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[TF2] Bomb Fortress 0.7 (CSGO gameplay emulation) 29-12-2018


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Author
TonyBaretta
Senior Member
Join Date: Mar 2014
Location: nope.avi
Plugin ID:
4123
Plugin Version:
0.7
Plugin Category:
Gameplay
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Blue have to plant the bomb on a control point and defend it and Red must prevent the bomb from being planted and defuse it if it's planted.
    Old 03-06-2014 , 16:07   [TF2] Bomb Fortress 0.7 (CSGO gameplay emulation) 29-12-2018
    Reply With Quote #1

    [TF2] Bomb Fortress 0.7
    (Counter Strike gameplay emulation
    )






    Description

    In Bomb Fortress Blue have to plant the bomb on a control point and defend it and Red must prevent the bomb from being planted and defuse it if it's planted.
    If the bomb successfully detonates Blue wins, however, if the time runs out or red defuses, red wins.
    If Blue accidentally drops the bomb into a pit/somewhere they cant reach it the bomb will be retrieved after X seconds (15 default).

    Addictional plugin:

    TF2 Build Restrictions 0.5.5 for prevent sentry level 3
    SteamTools if u want change game description to "BombFortress"
    [TF2]TFGO Nades 29/12/2018



    General info:

    Play this mod only on koth maps or custom maps like
    de_dust2_tf2_v2.zip with 2 CP (de_dust2 css map)

    Commands

    Admin commands (requires kick flag)

    sm_force_drop <#userid|name> - forces the client to drop the bomb

    Client commands
    sm_drop - Drops the bomb if the client have it (Can also use the built in "dropitem" command)
    sm_bombhelp - Shows the bomb fortress help menu

    Cvars
    if u want change Cvars u need to edit Bombfortress.cfg file (tf/cfg/sourcemod) this file is autogenerated

    bombfortress_gamedescription 1 If SteamTools is loaded, set the Game Description to BombFortress
    plant_time 1,5 - The time it takes to plant the bomb - min 1 - max 30
    defuse_time 5 - The time it takes to defuse the bomb - min 1 - max 30
    bomb_time 60 - The time it takes for the bomb to explode - min 1 - max 300
    explosion_radius 1200 - The radius of the explosion - min 0
    explosion_damage 1200 - The damage the explosion makes at the center of the explosion - min 0
    bomb_look_angle 45 - The Highest angle (up/down) to look for being able to plant/defuse the bomb, less is higher - min -89 - max 89
    red_round_time 360 - The time red have to defend the CP - min 300 - max 900
    bomb_return_time 15 - The time it takes for the bomb to automatically retrieved - min 0.1 - max 240

    Change log:
    Bomb Fortress 0.4
    initial stable release

    Bomb Fortress 0.5
    Added Bombfortress.cfg file (tf/cfg/sourcemod)
    Added Game Description Override
    Remove Cond Ubercharge ,Bonked ,Cloaked,Disguised when defuse/plant/bomb pickup
    fixed adverts return base bomb

    Bomb Fortress 0.6

    Converted plugin with new declaration.
    changed message system using hud
    added overlays on controlpoint
    fixed !drop command
    fixed minor bugs.

    Bomb Fortress 0.7

    Added new bomb explosion
    fixed some bugs
    recompiled with 1.9
    restricted to snipers only


    Credits:
    Cookies.net Original plugin


    -----------------------------------------------------------------
    server test

    fr.wantedgov.it:27215
    WantedGoV.IT | FUN BOX - Dodgeball/VSH/GGTF2/PropHunt/Crab/Zombie/Bomb Fortress

    Attached Files
    File Type: zip de_dust2_tf2_v2.zip (4.37 MB, 668 views)
    File Type: zip bombfortress07.zip (2.21 MB, 184 views)
    __________________

    Last edited by TonyBaretta; 12-30-2018 at 14:25.
    TonyBaretta is offline
    Windroid
    Member
    Join Date: Mar 2013
    Old 03-07-2014 , 05:50   Re: [TF2] Bomb Fortress fixed version
    Reply With Quote #2

    Wow!This mode seems like the mode in CS.Awesome!Gonna try it now!
    But can you add a enable/disable mode cvar?Cuz my server is running multiple mode.
    Windroid is offline
    Windroid
    Member
    Join Date: Mar 2013
    Old 03-07-2014 , 06:12   Re: [TF2] Bomb Fortress fixed version
    Reply With Quote #3

