Raised This Month: $12 Target: $400
 3% 

[L4D2] Routing (Dynamic Paths)


Post New Thread Reply   
 
Thread Tools Display Modes
SkaP
Senior Member
Join Date: Dec 2009
Old 05-07-2010 , 00:48   Re: [L4D2] Routing (Dynamic Paths)
Reply With Quote #21

Good idea giving this it's own thread.

Quote:
Originally Posted by GanjaStar View Post
EDIT: can we please get a cvar to hide the on screen announcment or do only admins see those?
Edit the plugin at both parts where it says Print To Chat. Just make it says nothing or whatever you want.

Also for those that are having problems with the mall you can use this old config made by Atomic until the new mall config is fixed. It's much simpler and works very well.
Attached Files
File Type: cfg c1m3_mall.cfg (6.5 KB, 315 views)

Last edited by SkaP; 05-07-2010 at 00:51.
SkaP is offline
untalented893
Senior Member
Join Date: Oct 2009
Old 05-07-2010 , 03:17   Re: [L4D2] Routing (Dynamic Paths)
Reply With Quote #22

Quote:
Originally Posted by dani1341 View Post
Again problem with The Mall -.- The medium path when u open the door , where normally starts alarm , this time no alarms -.-
Did you force the medium path? Because that problem is already being worked on I believe. I've never had a problem with the medium path when it is randomly selected however
untalented893 is offline
dani1341
BANNED
Join Date: Feb 2010
Old 05-07-2010 , 03:27   Re: [L4D2] Routing (Dynamic Paths)
Reply With Quote #23

well today i started my server from The Mall not from The Hotel. I played a little and the was no alarm on The Mall , it said pathing now medium path or something like that ...
dani1341 is offline
dani1341
BANNED
Join Date: Feb 2010
Old 05-07-2010 , 05:32   Re: [L4D2] Routing (Dynamic Paths)
Reply With Quote #24

can u make a fix for this spot ? http://www.youtube.com/watch?v=N7US5e3SDOI

Because players hide there and at end they die -.-
dani1341 is offline
siangc
Senior Member
Join Date: Mar 2010
Old 05-07-2010 , 08:54   Re: [L4D2] Routing (Dynamic Paths)
Reply With Quote #25

bots got stuck at mall, and no alarm, on the medium route. they got stuck where the alarm is supposed to start. that was in 6vs6 versus.
siangc is offline
AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 05-07-2010 , 10:57   Re: [L4D2] Routing (Dynamic Paths)
Reply With Quote #26

How did Bots play a 6on6 versus? xD


This does not support Bot games!! We cant affect navigation.
AtomicStryker is offline
siangc
Senior Member
Join Date: Mar 2010
Old 05-07-2010 , 11:04   Re: [L4D2] Routing (Dynamic Paths)
Reply With Quote #27

Quote:
Originally Posted by AtomicStryker View Post
How did Bots play a 6on6 versus? xD


This does not support Bot games!! We cant affect navigation.
Well the server was not full, the bots just filled in on the survivor team like they usually do.
They followed the real players, but at the "alarm door" they got stuck.. think it might be the alarm not starting, and not triggering them.
siangc is offline
Cobalty2004
Junior Member
Join Date: Sep 2009
Old 05-07-2010 , 11:12   Re: [L4D2] Routing (Dynamic Paths)
Reply With Quote #28

Anyone skilled in creating these config files that can create some for all maps?

(Except Dead Center 1, and Dark Carnival 1, that would feel out of place)
Cobalty2004 is offline
AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 05-07-2010 , 12:03   Re: [L4D2] Routing (Dynamic Paths)
Reply With Quote #29

Reworked parts of Mall and Cementary Configs.

Tried all 3 cases for Mall (Easy, Medium, Hard), tried forcing to medium later - it all seems to work fine now.

Dont try doing something stupid like forcing a path after youre past the alarm, though.
AtomicStryker is offline
IronWarrior
Veteran Member
Join Date: Jan 2010
Old 05-07-2010 , 12:16   Re: [L4D2] Routing (Dynamic Paths)
Reply With Quote #30

So do you have to manually use the command when playing to change the paths or is it automated when the server is online?

Is it possible to add a command to make the paths ramdon when you play please?
IronWarrior is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:42.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode