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help with force field.zp


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Firuz
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Old 02-19-2018 , 22:43   help with force field.zp
Reply With Quote #1

Help with
PLUGIN: [ZP] Extra Item : Force Field Grenade for Humans. by Lucas

How to make What would an infectious bomb not work
In the force field?

Thanks in advance.
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Firuz
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Old 02-20-2018 , 00:01   Re: help with force field.zp
Reply With Quote #2

UP
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Firuz
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Old 02-20-2018 , 16:06   Re: help with force field.zp
Reply With Quote #3

help omg
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WAR3DM
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Join Date: Mar 2016
Old 02-20-2018 , 23:23   Re: help with force field.zp
Reply With Quote #4

Add a true statement to any players within the forcefield, and a false statement to players outside of it.

Then add an if (player = true) statement to the infection bomb to block damage.
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Firuz
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Old 02-21-2018 , 06:27   Re: help with force field.zp
Reply With Quote #5

Maybe an example?
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Firuz
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Old 02-21-2018 , 06:28   Re: help with force field.zp
Reply With Quote #6

Force Field Grenade

Code:
#include <amxmodx>
#include <engine>
#include <zombieplague>
#include <hamsandwich>
#include <fun>
#include <fakemeta_util>

#define PLUGIN "[ZP] Extra Item: Force Field Grenade"
#define VERSION "v2.3"
#define AUTHOR "lucas_7_94" // Thanks To Users in credits too!.

#define CAMPO_ROUND_NAME "Force Shield (Complete Round)"
#define CAMPO_TIME_NAME "Force Shield (Short-Time)"
#define ValidTouch(%1) ( is_user_alive(%1) && ( zp_get_user_zombie(%1) || zp_get_user_nemesis(%1) ) )

/*=============================[Plugin Customization]=============================*/
//#define CAMPO_TASK
#define CAMPO_ROUND

//#define RANDOM_COLOR
#define ONE_COLOR

new const NADE_TYPE_CAMPO = 6545

#if defined ONE_COLOR
new Float:CampoColors[ 3 ] = { 255.0 , 0.0 ,   0.0  }
#endif

new TrailColor[ 3 ] = { 000, 255, 255 }
new Float:Maxs[ 3 ] = { 100.0 , 100.0 , 100.0 }
new Float:Mins[ 3 ] = { -100.0, -100.0, -100.0 }

new const model_grenade[] = "models/zombie_plague/v_auragren.mdl"
new const model[] = "models/zombie_plague/aura8.mdl"
new const w_model[] = "models/zombie_plague/w_aura.mdl"
new const sprite_grenade_trail[] = "sprites/laserbeam.spr"
new const entclas[] = "campo_grenade_forze"

new cvar_flaregrenades, g_trailSpr, g_SayText, g_itemID

new gBomb
const Float:Push = 15.0

const item_cost = 15
/*=============================[End Customization]=============================*/

public plugin_init()
{
	register_plugin(PLUGIN, VERSION, AUTHOR)
	
	RegisterHam(Ham_Think, "grenade", "fw_ThinkGrenade")
	
	RegisterHam(Ham_Killed, "player", "fw_PlayerKilled")
	
	cvar_flaregrenades = get_cvar_pointer("zp_flare_grenades")
	
	register_forward(FM_SetModel, "fw_SetModel")
	
	RegisterHam(Ham_Item_Deploy, "weapon_smokegrenade", "shield_deploy", 1)
	
	register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
	
	register_forward(FM_Touch, "fw_touch")
	
	g_SayText = get_user_msgid("SayText")
	
	register_cvar("zp_shield_creator", "lucas_7_94", FCVAR_SERVER|FCVAR_PROTECTED)
	
	#if defined CAMPO_ROUND
	g_itemID = zp_register_extra_item ( CAMPO_ROUND_NAME , item_cost * 2 , ZP_TEAM_HUMAN )
	#else 
	g_itemID = zp_register_extra_item ( CAMPO_TIME_NAME , item_cost , ZP_TEAM_HUMAN )
	#endif		
}

public event_round_start() {
	
	#if defined CAMPO_ROUND
	remove_entity_name(entclas)
	#endif
	
	gBomb = 0
}

public plugin_precache() {
	
	g_trailSpr = engfunc(EngFunc_PrecacheModel, sprite_grenade_trail)
	engfunc(EngFunc_PrecacheModel, model_grenade)
	engfunc(EngFunc_PrecacheModel, model)
	engfunc(EngFunc_PrecacheModel, w_model)
}

public client_disconnect(id) 
	gBomb &= ~( 1 << ( id % 32 ) )

public zp_extra_item_selected(player, itemid) {
	
	if(itemid == g_itemID)
	{
		if( gBomb & ( 1 << ( player % 32 ) ) )
			Color(player, "!g[Shield]!y You already have a force field")
		else 
		{
			gBomb |= ( 1 << ( player % 32 ) )
			
			if( !user_has_weapon( player, CSW_SMOKEGRENADE ) )
				give_item(player,"weapon_smokegrenade")
			
			
			#if defined CAMPO_ROUND
			Color(player, "!g[Shield]!y You Bought a force field!. This, lasts 1 round complete.")
			#else
			Color(player, "!g[Shield]!y You Bought a force field!. This, lasts very little!")
			#endif
		}
		
