Just use this for your deathmatch.ini
You have to customize them for you, but that's really all you need for Pistol HS Only Deathmatch.
Remove FFA and Random Spawn if you dont want it.
"Configs"
{
"Options Default"
{
"DefineWeapon"
{
"ClassName" "weapon_deagle"
"ClipSize" "7"
}
"Cvars"
{
// Remove objectives (disables bomb sites, and removes c4 and hostages).
"dm_remove_objectives" "1"
// Gun menu mode.
// 1) Enabled.
// 2) Disabled.
// 3) Random weapons every round
"dm_gun_menu_mode" "1"
// Enable random item in gun menu
"dm_enable_random_menu" "0"
// Remove spawning chickens.
"dm_remove_chickens" "1"
// Hide radar.
"dm_hide_radar" "1"
// 3rd party & weapon drop
"dm_weapons_allow_3rd_party" "0"
"dm_weapons_allow_drop" "0"
"dm_weapons_allow_drop_nade" "0"
"dm_weapons_allow_drop_knife" "0"
"dm_weapons_allow_drop_zeus" "0"
"dm_weapons_allow_drop_c4" "1"
"dm_weapons_allow_not_carried" "0"
"dm_weapons_max_not_carried" "100"
"dm_weapons_max_same_not_carried" "20"
"dm_weapons_remove_furthest" "1"
"dm_weapons_remove_not_in_los" "1"
"dm_weapons_remove_sametype_first" "1"
// Unlimited player ammo.
"dm_replenish_ammo" "0"
"dm_replenish_clip" "1"
// Set replenish below if you don't want replenish on every kill
"dm_replenish_clip_headshot" "0"
"dm_replenish_clip_knife" "0"
"dm_replenish_clip_nade" "0"
// Fast equip
"dm_fast_equip" "1"
// Damage filters when not in Only HS mode
"dm_no_damage_knife" "0"
"dm_no_damage_taser" "0"
"dm_no_damage_nade" "0"
"dm_no_damage_world" "0"
// Only HS
"dm_onlyhs" "0"
"dm_onlyhs_allowknife" "1"
"dm_onlyhs_allowtaser" "1"
"dm_onlyhs_allownade" "1"
"dm_onlyhs_allowworld" "1"
// HP.
"dm_hp_start" "100"
"dm_hp_max" "100"
// Kevlar.
"dm_kevlar_start" "100"
"dm_kevlar_max" "100"
// HP per kill.
"dm_hp_kill" "10"
"dm_hp_hs" "25"
"dm_hp_knife" "50"
// Convert HP reward into kevlar/Helmet?
"dm_hp_to_kevlar_mode" "2" // Refill kevlar mode: 0 = Off, 1 = always, 2 = when HP is full.
"dm_hp_to_kevlar_ratio" "0.5"
"dm_hp_to_helmet" "3" // Refill helmet mode: 0 = Off, 1 = always, 2 = when HP is full, 3 when HP and kevlar are full.
// Display HP messages.
"dm_hp_messages" "1"
// Primary default weapon
"dm_default_primary" "none"
// Secondary default weapon
"dm_default_secondary" "none"
// Hide menu on connect
"dm_connect_hide_menu" "0"
// Give helmet?
"dm_helmet" "1"
// Give Zeus?
"dm_zeus" "0"
// Give knife?
"dm_knife" "1"
// Give defuser to CTs
"dm_defuser" "1"
// Give nades?
"dm_nades_incendiary" "0"
"dm_nades_decoy" "0"
"dm_nades_flashbang" "0"
// -1 refill he on explode
"dm_nades_he" "0"
"dm_nades_smoke" "0"
// Max equipment?
