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[L4D/L4D2] Infected Bots Control (1.0.0)


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SilentBr
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Join Date: Jan 2009
Old 07-07-2020 , 21:00   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1411

Quote:
Originally Posted by fbef0102 View Post
thank you for reporting, but I have already fixed in v2.3.0
It is not fixed, max infected 22 when it should be 9 on my server. Keeps adding.
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HarryPotter
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Join Date: Sep 2017
Location: Taiwan, Asia
Old 07-08-2020 , 03:42   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1412

Quote:
Originally Posted by SilentBr View Post
It is not fixed, max infected 22 when it should be 9 on my server. Keeps adding.
What mode do you play, and do you have any else plugin or cfg that could modify "z_max_zombie_players"?
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SilentBr
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Join Date: Jan 2009
Old 07-08-2020 , 09:06   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1413

Quote:
Originally Posted by fbef0102 View Post
What mode do you play, and do you have any else plugin or cfg that could modify "z_max_zombie_players"?
Coop 20 slots. No other plugins.
map c1m1 there are 10 players, max_special 6 (default 4+2)
map c1m2 there are still 10 players, max special 8 (default now is 6 because of last map +2).

Suggestion
Can you add a new cvar l4d_infectedbots_add_tankhealth_FINALE, so we can make harder tanks on finales?

thanks!
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HarryPotter
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Old 07-09-2020 , 01:16   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1414

Quote:
Originally Posted by SilentBr View Post
Coop 20 slots. No other plugins.
map c1m1 there are 10 players, max_special 6 (default 4+2)
map c1m2 there are still 10 players, max special 8 (default now is 6 because of last map +2).
it should auto exec config cfg/sourcemod/l4dinfectedbots.cfg on map change
can you post content of l4dinfectedbots.cfg ?
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SilentBr
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Join Date: Jan 2009
Old 07-09-2020 , 10:33   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1415

Quote:
Originally Posted by fbef0102 View Post
it should auto exec config cfg/sourcemod/l4dinfectedbots.cfg on map change
can you post content of l4dinfectedbots.cfg ?
Code:
// This file was auto-generated by SourceMod (v1.10.0.6488)
// ConVars for plugin "l4dinfectedbots.smx"


// If server has more than 4+ alive players, increase the certain value to 'l4d_infectedbots_max_specials' each 'l4d_infectedbots_add_specials_scale' players joins
// -
// Default: "2"
// Minimum: "0.000000"
l4d_infectedbots_add_specials "1"

// If server has more than 4+ alive players, how many special infected = 'max_specials' + [(alive players - 4) ÷ 'add_specials_scale' × 'add_specials'].
// -
// Default: "2"
// Minimum: "1.000000"
l4d_infectedbots_add_specials_scale "3"

// If server has more than 4+ alive players, increase the certain value to 'l4d_infectedbots_default_tankhealth' each 'l4d_infectedbots_add_tankhealth_scale' players joins
// -
// Default: "700"
// Minimum: "0.000000"
l4d_infectedbots_add_tankhealth "10000"

// If server has more than 4+ alive players, how many Tank Health = 'default_tankhealth' + [(alive players - 4) ÷ 'add_tankhealth_scale' × 'add_tankhealth'].
// -
// Default: "1"
// Minimum: "1.000000"
l4d_infectedbots_add_tankhealth_scale "1"

// Reduce certain value to maximum spawn timer based per alive player
// -
// Default: "1"
// Minimum: "0.000000"
l4d_infectedbots_adjust_reduced_spawn_times_on_player "6"

// If 1, The plugin will adjust spawn timers depending on the gamemode, adjusts spawn timers based on number of survivor players in coop and based on amount of infected players in versus/scavenge
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_infectedbots_adjust_spawn_times "1"

// If 1, adjust and overrides tank health by this plugin.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_infectedbots_adjust_tankhealth_enable "1"

// If 1, only admins can join the infected team in coop/survival
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_infectedbots_admin_coop_versus "1"

// Sets the limit for boomers spawned by the plugin
// -
// Default: "1"
l4d_infectedbots_boomer_limit "2"

// Sets the limit for chargers spawned by the plugin
// -
// Default: "1"
l4d_infectedbots_charger_limit "3"

// If 1, players can join the infected team in coop/survival (!ji in chat to join infected, !js to join survivors)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_infectedbots_coop_versus "0"

// If 1, clients will be announced to on how to join the infected team
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_infectedbots_coop_versus_announce "0"

// Sets the limit for the amount of humans that can join the infected team in coop/survival
// -
// Default: "2"
// Minimum: "0.000000"
l4d_infectedbots_coop_versus_human_limit "0"

// If 1, tank will be playable in coop/survival
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_infectedbots_coop_versus_tank_playable "0"

// If 1, bots will only spawn when all other bot spawn timers are at zero
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_infectedbots_coordination "0"

// Sets Default Health for Tank
// -
// Default: "4000"
// Minimum: "1.000000"
l4d_infectedbots_default_tankhealth "10000"

// If 1, the plugin will use the director's timing of the spawns, if the game is L4D2 and versus, it will activate Valve's bots.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_infectedbots_director_spawn "0"

// If higher than zero, the plugin will first spawn bots as ghosts before they fully spawn on versus/scavenge
// -
// Default: "2"
l4d_infectedbots_ghost_time "2"

// Sets the limit for hunters spawned by the plugin
// -
// Default: "1"
l4d_infectedbots_hunter_limit "3"

// Toggle whether Infected HUD announces itself to clients.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_infectedbots_infhud_announce "1"

// Toggle whether Infected HUD is active or not.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_infectedbots_infhud_enable "1"

// The spawn timer in seconds used when infected bots are spawned for the first time in a map
// -
// Default: "1"
l4d_infectedbots_initial_spawn_timer "1"

// Sets the limit for jockeys spawned by the plugin
// -
// Default: "1"
l4d_infectedbots_jockey_limit "2"

// Amount of seconds before a special infected bot is kicked
// -
// Default: "40"
l4d_infectedbots_lifespan "40"

// Defines how many special infected can be on the map on all gamemodes (This affects the infected player limit as well)
// -
// Default: "4"
l4d_infectedbots_max_specials "4"

// If 1, spawn special infected before survivors leave starting safe room area.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_infectedbots_safe_spawn "0"

// Disable sm_zs in these gamemode (0: None, 1: coop/realism, 2: versus/scavenge, 4: survival, add numbers together)
// -
// Default: "6"
// Minimum: "0.000000"
// Maximum: "7.000000"
l4d_infectedbots_sm_zs_disable_gamemode "6"

// Sets the limit for smokers spawned by the plugin
// -
// Default: "1"
l4d_infectedbots_smoker_limit "3"

// The minimum of spawn range for infected in final stage rescue
// -
// Default: "300"
// Minimum: "0.000000"
l4d_infectedbots_spawn_range_final "300"

// The maximum of spawn range for infected
// -
// Default: "1500"
// Minimum: "1.000000"
l4d_infectedbots_spawn_range_max "1500"

// The minimum of spawn range for infected
// -
// Default: "550"
// Minimum: "0.000000"
l4d_infectedbots_spawn_range_min "550"

// Sets the max spawn time for special infected spawned by the plugin in seconds
// -
// Default: "30"
l4d_infectedbots_spawn_time_max "60"

// Sets the minimum spawn time for special infected spawned by the plugin in seconds
// -
// Default: "25"
l4d_infectedbots_spawn_time_min "55"

// If 1, Plugin will disable bot spawning when a tank is on the field
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_infectedbots_spawns_disabled_tank "0"

// Sets the limit for spitters spawned by the plugin
// -
// Default: "1"
l4d_infectedbots_spitter_limit "2"

// Sets the limit for tanks spawned by the plugin (plugin treats these tanks as another infected bot) (does not affect director tanks)
// -
// Default: "0"
l4d_infectedbots_tank_limit "0"

