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[TF2] Concs


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Author
CrancK
Senior Member
Join Date: Jan 2009
Location: Netherlands
Plugin ID:
2099
Plugin Version:
1.2
Plugin Category:
Fun Stuff
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
    39 
    Plugin Description:
    Old 11-26-2010 , 03:40   [TF2] Concs
    Reply With Quote #1

    Description:Gives any (specified) class concussion grenades to use

    (for those that don't know what a conc is, it's a grenade that pushes people, for those that do know what a conc is, this one does not have dizzy like in other tf's, and it does not bounce like it used to in other tf's)

    I've kinda made it for jump servers, but it could be used on normal servers aswell, it's just that the concs have infinite ammo, as long as theres not more then sm_conc_max per player simultaneously, so thats probably quite unbalanced for normal play.
    It works best with demo jumps, as they usually have more falls in a jump, and don't rely as much on initial blastoff as soldier jumps do, though there are some cool solly jumps for conc (obviously someone making a conc map would be even better *hint*)

    The mechanics of the conc explosion/push effect work in the following way:
    the further you are from the conc, while still in it blast radius, the further you get pushed. (opposite is true too, closer = less push)

    CVARS:
    PHP Code:
    sm_conc_enabled            "1" //enables plugin
    sm_conc_max                 "3" //max amount of concs per player
    sm_conc_waitperiod        "0" //if enabled, makes players wait till any setuptime is over, before concs can be thrown
    sm_conc_class             "scout,medic" //chooses which classes can use conc
    sm_conc_radius            "288.0" //radius of conc explosiom
    sm_conc_delay             "0.25" //delay between 2consecutive concs
    sm_conc_timer             "3" //amount of seconds before conc dets
    sm_conc_throwspeed         "850.0" //speed at which conc is thrown
    sm_conc_throwangle         "0.4" //angle at which conc is thrown (positive = above crosshair, negate = below)
    sm_conc_basespeed        "650.0" //base speed (average) to use for calculations
    sm_conc_trail            "1" //wether concs have trails
    sm_conc_sounds            "1" //1=sounds audible by everyone, 0 sounds audible by self only
    sm_conc_ignorewalls        "1" //wether conc explosion goes through walls
    sm_conc_ignoreothers    "1" //wether conc ignores other players besides self to push
    sm_conc_rings            "10" //how many rings the explosion effect has
    sm_conc_bounce            "1"
    sm_conc_killicon            "tf_projectile_rocket"

    sm_conc_difgrav            "1.75" //correction for fallspeed (dont change unless you know what your doing)
    sm_conc_physics            "0" //0 = throwspeed, 1 = throwspeed+playerspeed, 2 = mix
    sm_conc_baseheight        "48.0" //correction for conc explosion height (dont change unless you know what your doing)
    sm_conc_hhheight        "24.0" //correction for hh explosion height (dont change unless you know what your doing)
    sm_conc_hhdisdec        "0.1" //(dont change unless you know what your doing) 
    Commands (for chat):
    !conchelp
    Atm conchelp only shows how far the conc is from you, but i intend to make !conchelp like a "training" mode for concs

    Installation:
    Download the .zip and extract the folders to the same folders on the server.
    theres a concvars.cfg in the root folder which also has all the cvars in it + default values

    Plans:
    Expanding !conchelp
    Adding an optional visual timer
    Attached Files
    File Type: zip conc.zip (96.4 KB, 1330 views)
    File Type: sp Get Plugin or Get Source (concv2.sp - 2264 views - 30.8 KB)

    Last edited by CrancK; 11-27-2010 at 18:45.
    CrancK is offline
    viktorgk
    Member
    Join Date: Oct 2010
    Old 12-12-2010 , 11:25   Re: [TF2] Concs
    Reply With Quote #2

    !conchelp wont work for any reason, to wich command i need to bind a key for conc?
    €: ok, conchelp works but it says only distance meter on/off... so whats the command to use it?

    Last edited by viktorgk; 12-12-2010 at 11:40.
    viktorgk is offline
    drwhooo
    Member
    Join Date: Dec 2009
    Old 12-13-2010 , 10:44   Re: [TF2] Concs
    Reply With Quote #3

    To use the conc nades you will want to bind a key.

    bind <key> "+conc"

    It then functions the same as tfc/FF conc nades where you can have up to 3 nades out and also prime them while your holding them (just keep the key pressed until you want to toss it).
    drwhooo is offline
    scopesp
    Senior Member
    Join Date: Jan 2009
    Location: Munich
    Old 12-13-2010 , 11:57   Re: [TF2] Concs
    Reply With Quote #4

    true true ;)
    scopesp is offline
    Choum
    New Member
    Join Date: May 2011
    Old 05-28-2011 , 16:35   Re: [TF2] Concs
    Reply With Quote #5

    I have a problem with this plugin.
    All conc grenade appears with a big red "error" ingame.
    How can I fix it ?

    Last edited by Choum; 05-28-2011 at 17:20.
    Choum is offline
    serpentine
    I don't have a problem
    Join Date: Feb 2011
    Location: Madison, WI
    Old 01-23-2014 , 06:24   Re: [TF2] Concs
    Reply With Quote #6

    Does anyone have the latest version of this? Since the iT servers shut down and their website is gone I can't grab the copy they had up there :/. I sent the author a message but have yet to hear back.
    __________________
    serpentine is offline
    CrancK
    Senior Member
    Join Date: Jan 2009
    Location: Netherlands
    Old 01-24-2014 , 05:00   Re: [TF2] Concs
    Reply With Quote #7

    Imma uploaded a pack of my most used mods: https://www.dropbox.com/s/0kvo0f41vdgt503/mostmods.rar

    has concs (ofc), but also bungee, fovmod, speedo, skillsrank and miniclip, both sp and smx
    CrancK is offline
    kane1974
    Junior Member
    Join Date: Nov 2015
    Location: func_viscluster
    Old 11-29-2015 , 11:08   Re: [TF2] Concs
    Reply With Quote #8

    Quote:
    Originally Posted by CrancK View Post
    Imma uploaded a pack of my most used mods: https://www.dropbox.com/s/0kvo0f41vdgt503/mostmods.rar

    has concs (ofc), but also bungee, fovmod, speedo, skillsrank and miniclip, both sp and smx
    4 0 4
    kane1974 is offline
    404UserNotFound
    BANNED
    Join Date: Dec 2011
    Old 12-01-2015 , 02:24   Re: [TF2] Concs
    Reply With Quote #9

    Quote:
    Originally Posted by kane1974 View Post
    4 0 4
    You rang? (My steam name is 404, get it?)
    404UserNotFound is offline
    kane1974
    Junior Member
    Join Date: Nov 2015
    Location: func_viscluster
    Old 12-04-2015 , 07:37   Re: [TF2] Concs
    Reply With Quote #10

    Quote:
    Originally Posted by abrandnewday View Post
    You rang? (My steam name is 404, get it?)
    *facepalm*
    That file in your link doesn't exist
    kane1974 is offline
    Reply



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