"dm_nades_incendiary_max" "0"
"dm_nades_decoy_max" "0"
"dm_nades_flashbang_max" "0"
"dm_nades_he_max" "0"
"dm_nades_smoke_max" "0"
"dm_zeus_max" "0"
// Equipment reward Format <number>*<equimpment>. Equimpent can be he, flash, smoke, incendiary, decoy, zeus. eg "1*he,2*zeus"
"dm_equip_kill" ""
"dm_equip_headshot" ""
"dm_equip_knife" ""
"dm_equip_nade" ""
// Weapons rotation
"dm_limited_weapons_rotation" "1"
"dm_limited_weapons_rotation_time" "0"
"dm_limited_weapons_rotation_min_time" "10.0"
// Spawn system (requires DHooks
"dm_randomspawn_internal" "0"
"dm_normalspawn_internal" "0"
// Use LOS for non random spawn
"dm_normalspawn_los" "0"
// Median spawn distance ratio between enemies an teammates
"dm_spawn_median_distance_ratio" "1.5"
"dm_spawn_min_team_distance_ratio" "1.5"
// Spawn protection
"dm_spawn_protection_enable" "1"
"dm_spawn_protection_duration" "1.0"
"dm_spawn_protection_clearonshoot" "1"
"sv_disable_immunity_alpha" "1"
"dm_spawn_protection_color_t" "255,0,0,150" // R, G, B, A
"dm_spawn_protection_color_ct" "0,0,255,150" // R, G, B, A
"dm_spawn_protection_hudfadecolor_t" "255,0,0,50" // R, G, B, A
"dm_spawn_protection_hudfadecolor_ct" "0,0,255,50" // R, G, B, A
// Spawn sounds
"dm_spawn_custom_sounds_enable" "0"
"dm_spawn_custom_sounds" ""
"dm_spawn_custom_sounds_level" "90"
"dm_spawn_custom_sounds_to_self_enable" "0"
"dm_spawn_custom_sounds_to_self" ""
"dm_spawn_custom_sounds_to_self_level" "90"
"dm_spawn_custom_sounds_to_team_enable" "0"
"dm_spawn_custom_sounds_to_team" ""
"dm_spawn_custom_sounds_to_team_level" "90"
// Spawn fade
"dm_spawn_fade_enable" "1"
"dm_spawn_fade_color" "0,0,0,50" // R, G, B, A
"dm_spawn_fade_hold_duration" "0"
"dm_spawn_fade_duration" "1.5"
// Warmup time?
"dm_warmup_time" "5"
// Clean up
"dm_filter_friendly_aimpunch" "1"
"dm_filter_all_aimpunch" "1"
"dm_filter_kill_log" "0"
"dm_filter_kill_beep" "0" // Filter beep sound on kill (in deathmatch game mode)
"dm_filter_texts_enabled" "0"
"dm_filter_texts" "#Player_Point_Award_Killed_Enemy_Plural" //List of Text messages to filter. Comma separated. Maximum 20
"dm_log_texts_enabled" "0"
"dm_filter_hints_enabled" "0"
"dm_filter_hints" ""
"dm_log_hints_enabled" "0"
"dm_filter_sounds_enabled" "0"
"dm_filter_sounds" "player/pl_respawn.wav"
"dm_log_sounds_enabled" "0"
"dm_filter_blood_decals" "1"
"dm_filter_blood_splatter" "0"
///////////////////////////////////
// CS:GO Con vars for deathmatch
// Disable buy
"mp_buytime" "0"
"mp_buy_during_immunity" "0"
// No cash
"mp_startmoney" "0"
"mp_playercashawards" "0"
"mp_teamcashawards" "0"
// Spawn
"mp_respawn_immunitytime" "0"
"mp_freezetime" "0"
"mp_forcecamera" "0"
"spec_freeze_time" "0"
"mp_deathcam_skippable" "1"
"mp_randomspawn" "0"
"mp_randomspawn_los" "0"
"mp_respawn_on_death_t" "1"
"mp_respawn_on_death_ct" "1"
// Disable weapon/stuff on map
"mp_weapons_allow_map_placed" "0"
"mp_death_drop_defuser" "0"
"mp_death_drop_grenade" "0"
"mp_death_drop_gun" "0"
"mp_defuser_allocation" "0"
"mp_give_player_c4" "0"
"sv_infinite_ammo" "0"
"mp_ct_default_grenades" ""
"mp_ct_default_primary" ""
"mp_ct_default_secondary" ""
"mp_t_default_grenades" ""
"mp_t_default_primary" ""
"mp_t_default_secondary" ""
// Friendly fire stuff
"mp_friendlyfire" "1"
"mp_solid_teammates" "1"
"mp_teammates_are_enemies" "1"
// No winner!
