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Client Crash - TTT - CS:GO Update


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good_live
AlliedModders Donor
Join Date: Oct 2013
Old 10-26-2016 , 14:59   Client Crash - TTT - CS:GO Update
Reply With Quote #1

Hey Guys,

after the latest CS:GO update are we experiencing a client crash on our TTT-Server:

1. After a player get's killed the first time he is able to see this weird thing:


2. Goign nearer to it results in an heavy FPS drop (I got ~10 FPS while standing inside)

3. When there are multiple players around a warning shows up:

and the client crashs with the following error:


This problem seems to be related to the TTT - Core (Happens only when it's loaded):
https://github.com/Bara20/TroubleinT...ing/ttt/ttt.sp


As i don't have any clue what could be the reason for this im asking you:
Does anybody has experienced anything comparable and/or do you have a clue what could trigger this error?

Greetings
good_live

System Information:
OS: Debian 8.5 (Jessie)
Sourcemod Version: 1.8.0.5946
Plugins list:
Spoiler

Last edited by good_live; 10-26-2016 at 14:59.
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Mitchell
~lick~
Join Date: Mar 2010
Old 10-26-2016 , 15:04   Re: Client Crash - TTT - CS:GO Update
Reply With Quote #2

Could be because of the ragdolls, however I can't see the images do to work filters, so i feel like I'm missing something.
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good_live
AlliedModders Donor
Join Date: Oct 2013
Old 10-26-2016 , 15:07   Re: Client Crash - TTT - CS:GO Update
Reply With Quote #3

Iv'e already removed the radgoll part, but its still hapening.
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Mitchell
~lick~
Join Date: Mar 2010
Old 10-26-2016 , 15:51   Re: Client Crash - TTT - CS:GO Update
Reply With Quote #4

And this fps issues and server issues only happen with this plugin is loaded? What about on other maps?
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good_live
AlliedModders Donor
Join Date: Oct 2013
Old 10-26-2016 , 15:59   Re: Client Crash - TTT - CS:GO Update
Reply With Quote #5

Yeah. We've tried different Maps.
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Mitchell
~lick~
Join Date: Mar 2010
Old 10-26-2016 , 16:07   Re: Client Crash - TTT - CS:GO Update
Reply With Quote #6

It might be a sound issue, i've seen this before I just can't remember where or how it was happening.
Try commenting out all of the Emit* functions.
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kiko.
AlliedModders Donor
Join Date: Dec 2015
Old 10-26-2016 , 16:22   Re: Client Crash - TTT - CS:GO Update
Reply With Quote #7

Unfortunately no success.

(Line 2152/2163/2307)

Spoiler


EDIT1: Without line 1149-1271 theres is no white weird thing.
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8guawong
AlliedModders Donor
Join Date: Dec 2013
Location: BlackMarke7
Old 10-26-2016 , 19:50   Re: Client Crash - TTT - CS:GO Update
Reply With Quote #8

sv_holiday_mode 0 maybe?
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Mitchell
~lick~
Join Date: Mar 2010
Old 10-26-2016 , 20:18   Re: Client Crash - TTT - CS:GO Update
Reply With Quote #9

Quote:
Originally Posted by 8guawong View Post
sv_holiday_mode 0 maybe?
Yeah, now that I can see the first image, it looks like a holiday event for csgo.
Looks like this: http://images.akamai.steamuserconten...6168F7B51421A/
But some how glitched.
Also i found the model responsible models\ghost\ghost.mdl, it looks like it's being created a ton of times overlapping itself.

Last edited by Mitchell; 10-26-2016 at 21:21.
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good_live
AlliedModders Donor
Join Date: Oct 2013
Old 10-27-2016 , 06:10   Re: Client Crash - TTT - CS:GO Update
Reply With Quote #10

Thanks guys. Disabling the Halloween mode fixed it
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