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[CSS]RoundSound++


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Diegons49
Junior Member
Join Date: Dec 2007
Old 05-04-2010 , 10:48   Re: [CSS]RoundSound++
Reply With Quote #41

I have a problem, the music played by this plugin with very low volume, the configuration of the CSS is on maximum volume, but even so the music is low.

someone help me?

sorry for bad english = /
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Arcy
Senior Member
Join Date: Feb 2010
Location: Wroclaw, Poland
Old 05-10-2010 , 05:16   Re: [CSS]RoundSound++
Reply With Quote #42

Quote:
Originally Posted by Diegons49 View Post
I have a problem, the music played by this plugin with very low volume, the configuration of the CSS is on maximum volume, but even so the music is low.

someone help me?

sorry for bad english = /
Maybe the problem is that Your files are quiet? Try adding there some loud music and then come again.
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Blea
Junior Member
Join Date: Nov 2009
Old 06-13-2010 , 11:56   Re: [CSS]RoundSound++
Reply With Quote #43

Hey ANTiCHRiST could you make it easy to configure sounds? Like in this one
http://forums.alliedmods.net/showthread.php?p=499872
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Tx606
Junior Member
Join Date: Jan 2010
Old 06-13-2010 , 13:15   Re: [CSS]RoundSound++
Reply With Quote #44

can you update it? :/ doesn't work for me
please update it
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mickael002
Senior Member
Join Date: Jul 2010
Old 07-08-2010 , 06:53   Re: [CSS]RoundSound++
Reply With Quote #45

RESOLUE.
Sorry

Last edited by mickael002; 07-08-2010 at 06:57.
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saddam1
Junior Member
Join Date: Aug 2010
Old 08-30-2010 , 16:44   Re: [CSS]RoundSound++
Reply With Quote #46

Man we need new sounds this is really old do something like electro sounds its going be cool
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Eragon
Member
Join Date: Jul 2010
Old 08-31-2010 , 04:38   Re: [CSS]RoundSound++
Reply With Quote #47

Exstracted and uploaded..
Sv_pure 0
latest metamod and sourcemod
zb_block removed..

Failed to load sound "timeleft\fvox\60.mp3", file probably missing from disk/repository

Failed to load sound "timeleft\fvox\4.wav", file probably missing from disk/repository


Failed to load sound "misc\twinnar2.wav", file probably missing from disk/repository
...
I have no clue what to do:S
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stone newbie
Junior Member
Join Date: Oct 2010
Old 10-18-2010 , 13:58   Re: [CSS]RoundSound++
Reply With Quote #48

hello all.
help me pls.i have a problem with my roundsounds++ plugin.so i add new sounds,but i cant downloading this two new files.sounds are uploaded at the same place. mfg

RoundSound++.sp

Code:
/* *
 * ANTiCHRiST RoundSound++ 
 * -------------------------
 * Changelog
 *   changelog.txt
 * Readme
 *   readme.txt
 * Credits
 *   Old CS 1.6 Plugin
 *   by "PaintLancer"
 * Thxs
 *   To NAT for his help!
 * -------------------------
 * by TanaToS aka ANTiCHRiST
 */
#include <sourcemod>
#include <sdktools>
#include <sdktools_sound>
#include <console>
#include <string>

#pragma semicolon 1

#define PLUGIN_VERSION "1.1.0"
#define MAX_FILE_LEN 256

new Handle:g_hEnabled = INVALID_HANDLE;
new bool:g_bEnabled = true;

public Plugin:myinfo = {
    name = "RoundSound++",
    author = "ANTiCHRiST",
    description = "Plays a Sound at RoundEnd.",
    version = PLUGIN_VERSION,
    url = "http://passionfighters.de"
};

public OnPluginStart() {
    CreateConVar("sm_roundsound_version", PLUGIN_VERSION, "RoundSound++ version.", FCVAR_PLUGIN|FCVAR_SPONLY|FCVAR_REPLICATED|FCVAR_NOTIFY);
    g_hEnabled = CreateConVar("sm_roundsound_enable", "1", "RoundSound++ Enable/Disable CVar.", FCVAR_PLUGIN|FCVAR_NOTIFY);

    HookEvent("round_end", EventRoundEnd);
    HookConVarChange(g_hEnabled, CVarEnabled);
}

public OnMapStart()
{
    decl String:tewin_snd1[MAX_FILE_LEN];
    decl String:tewin_snd2[MAX_FILE_LEN];
    decl String:tewin_snd3[MAX_FILE_LEN];
    decl String:tewin_snd4[MAX_FILE_LEN];
    decl String:ctwin_snd1[MAX_FILE_LEN];
    decl String:ctwin_snd2[MAX_FILE_LEN];
    decl String:ctwin_snd3[MAX_FILE_LEN];
    decl String:ctwin_snd4[MAX_FILE_LEN];

