cmd("pb_detailnames 0")
                server_cmd("pb_dangerfactor 1250")
                server_cmd("pb_chat 0")
                server_cmd("pb_latencybot 1")
                server_cmd("pb_radio 0")
                server_cmd("pb_aim_type 4")
            }
            case 2:
            { 
                server_cmd("bot_difficulty 4")
                server_cmd("bot_chatter off")
                server_cmd("bot_auto_follow 0")
                server_cmd("bot_join_after_player 0")
                server_cmd("bot_defer_to_human 1")
                server_cmd("bot_prefix -[zombie]-")
                server_cmd("bot_allow_rogues 0")
                server_cmd("bot_walk 0")
                server_cmd("bot_join_team T")
                server_cmd("bot_eco_limit 800")
                server_cmd("bot_allow_grenades 0")
                server_cmd("bot_knives_only")
                server_cmd("bot_allow_grenades 0")
                server_cmd("bot_allow_pistols 0")
                server_cmd("bot_allow_sub_machine_guns 0")
                server_cmd("bot_allow_shotguns 0")
                server_cmd("bot_allow_rifles 0")
                server_cmd("bot_allow_snipers 0")
                server_cmd("bot_allow_machine_guns 0")
            }
        }
    }
}
I'm not being rude but, what the point of play zh without bots?
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Tirant
Veteran Member
Join Date: Jul 2008
Location: Los Angeles, California
Old 11-24-2009 , 22:01   Re: ZombieHell 1.3c
Reply With Quote #85

some people prefer zombie mods that way. the mods i work with all involve bots because i never found playing as zombies to be very fun.
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DruGzOG
Veteran Member
Join Date: Nov 2007
Location: Unknown
Old 11-24-2009 , 22:30   Re: ZombieHell 1.3c
Reply With Quote #86

Quote:
Originally Posted by Tirant View Post
some people prefer zombie mods that way. the mods i work with all involve bots because i never found playing as zombies to be very fun.
exactly, it gets boring after a while.
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Excalibur.007
Veteran Member
Join Date: Sep 2009
Location: Singapore
Old 11-24-2009 , 22:31   Re: ZombieHell 1.3c
Reply With Quote #87

Quote:
Originally Posted by Tirant View Post
some people prefer zombie mods that way. the mods i work with all involve bots because i never found playing as zombies to be very fun.
He got a point there. I don't like to play with bots. Even people playing my server says that. Somehow bots are dumb(If they are CT).
EDIT: Hmm are you going to add zombie hand models in 1.4
EDIT2: :O After i post this the thread name changed to 1.4 . Btw you need to upload to mediafire/sendspace?

Last edited by Excalibur.007; 11-24-2009 at 22:44.
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DruGzOG
Veteran Member
Join Date: Nov 2007
Location: Unknown
Old 11-24-2009 , 22:46   Re: ZombieHell 1.3c
Reply With Quote #88

Quote:
Originally Posted by Excalibur.007 View Post
He got a point there. I don't like to play with bots. Even people playing my server says that. Somehow bots are dumb(If they are CT).
EDIT: Hmm are you going to add zombie hand models in 1.4
EDIT2: :O After i post this the thread name changed to 1.4 . Btw you need to upload to mediafire/sendspace?
Read the first post.
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Hello-World
Senior Member
Join Date: May 2008
Old 11-25-2009 , 05:28   Re: ZombieHell 1.4
Reply With Quote #89

can you add more game plays ? , something like protect the vip , if the vip dies , zombie win
and 1 more thing , it would be really nice if you can make zombie-bots break the breakable thing at some zm map
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sabrioz
Senior Member
Join Date: Apr 2009
Old 11-25-2009 , 07:04   Re: ZombieHell 1.4
Reply With Quote #90

suggestion :
1. add win sound (zombie win, human win)

thats all haha

you the best
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