		
	}
	
}
public fw_PlayerKilled(victim, attacker, shouldgib)
{
	if( ( 1 <= attacker <= 32 ) && ( gBomb & ( 1 << ( victim % 32 ) ) ) ) 
		gBomb &= ~( 1 << ( victim % 32 ) )
}

public fw_ThinkGrenade(entity) {   
	
	if(!pev_valid(entity)) return HAM_IGNORED
	
	static Float:dmgtime   
	pev(entity, pev_dmgtime, dmgtime)
	
	if (dmgtime > get_gametime())
		return HAM_IGNORED   
	
	if(pev(entity, pev_flTimeStepSound) == NADE_TYPE_CAMPO)
		crear_ent(entity)
	
	return HAM_SUPERCEDE
}


public fw_SetModel(entity, const model[]) {	
	
	static Float:dmgtime
	pev(entity, pev_dmgtime, dmgtime)
	
	if (dmgtime == 0.0)
		return FMRES_IGNORED;
	
	if (equal(model[7], "w_sm", 4))
	{		
		new owner = pev(entity, pev_owner)		
		
		if( is_user_alive(owner) && !zp_get_user_zombie(owner) && ( gBomb & ( 1 << ( owner % 32 ) ) ) ) 
		{
			set_pcvar_num(cvar_flaregrenades,0)			
			
			fm_set_rendering(entity, kRenderFxGlowShell, 000, 255, 255, kRenderNormal, 16)
			
			message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
			write_byte(TE_BEAMFOLLOW) // TE id
			write_short(entity) // entity
			write_short(g_trailSpr) // sprite
			write_byte(10) // life
			write_byte(10) // width
			write_byte(TrailColor[ 0 ]) // r
			write_byte(TrailColor[ 1 ]) // g
			write_byte(TrailColor[ 2 ]) // b
			write_byte(500) // brightness
			message_end()
			
			set_pev(entity, pev_flTimeStepSound, NADE_TYPE_CAMPO)
			
			set_task(6.0, "DeleteEntityGrenade" ,entity)
			gBomb &= ~( 1 << ( owner % 32 ) )
			entity_set_model(entity, w_model)
			return FMRES_SUPERCEDE
		}
	}
	return FMRES_IGNORED
	
}

public DeleteEntityGrenade(entity) 
	if( is_valid_ent( entity ) )
		remove_entity(entity)

public crear_ent(id) {
		
	set_pcvar_num(cvar_flaregrenades,1)
	
	// Create entitity
	new iEntity = create_entity("info_target")
	
	if(!is_valid_ent(iEntity))
		return PLUGIN_HANDLED
	
	new Float: Origin[3] 
	entity_get_vector(id, EV_VEC_origin, Origin) 
	
	entity_set_string(iEntity, EV_SZ_classname, entclas)
	
	entity_set_vector(iEntity,EV_VEC_origin, Origin)
	entity_set_model(iEntity,model)
	entity_set_int(iEntity, EV_INT_solid, SOLID_TRIGGER)
	entity_set_size(iEntity, Mins, Maxs )
	entity_set_int(iEntity, EV_INT_renderfx, kRenderFxGlowShell)
	entity_set_int(iEntity, EV_INT_rendermode, kRenderTransAlpha)
	entity_set_float(iEntity, EV_FL_renderamt, 50.0)
	
	#if defined RANDOM_COLOR
	if(is_valid_ent(iEntity))
	{
		new Float:vColor[3]
		
		for(new i; i < 3; i++)
			vColor[i] = random_float(0.0, 255.0)
		
		entity_set_vector(iEntity, EV_VEC_rendercolor, vColor)
	}
	#endif
	
	#if defined ONE_COLOR
	entity_set_vector(iEntity, EV_VEC_rendercolor, CampoColors)
	#endif
	
	#if defined CAMPO_TASK
	set_task(15.0, "DeleteEntity", iEntity)
	#endif
	
	
	return PLUGIN_CONTINUE;
}

public zp_user_infected_post(infected, infector) 
	if ( gBomb & ( 1 << ( infected % 32 ) ) ) 
		gBomb &= ~( 1 << ( infected % 32 ) ) 

public fw_touch(ent, touched)
{
	if ( !pev_valid(ent) ) return FMRES_IGNORED;
	static entclass[32];
	pev(ent, pev_model, entclass, 31);
	
	if ( strcmp( entclass, model ) == 0 )
	{	
		if( ValidTouch(touched) )
		{
			static Float:pos_ptr[3], Float:pos_ptd[3]
			
			pev(ent, pev_origin, pos_ptr)
			pev(touched, pev_origin, pos_ptd)
			
			for(new i = 0; i < 3; i++)
			{
				pos_ptd[i] -= pos_ptr[i]
				pos_ptd[i] *= Push
			}
			set_pev(touched, pev_velocity, pos_ptd)
			set_pev(touched, pev_impulse, pos_ptd)
		}
	}
	return FMRES_HANDLED
}


public DeleteEntity( entity )  // Thanks xPaw For The Code =D
	if( is_valid_ent( entity ) ) 
	remove_entity( entity );

stock Color(const id, const input[], any:...)
{
	static msg[191]
	vformat(msg, 190, input, 3)
	
	replace_all(msg, 190, "!g", "^4")
	replace_all(msg, 190, "!y", "^1")
	replace_all(msg, 190, "!t", "^3")
	
	message_begin(MSG_ONE_UNRELIABLE, g_SayText, _, id)
	write_byte(id)
	write_string(msg)
	message_end()
}

public shield_deploy( shield_ent )
{
	if( pev_valid( shield_ent ) != 2 )
		return HAM_IGNORED;
	
	static const mPlayer = 41
	
	new id = get_pdata_cbase( shield_ent, mPlayer, 4 );
	
	if( ( gBomb & ( 1 << ( id % 32 ) ) ) && !zp_get_user_zombie( id ) )
		set_pev( id, pev_viewmodel2, model_grenade );
	
	return HAM_IGNORED;
}
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Last edited by Firuz; 02-21-2018 at 06:31.
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