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[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)


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Psyk0tik
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Old 07-08-2020 , 11:45   Re: [L4D & L4D2] Mutant Tanks (v8.75, 7-5-2020) [Human/AI Tanks Supported]
Reply With Quote #771

Quote:
Originally Posted by SilentBr View Post
I tried to use this plugin on my server but I got instantly crashes when a tank trows a rock.
I disabled all plugins, same issue.

I'm using sourcemod 1.10, is this the reason why the server is crashing? At this moment I can't update my sourcemod =(
Make sure you meet the requirements for this plugin and its modules. I can't help you any further if you don't install MT properly. You also said that you disabled all plugins and your server was still crashing, so that tells me that MT isn't even the one causing the crash.
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SilentBr
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Join Date: Jan 2009
Old 07-08-2020 , 14:26   Re: [L4D & L4D2] Mutant Tanks (v8.75, 7-5-2020) [Human/AI Tanks Supported]
Reply With Quote #772

Quote:
Originally Posted by Crasher_3637 View Post
You also said that you disabled all plugins and your server was still crashing, so that tells me that MT isn't even the one causing the crash.
I didn't say that. I might haven't used the best words to make my sentence, haha. I mean, I have more than 120 plugins installed, server pretty stable no crashes at all. Only when running MT server crashes.

Updating from SM 1.10 to 1.11. Lets see.

Edit: Found the bug, it was the dhooks version. It was a few months old. -.-

Last edited by SilentBr; 07-08-2020 at 15:12.
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Mi.Cura
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Old 07-08-2020 , 15:26   Re: [L4D & L4D2] Mutant Tanks (v8.75, 7-5-2020) [Human/AI Tanks Supported]
Reply With Quote #773

Quote:
Originally Posted by Voevoda View Post
Hi Mi.Cura
you checked this version 8.75
if such a bug?
https://drive.google.com/file/d/1FxL...CPkVXZbvU/view
yes, but it was not a bug.
It was a bad setup. I already solved
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Voevoda
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Join Date: Aug 2016
Old 07-08-2020 , 17:45   Re: [L4D & L4D2] Mutant Tanks (v8.75, 7-5-2020) [Human/AI Tanks Supported]
Reply With Quote #774

Quote:
Originally Posted by Mi.Cura View Post
yes, but it was not a bug.
It was a bad setup. I already solved
in order to prevent such a mistake, what should not be done?
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Mi.Cura
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Old 07-09-2020 , 14:42   Re: [L4D & L4D2] Mutant Tanks (v8.75, 7-5-2020) [Human/AI Tanks Supported]
Reply With Quote #775

Quote:
Originally Posted by Voevoda View Post
in order to prevent such a mistake, what should not be done?
If you have only 1 tank in your config, and you want the Clone to make your clones, use this:

Waves "
{
"Regular Amount" "1"
"Regular Interval" "300.0"
"Regular Limit" "0"
"Regular Wave" "0"
"Regular Mode" "0"
}

But remember, some maps do not allow more than one Tank at a time, for that, you have to use Vscrips to release.
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Psyk0tik
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Old 07-09-2020 , 15:32   Re: [L4D & L4D2] Mutant Tanks (v8.75, 7-5-2020) [Human/AI Tanks Supported]
Reply With Quote #776

Quote:
Originally Posted by Mi.Cura View Post
If you have only 1 tank in your config, and you want the Clone to make your clones, use this:

Waves "
{
"Regular Amount" "1"
"Regular Interval" "300.0"
"Regular Limit" "0"
"Regular Wave" "0"
"Regular Mode" "0"
}

But remember, some maps do not allow more than one Tank at a time, for that, you have to use Vscrips to release.
"Regular Amount" and "Regular Interval" will not do anything if "Regular Mode" and "Regular Wave" are OFF. All the settings you listed are basically useless.

Code:
			// Spawn this many Tanks on non-finale maps periodically.
			// Note: Leave this off if you have a Multi-Tanks plugin installed that handles the limit.
			// Note: This will not work unless "Regular Mode" is set to 1.
			// --
			// Minimum: 0
			// Maximum: 16
			// --
			// 0: OFF, no limit (only one Tank will spawn).
			// 1-16: ON, the number of Tanks that will spawn.
			"Regular Amount"			"0"

			// Spawn Tanks on non-finale maps every time this many seconds passes.
			// Note: This will not work unless "Regular Mode" is set to 1.
			// --
			// Minimum: 0.1
			// Maximum: 999999.0
			"Regular Interval"			"300.0"

			// The mode of the regular wave spawner.
			// Note: Do not change this setting if you are unsure of how it works.
			// Note: This setting does not need the "Regular Wave" setting to be enabled.
			// --
			// 0: Wait for a Tank to spawn before spawning extra Tanks. (Recommended)
			// 1: Use "Regular Wave" to spawn Tanks.
			"Regular Mode"				"0"

			// Spawn Tanks on non-finale maps periodically.
			// Note: Leave this off if you want a generic spawn rate for Tanks or if you have a Multi-Tanks plugin installed.
			// Note: This will not work unless "Regular Mode" is set to 1.
			// --
			// 0: OFF
			// 1: ON
			"Regular Wave"				"0"
Regular Mode > Regular Wave > Other settings
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SilentBr
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Old 07-09-2020 , 17:48   Re: [L4D & L4D2] Mutant Tanks (v8.75, 7-5-2020) [Human/AI Tanks Supported]
Reply With Quote #777

I have a suggestion:

Quote:
"Multiply Health" "0"
// Note: Health changes only occur when there are at least 2 alive non-idle human survivors.
I would like to request you to ignore the first 4 connected alive non-idle human survivors. Only the 5th is going to multiply.
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Mi.Cura
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Old 07-09-2020 , 20:29   Re: [L4D & L4D2] Mutant Tanks (v8.75, 7-5-2020) [Human/AI Tanks Supported]
Reply With Quote #778

Quote:
Originally Posted by Crasher_3637 View Post
"Regular Amount" and "Regular Interval" will not do anything if "Regular Mode" and "Regular Wave" are OFF. All the settings you listed are basically useless.

