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Originally Posted by abrandnewday
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If only they would allow us to inject our own client sided animation events/aliases...
We could use other source engine models from different games like how gmod does.
Also, since this is out in the open now. It should be obvious to gamblers that spycrabbing can easily be rigged. So only do so on trusted servers.
Quote:
Originally Posted by abrandnewday
It's a shame that there's not yet any viable way of setting up an automatic gamedata generator or some sort of autoupdating "master gamedata" file that other developers could hook into when things requiring offsets/signatures come into play. Or even any way to actively make the plugin search for the offsets/signatures itself and have the plugin update them when they update in the gamedata file.
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The shame is that valve STILL does not have good debug symbols, and none in the windows binaries
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