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[TF2] Play unused Shortstop shove anim


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404UserNotFound
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Old 02-06-2017 , 18:28   Re: [TF2] Play unused Shortstop shove anim
Reply With Quote #11

Update: Valve has added in the animations.

Last edited by 404UserNotFound; 02-06-2017 at 18:28.
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friagram
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Old 02-11-2017 , 12:31   Re: [TF2] Play unused Shortstop shove anim
Reply With Quote #12

Quote:
Originally Posted by abrandnewday View Post
If only they would allow us to inject our own client sided animation events/aliases...
We could use other source engine models from different games like how gmod does.

Also, since this is out in the open now. It should be obvious to gamblers that spycrabbing can easily be rigged. So only do so on trusted servers.

Quote:
Originally Posted by abrandnewday View Post
It's a shame that there's not yet any viable way of setting up an automatic gamedata generator or some sort of autoupdating "master gamedata" file that other developers could hook into when things requiring offsets/signatures come into play. Or even any way to actively make the plugin search for the offsets/signatures itself and have the plugin update them when they update in the gamedata file.
The shame is that valve STILL does not have good debug symbols, and none in the windows binaries
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Last edited by friagram; 02-11-2017 at 12:40.
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Old 02-11-2017 , 14:46   Re: [TF2] Play unused Shortstop shove anim
Reply With Quote #13

Quote:
Originally Posted by friagram View Post
Also, since this is out in the open now. It should be obvious to gamblers that spycrabbing can easily be rigged. So only do so on trusted servers.
I've kind of figured it was possible ever since I started learning SourcePawn.

Although this isn't really the best method to do this. I'd actually use FlaminSarge's Shortstop plugin over this snippet or even my Shortstop plugin, as FlaminSarge's doesn't use gamedata/signatures. That seems to be better for forcing client anims.

Last edited by 404UserNotFound; 02-11-2017 at 14:48.
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