    Found a bug,when someone is defusing the bomb,the message in the chat box will flooding,repeat again and again.
    like this:
    Code:
    PlayerName defusing the bomb!!!
    PlayerName defusing the bomb!!!
    PlayerName defusing the bomb!!!
    PlayerName defusing the bomb!!!
    PlayerName defusing the bomb!!!
    PlayerName defusing the bomb!!!
    PlayerName defusing the bomb!!!
    PlayerName defusing the bomb!!!
    PlayerName defusing the bomb!!!
    PlayerName defusing the bomb!!!
    PlayerName defusing the bomb!!!
    PlayerName defusing the bomb!!!
    PlayerName defusing the bomb!!!
    PlayerName defusing the bomb!!!
    PlayerName defusing the bomb!!!
    PlayerName defusing the bomb!!!
    PlayerName defusing the bomb!!!
    PlayerName defusing the bomb!!!
    PlayerName defusing the bomb!!!
    PlayerName defusing the bomb!!!
    PlayerName defusing the bomb!!!
    PlayerName defusing the bomb!!!
    PlayerName defusing the bomb!!!
    PlayerName defusing the bomb!!!
    PlayerName defusing the bomb!!!
    PlayerName defusing the bomb!!!
    PlayerName defusing the bomb!!!
    PlayerName defusing the bomb!!!
    PlayerName defusing the bomb!!!
    PlayerName defusing the bomb!!!
    PlayerName defusing the bomb!!!
    PlayerName defusing the bomb!!!
    PlayerName defusing the bomb!!!
    PlayerName defusing the bomb!!!
    PlayerName defusing the bomb!!!
    PlayerName defusing the bomb!!!
    PlayerName defusing the bomb!!!
    PlayerName defusing the bomb!!!
    PlayerName defusing the bomb!!!
    PlayerName defusing the bomb!!!
    PlayerName defusing the bomb!!!
    PlayerName defusing the bomb!!!
    PlayerName defusing the bomb!!!
    PlayerName defusing the bomb!!!
    PlayerName defusing the bomb!!!
    PlayerName defusing the bomb!!!
    PlayerName defusing the bomb!!!
    PlayerName defusing the bomb!!!
    PlayerName defusing the bomb!!!
    PlayerName defusing the bomb!!!
    PlayerName defusing the bomb!!!
    PlayerName defusing the bomb!!!
    PlayerName defusing the bomb!!!
    PlayerName defusing the bomb!!!
    PlayerName defusing the bomb!!!
    PlayerName defusing the bomb!!!
    PlayerName defusing the bomb!!!
    PlayerName defusing the bomb!!!
    PlayerName defusing the bomb!!!
    PlayerName defusing the bomb!!!
    PlayerName defusing the bomb!!!
    PlayerName defusing the bomb!!!
    PlayerName defusing the bomb!!!
    PlayerName defusing the bomb!!!
    PlayerName defusing the bomb!!!
    PlayerName defusing the bomb!!!

    Last edited by Windroid; 03-07-2014 at 06:13.
    Windroid is offline
    TonyBaretta
    Senior Member
    Join Date: Mar 2014
    Location: nope.avi
    Old 03-07-2014 , 06:27   Re: [TF2] Bomb Fortress fixed version
    Reply With Quote #4

    honeslty i don't considered this a bug ... is for warming blue team someone defusing?

    Quote:
    Originally Posted by Windroid View Post
    Wow!This mode seems like the mode in CS.Awesome!Gonna try it now!
    But can you add a enable/disable mode cvar?Cuz my server is running multiple mode.

    Move the plugin on disabled folder ( sourcemod/plugins/disabled)

    Use sm plugins load disabled/bombfortress in a file called with namemap (es; de_dust2_tf2_v2.cfg )


    put this files in TF/CFG and add sm plugins unload disabled/bombfortress in server.cfg
    Attached Files
    File Type: cfg de_dust2_tf2_v2.cfg (61 Bytes, 484 views)
    File Type: cfg bombfortress_start.cfg (322 Bytes, 495 views)

    Last edited by TonyBaretta; 03-07-2014 at 06:55.
    TonyBaretta is offline
    ZooL
    Member
    Join Date: Apr 2013
    Location: France
    Old 03-07-2014 , 07:05   Re: [TF2] Bomb Fortress fixed version
    Reply With Quote #5

    I've made a Dust2 Map Gamemode Its different but more similar to CS, but this plugin is awesome too, maybe a Arena version for removing respawn ? would be cool
    ZooL is offline
    Windroid
    Member
    Join Date: Mar 2013
    Old 03-07-2014 , 08:34   Re: [TF2] Bomb Fortress fixed version
    Reply With Quote #6

    Quote:
    Originally Posted by TonyBaretta View Post
    honeslty i don't considered this a bug ... is for warming blue team someone defusing?




    Move the plugin on disabled folder ( sourcemod/plugins/disabled)

    Use sm plugins load disabled/bombfortress in a file called with namemap (es; de_dust2_tf2_v2.cfg )


    put this files in TF/CFG and add sm plugins unload disabled/bombfortress in server.cfg
    Thank you for solving my problem!Now i using it with no problems.
    By the way,I just tried this mode in Medieval map,still so much fun!
    Windroid is offline
    serpentine
    I don't have a problem
    Join Date: Feb 2011
    Location: Madison, WI
    Old 03-07-2014 , 18:19   Re: [TF2] Bomb Fortress fixed version
    Reply With Quote #7

    Looks awesome, will test and see if there's any problems this weekend.
    __________________
    serpentine is offline
    TonyBaretta
    Senior Member
    Join Date: Mar 2014
    Location: nope.avi
    Old 03-08-2014 , 07:45   Re: [TF2] Bomb Fortress fixed version
    Reply With Quote #8

    Bomb Fortress 0.5
    Added Bombfortress.cfg file (tf/cfg/sourcemod)
    Added Game Description Override
    Remove Cond Ubercharge ,Bonked ,Cloaked,Disguised when defuse/plant/bomb pickup
    fixed adverts return base bomb
    TonyBaretta is offline
    7106
    Senior Member
    Join Date: Jun 2013
    Old 04-20-2014 , 07:53   Re: [TF2] Bomb Fortress 0.5
    Reply With Quote #9

    can u modify this plugin
    like cs 1.6?
    7106 is offline
    Oshizu
    Veteran Member
    Join Date: Nov 2012
    Location: Warsaw
    Old 04-20-2014 , 08:00   Re: [TF2] Bomb Fortress 0.5
    Reply With Quote #10

    Quote:
    Originally Posted by 7106 View Post
    can u modify this plugin
    like cs 1.6?
    Isn't this working same as cs bomb / defuse mode?
    __________________
    ...

    Last edited by Oshizu; 04-20-2014 at 08:00.
    Oshizu is offline
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