Code:
			// Spawn this many Tanks on non-finale maps periodically.
			// Note: Leave this off if you have a Multi-Tanks plugin installed that handles the limit.
			// Note: This will not work unless "Regular Mode" is set to 1.
			// --
			// Minimum: 0
			// Maximum: 16
			// --
			// 0: OFF, no limit (only one Tank will spawn).
			// 1-16: ON, the number of Tanks that will spawn.
			"Regular Amount"			"0"

			// Spawn Tanks on non-finale maps every time this many seconds passes.
			// Note: This will not work unless "Regular Mode" is set to 1.
			// --
			// Minimum: 0.1
			// Maximum: 999999.0
			"Regular Interval"			"300.0"

			// The mode of the regular wave spawner.
			// Note: Do not change this setting if you are unsure of how it works.
			// Note: This setting does not need the "Regular Wave" setting to be enabled.
			// --
			// 0: Wait for a Tank to spawn before spawning extra Tanks. (Recommended)
			// 1: Use "Regular Wave" to spawn Tanks.
			"Regular Mode"				"0"

			// Spawn Tanks on non-finale maps periodically.
			// Note: Leave this off if you want a generic spawn rate for Tanks or if you have a Multi-Tanks plugin installed.
			// Note: This will not work unless "Regular Mode" is set to 1.
			// --
			// 0: OFF
			// 1: ON
			"Regular Wave"				"0"
Regular Mode > Regular Wave > Other settings
this happened in version 8.74
Yes, but if you have this configuration for example, the Tank Clone is not a Clone.
His question was about the Clone.

Waves "
{
"Regular Amount" "1"
"Regular Interval" "300.0"
"Regular Limit" "0"
"Regular Wave" "1"
"Regular Mode" "0"
}

The answer was a problem in version 8.74
but you fix it in version 8.75.
"Regular Wave" was enabled even if "Regular Mode" was "0"

(2. Fixed the `Regular Wave` setting taking effect even when` Regular Mode` is set to `0`. (Thanks to Mi.Cura for reporting!)
)
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Last edited by Mi.Cura; 07-09-2020 at 20:42.
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Balloons
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Join Date: Feb 2020
Old 07-12-2020 , 05:35   Re: [L4D & L4D2] Mutant Tanks (v8.75, 7-5-2020) [Human/AI Tanks Supported]
Reply With Quote #779

Trying to compile version 8.20 and I get this

PHP Code:
SourcePawn Compiler 1.10
Copyright 
(c1997-2006 ITB CompuPhase
Copyright 
(c2004-2018 AlliedModders LLC

plugin
.sp(2454) : warning 234symbol "FloatDiv" is marked as deprecatedThis native is internal implementation. For division use the '/' operator.


plugin.sp(2455) : warning 234symbol "FloatDiv" is marked as deprecatedThis native is internal implementation. For division use the '/' operator.


plugin.sp(2456) : warning 234symbol "FloatMul" is marked as deprecatedThis native is internal implementation. For multiplication use the '*' operator.


plugin.sp(2457) : warning 234symbol "FloatMul" is marked as deprecatedThis native is internal implementation. For multiplication use the '*' operator.


OOM
OOM
exception thrown
abort(OOM). Build with -s ASSERTIONS=for more info
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Psyk0tik
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Old 07-12-2020 , 10:04   Re: [L4D & L4D2] Mutant Tanks (v8.75, 7-5-2020) [Human/AI Tanks Supported]
Reply With Quote #780

Quote:
Originally Posted by Balloons View Post
Trying to compile version 8.20 and I get this

PHP Code:
SourcePawn Compiler 1.10
Copyright 
(c1997-2006 ITB CompuPhase
Copyright 
(c2004-2018 AlliedModders LLC

plugin
.sp(2454) : warning 234symbol "FloatDiv" is marked as deprecatedThis native is internal implementation. For division use the '/' operator.


plugin.sp(2455) : warning 234symbol "FloatDiv" is marked as deprecatedThis native is internal implementation. For division use the '/' operator.


plugin.sp(2456) : warning 234symbol "FloatMul" is marked as deprecatedThis native is internal implementation. For multiplication use the '*' operator.


plugin.sp(2457) : warning 234symbol "FloatMul" is marked as deprecatedThis native is internal implementation. For multiplication use the '*' operator.


OOM
OOM
exception thrown
abort(OOM). Build with -s ASSERTIONS=for more info
Those warnings show up because those functions have been deprecated since SM 1.10. You would need to use SM 1.8 or 1.9. I am highly against using a version that is 55 updates behind. According to GitHub, the plugin has had 1,153 commits (changes) since v8.20. That version will be VERY buggy and I will not provide support for previous versions.
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Last edited by Psyk0tik; 07-12-2020 at 11:12.
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