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Cheat Control (for cheat commands/cheat impulses/cheat client cvars) v1.5


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Natalya[AF]
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Join Date: Oct 2007
Old 11-14-2008 , 05:47   Re: Cheat Control (for cheat commands/cheat impulses/cheat client cvars) v1.4
Reply With Quote #101

It doesn't seem to work properly. I'm using the 2400 snapshot of sourcemod for windows, and the plugin will load without error but it seems to bug sv_cheats on the server. The server console will say sv_cheats is turned on, when in game it says it's turned off. But if I write it in console then in game all cheat commands are unrestricted. I'm running this on a dedicated server on my computer if that helps you any.

Is there a specific sourcemod snapshot you can recommend?
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berni
SourceMod Plugin Approver
Join Date: May 2007
Location: Austria
Old 11-14-2008 , 06:24   Re: Cheat Control (for cheat commands/cheat impulses/cheat client cvars) v1.4
Reply With Quote #102

The latest version of sourcemod should just work fine...
Is the extension correctly loaded ? (This handles impulses)
What game are you running ? And what commands did you try ? Are you admin on the server ?

Greetings ~Berni~
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Natalya[AF]
BANNED
Join Date: Oct 2007
Old 11-15-2008 , 01:30   Re: Cheat Control (for cheat commands/cheat impulses/cheat client cvars) v1.4
Reply With Quote #103

It's a dedicated server installed on my computer. The extension seems to have loaded fine. I've deleted absolutely everything and am running just the most recent snapshot of source mod with cheat-control as the only non-vanilla sourcemod plugin. The server thinks that sv_cheats is 1 while clients, when they type sv_cheats in console it tells them that it is 0 when this plugin is running. If you manually set sv_cheats 1 with RCON or whatever, then clients will think it's sv_cheats 1 but no commands are restricted to non-admins.

Last edited by Natalya[AF]; 11-15-2008 at 02:53.
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sugleris
New Member
Join Date: Nov 2008
Old 11-29-2008 , 20:26   Re: Cheat Control (for cheat commands/cheat impulses/cheat client cvars) v1.4
Reply With Quote #104

[05] <FAILED> file "playerhooks.ext.so": /usr/local/games/l4d_demo/728664/8.3.29.116:27015/l4d/left4dead/addons/sourcemod/extensions/playerhooks.ext.so: cannot open shared object file: No such file or directory


I'm using the right version source mod and matamod works perfect, I'm using with left4dead and it wont load the playerhooks, so i even manually copied playerhooks.ext to the extensions folder, and then it just doesn't load the level when i join the server?? am I doing something wrong?
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MrHiM
New Member
Join Date: Nov 2008
Old 12-01-2008 , 16:16   Re: Cheat Control (for cheat commands/cheat impulses/cheat client cvars) v1.4
Reply With Quote #105

Im having the same issues as sugleris, if i dont copy the playerhook file to the extention folder root from the "auto.2.ep2" folder it wont load saying its missing, if i do copy it the server crashes when a player connects.



The Plugin sounds brilliant, and will solve all my problems... if its suitable for "left 4 dead" any way...

I tried "admincheat" and that wouldn't strip the cheat flags on those commands i wanted to use.



Cheers!!
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berni
SourceMod Plugin Approver
Join Date: May 2007
Location: Austria
Old 12-03-2008 , 19:41   Re: Cheat Control (for cheat commands/cheat impulses/cheat client cvars) v1.4
Reply With Quote #106

You can't use this extension with left4dead yet anyway, because the offsets for it are missing, maybe I'm gonna add them later.
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Why reinvent the wheel ? Download smlib with over 350 useful functions.

When people ask me "Plz" just because it's shorter than "Please" I feel perfectly justified to answer "No" because it's shorter than "Yes"
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Comrade Iron Man
Junior Member
Join Date: Jun 2008
Old 12-11-2008 , 18:43   Re: Cheat Control (for cheat commands/cheat impulses/cheat client cvars) v1.4
Reply With Quote #107

This plugin doesn't seem to be working on my TF2 server. Sorry to bump.

I'm running a windows TF2 server, added everything properly and set all the values but it doesn't work. I set it to strip the sv_cheats notify and it won't, when cheats is on, it won't let the admins use the commands(I obviously have the root flag, so it should work). I was using it so admins could wireframe possible wallhackers without anyone knowing, but it hates me.

Care to help?
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INsane_dod
Member
Join Date: Mar 2008
Old 12-13-2008 , 06:50   Re: Cheat Control (for cheat commands/cheat impulses/cheat client cvars) v1.4
Reply With Quote #108

I don't know what is happening here... I tried to get the plugin... it fails to compile.
Even the rar files give me problems on XP, went to delete them...un-deletable file problem. Changed the name of the folder above the zips ...deleted ok.

Pity... this is a good idea

Edit:got it working... sweeeeet!

Last edited by INsane_dod; 12-13-2008 at 07:17.
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RL85
New Member
Join Date: Jan 2009
Old 01-29-2009 , 19:04   Re: Cheat Control (for cheat commands/cheat impulses/cheat client cvars) v1.4
Reply With Quote #109

The plugin works for me, but I'm having problems with it causing server crashes. I'm running a synergy dedicated server, using a clean install of sourcemod 1.1 (though also tested with 1.2.0-hg2541) for win. On syn_takeover, with this plugin installed a bunch of combine get spawned near your own spawn point, when you kill them the server crashes. syn_canal_escape_part1 crashes the server before it even loads. Ditto with various other maps. Without this plugin installed all maps work as they should. Anyone help?
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420sphincter
Member
Join Date: Jan 2009
Old 02-02-2009 , 23:51   Re: Cheat Control (for cheat commands/cheat impulses/cheat client cvars) v1.4
Reply With Quote #110

Can anyone confirm that this works with left 4 dead linux server??people were able to spam pipeboms and fire on my server and respawn in...so im kinda confused right now..

Game:Left 4 Dead
Using Sourcemod 1.2
metamod 1.7
Linux server

all i did was extract the folders to my desktop and place it in my sourcemod folder and merged all the folders, was there anything i missed?

oh oh...i just saw the post on top , lmao im a idiot woo hoo, so its not supported huh? yeah that would be great to have on my server, i would love u long time if u intergrated that into l4d, u should check out my server, it would be so much nicer if that stuff could work so i dont gotta worry about cheats when im running custom.cfgs to make it play out diffrently.
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Last edited by 420sphincter; 02-02-2009 at 23:59. Reason: more info update
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