// When each time spawn S.I., how much percent of chance to spawn tank
// -
// Default: "5"
// Minimum: "0.000000"
// Maximum: "100.000000"
l4d_infectedbots_tank_spawn_probability "5"

// If 1, The plugin will force all players to the infected side against the survivor AI for every round and map in versus/scavenge
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_infectedbots_versus_coop "0"

// Amount of seconds before a witch is kicked
// -
// Default: "200"
// Minimum: "1.000000"
l4d_infectedbots_witch_lifespan "200"

// Sets the limit for witches spawned by the plugin (does not affect director witches)
// -
// Default: "10"
// Minimum: "0.000000"
l4d_infectedbots_witch_max_limit "0"

// If 1, still spawn witch in final stage rescue
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_infectedbots_witch_spawn_final "0"

// Sets the max spawn time for witch spawned by the plugin in seconds.
// -
// Default: "120.0"
// Minimum: "1.000000"
l4d_infectedbots_witch_spawn_time_max "120.0"

// Sets the mix spawn time for witch spawned by the plugin in seconds.
// -
// Default: "90.0"
// Minimum: "1.000000"
l4d_infectedbots_witch_spawn_time_min "90.0"
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SilentBr
Veteran Member
Join Date: Jan 2009
Old 07-10-2020 , 12:05   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1416

I would like to suggest another thing, if possible, change this cvar:
l4d_infectedbots_tank_spawn_probability
by
l4d_infectedbots_tank_spawn_SECONDS.

That means instead of probability, it spawns a tank by seconds, for example 300 seconds spawn one tank until the tank_limit is reached.
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HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 07-20-2020 , 13:33   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1417

Infected Bots Control v2.3.2

- control zombie common limit.
- Add Convar "l4d_infectedbots_adjust_commonlimit_enab le"
- Add Convar "l4d_infectedbots_default_commonlimit"
- Add Convar "l4d_infectedbots_add_commonlimit_scale"
- Add Convar "l4d_infectedbots_add_commonlimit"
- update translation.
- fixed "l4d_infectedbots_coordination" and "l4d_infectedbots_spawns_disabled_tank" convar.
- fixed no bot spawning when infected bot got kicked.
- Deleted "l4d_infectedbots_director_spawn" Convar
- fixed music glitch, set convar "music_manager" to 0 when playing infected team in coop/survival/realism, this would turn off l4d music system.
- added reward sound in coop/survival/realism for real infected player.
- prevet real infected player from fall damage in coop/survival/realism.
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Profanuch
Junior Member
Join Date: Jun 2020
Old 07-23-2020 , 12:56   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1418

version 2.1.3 was good, but zombies were missing. In version
2.3.2, the spawn of special infected does not work correctly.
having 4 players on the server I have 2 special infected, when 8 players i have 10 special infected!?
l4d_infectedbots_add_specials", "1"
l4d_infectedbots_add_specials_scale", "0"
- worth this setting

Last edited by Profanuch; 07-23-2020 at 12:56.
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HarryPotter
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Old 07-24-2020 , 01:11   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1419

Quote:
Originally Posted by Profanuch View Post
version 2.1.3 was good, but zombies were missing. In version
2.3.2, the spawn of special infected does not work correctly.
having 4 players on the server I have 2 special infected, when 8 players i have 10 special infected!?
l4d_infectedbots_add_specials", "1"
l4d_infectedbots_add_specials_scale", "0"
- worth this setting
Didn't you read the entire post first ?
Quote:
Originally Posted by fbef0102 View Post
2. adjust special limit if 5+ alive players
Spoiler
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Last edited by HarryPotter; 07-24-2020 at 06:06.
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Profanuch
Junior Member
Join Date: Jun 2020
Old 07-24-2020 , 11:34   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1420

No. plugin not work correctly.
he adds special infected, but when the player leaves, he does not kick special infected. so you can be left alone with more than 10 special infected.

return plugin settings from version 2.1.3, then everything worked stably.

Last edited by Profanuch; 07-24-2020 at 11:38.
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