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[TF2] Ghost Mode (v1.5, 08/04/2012)


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Calystos
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Join Date: Jan 2011
Location: Terra
Old 08-06-2012 , 11:48   Re: [TF2] Ghost Mode (v1.5, 08/04/2012)
Reply With Quote #101

Any luck on sorting that bringing back of the respawn timer?
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 08-07-2012 , 12:25   Re: [TF2] Ghost Mode (v1.5, 08/04/2012)
Reply With Quote #102

Otokiru: I said I'd add cvars for the overlay effect. I might add a delay cvar or model cvar as well.

Calystos: None.
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LilTimmy
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Join Date: Aug 2012
Old 08-07-2012 , 18:52   Re: [TF2] Ghost Mode (v1.5, 08/04/2012)
Reply With Quote #103

I think it would be a nice option to make Ghosts invisible to players who are alive but still allow dead players to see each other's ghosts. Any thoughts on this ?

Thanks

Timmy

Last edited by LilTimmy; 08-07-2012 at 18:54. Reason: Makes sense now, I think
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Calystos
Member
Join Date: Jan 2011
Location: Terra
Old 08-08-2012 , 12:04   Re: [TF2] Ghost Mode (v1.5, 08/04/2012)
Reply With Quote #104

Quote:
Originally Posted by FlaminSarge View Post
Otokiru: I said I'd add cvars for the overlay effect. I might add a delay cvar or model cvar as well.

Calystos: None.
Bummer. I sorta put a way around it in.

Made it use the [TF2] Alternative HUD Text include on this site, and simply told it to put a popup to the user when they're dead (cos most players don't bother to read the chat and are like WTF???) so its at least a little helpful, lol.

I also of course re-added the overlay effect cvar option I posted previously, cos most of our lot prefer the b/w view to the wibbly wobbly ghost mode view. Shame can't have both, lol.

Not had many naggers since, an those that do can just use the /ghosttoggle,
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RavensBro
Veteran Member
Join Date: Sep 2009
Location: Wisonsin USA
Old 08-08-2012 , 13:27   Re: [TF2] Ghost Mode (v1.5, 08/04/2012)
Reply With Quote #105

flaminsarge i try'd this plugin the other day on my server and it crash my server with no errors.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 08-10-2012 , 21:14   Re: [TF2] Ghost Mode (v1.5, 08/04/2012)
Reply With Quote #106

Still working fine here, so I can't help you if you've got no info. Try to deliberately crash it and see what's up.

Also, gamedata.


Calystos: I replied in your other thread, I found out how.

Timmy: maybe.
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Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
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Last edited by FlaminSarge; 08-10-2012 at 21:16.
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Otokiru
Senior Member
Join Date: Apr 2012
Old 08-13-2012 , 01:37   Re: [TF2] Ghost Mode (v1.5, 08/04/2012)
Reply With Quote #107

Another suggestion; remove footsteps sound when in ghostmode... > __ <

Spoiler


//Edited
Swapping team while in ghost form will make yr alpha 255.

Spoiler

Last edited by Otokiru; 08-13-2012 at 06:21.
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MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Old 08-13-2012 , 07:19   Re: [TF2] Ghost Mode (v1.5, 08/04/2012)
Reply With Quote #108

Quote:
Originally Posted by Otokiru View Post
Another suggestion; remove footsteps sound when in ghostmode... > __ <
And the fall damage sound otherwise you can troll alive players by falling off a cliff, and teleporting to someone just as you're about to land. Allows for easy startling in VSH, from my experience.
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salsav91
Senior Member
Join Date: Aug 2012
Location: Where Lollichops sleep
Old 08-14-2012 , 22:23   Re: [TF2] Ghost Mode (v1.5, 08/04/2012)
Reply With Quote #109

I am totally stumped here and I hope someone can help me. I have updated my server to SM 1.4.4 and everything was working out fine. Then suddenly two of my plugins were no longer working. Oddly enough they are two of the plugins you created so I hope you can help. Both this plugin and your "model manager" seem to no longer be working for me period. I have everything in the right places and I even tried to fresh install them but I still get no response. Its like something with SM is possibly messing with the plugins. Why I find it odd is that all my other plugins are working.

Thanks for any help.. If I ever fix it before a response then I will edit my post saying what the problem was.

Last edited by salsav91; 08-14-2012 at 22:24.
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Otokiru
Senior Member
Join Date: Apr 2012
Old 08-15-2012 , 11:21   Re: [TF2] Ghost Mode (v1.5, 08/04/2012)
Reply With Quote #110

The ghost can actually blocks the homing rocket laser, is there any way to make the ghost totally transparent?
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