    Format(tewin_snd1, sizeof(tewin_snd1), "sound/misc/twinnar.wav");
    Format(tewin_snd2, sizeof(tewin_snd2), "sound/misc/twinnar2.wav");
    Format(tewin_snd3, sizeof(tewin_snd3), "sound/misc/twinnar3.wav");
    Format(tewin_snd4, sizeof(tewin_snd4), "sound/misc/twinnar4.wav");
    Format(ctwin_snd1, sizeof(ctwin_snd1), "sound/misc/ctwinnar2.wav");
    Format(ctwin_snd2, sizeof(ctwin_snd2), "sound/misc/ctwinnar3.wav");
    Format(ctwin_snd3, sizeof(ctwin_snd3), "sound/misc/ctwinnar4.wav");
    Format(ctwin_snd4, sizeof(ctwin_snd4), "sound/misc/ctwinnar5.wav");

    if(FileExists(tewin_snd1) && FileExists(tewin_snd2) && FileExists(tewin_snd3) && FileExists(tewin_snd4) && FileExists(ctwin_snd1) && FileExists(ctwin_snd2) && FileExists(ctwin_snd3) && FileExists(ctwin_snd4)) {
        AddFileToDownloadsTable(tewin_snd1);
        AddFileToDownloadsTable(tewin_snd2);
        AddFileToDownloadsTable(tewin_snd3);
        AddFileToDownloadsTable(tewin_snd4);
        AddFileToDownloadsTable(ctwin_snd1);
        AddFileToDownloadsTable(ctwin_snd2);
        AddFileToDownloadsTable(ctwin_snd3);
        AddFileToDownloadsTable(ctwin_snd4);

        PrecacheSound("misc/ctwinnar2.wav", true);
        PrecacheSound("misc/ctwinnar3.wav", true);
        PrecacheSound("misc/ctwinnar4.wav", true);
        PrecacheSound("misc/ctwinnar5.wav", true);
        PrecacheSound("misc/twinnar.wav", true);
        PrecacheSound("misc/twinnar2.wav", true);
        PrecacheSound("misc/twinnar3.wav", true);
        PrecacheSound("misc/twinnar4.wav", true);
    }
    else {
        LogError("Not all sound files exists.");
        LogError("Unload the Plugin.");
        ServerCommand("sm plugins unload \"RoundSound++.smx\"");
    }
}

public OnConfigsExecuted() {
    if(GetConVarBool(g_hEnabled)) {
        g_bEnabled = true;
    }
    else if(!GetConVarBool(g_hEnabled)) {
        g_bEnabled = false;
    }
    else {
        g_bEnabled = true;
        LogError("False value plugin continued");
    }
}

public CVarEnabled(Handle:convar, const String:oldValue[], const String:newValue[]) {
    if(GetConVarBool(g_hEnabled)) {
        g_bEnabled = true;
    }
    else if(!GetConVarBool(g_hEnabled)) {
        g_bEnabled = false;
    }
    else {
        g_bEnabled = true;
        LogError("False value plugin continued");
    }
}

public EventRoundEnd(Handle:event, const String:name[], bool:dontBroadcast) {
    new rnd_sound = GetRandomInt(1, 4);
    new ev_winner = GetEventInt(event, "winner");
    if(g_bEnabled) {
        if(ev_winner == 2) {
            if(rnd_sound == 1) {
                EmitSoundToAll("misc/twinnar.wav");
            }
            else if(rnd_sound == 2) {
                EmitSoundToAll("misc/twinnar2.wav");
            }
            else if(rnd_sound == 3) {
                EmitSoundToAll("misc/twinnar3.wav");
            }
            else if(rnd_sound == 4) {
                EmitSoundToAll("misc/twinnar4.wav");
            }
            else {
                LogError("Ramdom Sound CVar Error.");
            }
        }
        else if(ev_winner == 3) {
            if(rnd_sound == 1) {
                EmitSoundToAll("misc/ctwinnar2.wav");
            }
            else if(rnd_sound == 2) {
                EmitSoundToAll("misc/ctwinnar3.wav");
            }
            else if(rnd_sound == 3) {
                EmitSoundToAll("misc/ctwinnar4.wav");
            }
            else if(rnd_sound == 4) {
                EmitSoundToAll("misc/ctwinnar5.wav");
            }
            else {
                LogError("Ramdom Sound CVar Error.");
            }
        }
        else {
            LogError("No team has win the round.");
        }
    }
}

Last edited by stone newbie; 10-18-2010 at 14:04.
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FrozDark
BANNED
Join Date: May 2010
Location: Kazakhstan, Shymkent
Old 10-19-2010 , 06:12   Re: [CSS]RoundSound++
Reply With Quote #49

This plugin plays a random sound from res_list.cfg

put res_list.cfg to sourcemod/configs
put round_end_sound.smx to sourcemod/plugins

Add path to the sound in res_list.cfg for new lines

Last edited by FrozDark; 11-13-2010 at 12:59.
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Snake60
Senior Member
Join Date: Jul 2008
Location: Russia, Pskov
Old 10-19-2010 , 06:18   Re: [CSS]RoundSound++
Reply With Quote #50

This is open source project, give .sp file please
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