"mp_default_team_winner_no_objective" "-1"
// Disable bonus (in deathmatch gamemode)
"mp_dm_time_between_bonus_min" "9000"
"mp_dm_time_between_bonus_max" "9001"
// Avoid radio spam
"sv_ignoregrenaderadio" "1"
// RankMe
"dm_show_rankme_ladder" "0"
"dm_show_rankme_ladder_period" "60"
"dm_show_rankme_ladder_duration" "15"
}
"LoadMessage"
{
"Messages" "Welcome"
"Messages" "Advertise Gun Menu"
}
}
"Show Menu"
{
"SectionOptions"
{
"AdminMenuName" "Weapons Menu/Show Weapons Menu"
"PlayerDisplay" ""
"LoadAsAMod" ""
}
"Cvars"
{
"dm_gun_menu_mode" "1"
"dm_connect_hide_menu" "0"
}
"LoadMessage"
{
"Messages" "Advertise Gun Menu"
}
}
"No Helmet"
{
"SectionOptions"
{
"AdminMenuName" "Equipment/No Helmet"
"PlayerDisplay" "No Helmet"
"LoadAsAMod" "KeepClientSettings"
}
"Cvars"
{
"dm_kevlar_start" "100"
"dm_kevlar_max" "100"
"dm_helmet" "0"
"dm_hp_to_helmet" "0"
}
}
"No Nades"
{
"SectionOptions"
{
"AdminMenuName" "Weapons/Nades/No Nades"
"PlayerDisplay" "No Nades"
"LoadAsAMod" "KeepClientSettings"
}
"Cvars"
{
"dm_nades_incendiary" "0"
"dm_nades_decoy" "0"
"dm_nades_flashbang" "0"
"dm_nades_he" "0"
"dm_nades_smoke" "0"
}
}
"Primary disabled"
{
"SectionOptions"
{
"AdminMenuName" "Weapons/Primary/Disabled"
"PlayerDisplay" "No Primary"
"LoadAsAMod" ""
}
"Primary"
{
}
"Cvars"
{
"dm_default_primary" "none"
}
}
"Secondary Aim"
{
"SectionOptions"
{
"AdminMenuName" "Weapons/Secondary/Aim"
"PlayerDisplay" "All Pistols"
"LoadAsAMod" ""
}
"Secondary"
{
// Weapon. // Limit.
"weapon_glock" "-1"
"weapon_p250" "-1"
"weapon_cz75a" "-1"
"weapon_usp_silencer" "-1"
"weapon_fiveseven" "-1"
"weapon_deagle" "-1"
"weapon_revolver" "-1"
"weapon_elite" "-1"
"weapon_tec9" "-1"
"weapon_hkp2000" "-1"
}
}
"Only HS Enabled"
{
"SectionOptions"
{
"AdminMenuName" "Game/Only HS/Enabled"
"PlayerDisplay" "Only HeadShot"
"LoadAsAMod" "KeepClientSettings"
}
"Cvars"
{
"dm_onlyhs" "1"
"dm_onlyhs_allowknife" "0"
"dm_onlyhs_allownade" "0"
"dm_onlyhs_allowworld" "0"
}
"LoadMessage"
{
"Messages" "Only Headshot"
}
}
"Random Spawn"
{
"SectionOptions"
{
"AdminMenuName" "Game/Random Spawn"
"PlayerDisplay" ""
"LoadAsAMod" "KeepClientSettings"
}
"Cvars"
{
"mp_randomspawn" "1"
"mp_randomspawn_los" "1"
}
}
"FFA"
{
"Cvars"
{
"mp_friendlyfire" "1"
"mp_solid_teammates" "1"
"mp_teammates_are_enemies" "1"
"dm_spawn_protection_color_t" "0,255,0,150" // R, G, B, A
"dm_spawn_protection_color_ct" "0,255,0,150" // R, G, B, A
"dm_spawn_protection_hudfadecolor_t" "0,255,0,50" // R, G, B, A
"dm_spawn_protection_hudfadecolor_ct" "0,255,0,50" // R, G, B, A
}
}
}
"Game Modes"
{
"Pistols"
{
"SectionOptions"
{
"AdminMenuName" "Pistols/Pistols"
"PlayerDisplay" "All Pistols"
}
"Load"
{
"Configs" "Options Default"
"Configs" "Show Menu"
"Configs" "No Helmet"
"Configs" "No Nades"
"Configs" "Primary disabled"
"Configs" "Secondary Aim"
"Configs" "FFA"
"Configs" "Random Spawn"
}
}
"Maps"
{
""
{
"LoadRound"
{
"Game Modes" "Pistols"
}
"Load"
{
"Configs" "Only HS Enabled"
}
__________________
N1pplerTV | GOKZ Vanilla only | Jumpstats | by Turtle eSport
connect 94.250.213.157:27015
Server for all different jump types Training
N1pplerTV | GOKZ Vanilla only | Maprun | by Turtle eSport
connect (in progress)
Server with Vanilla doable map pool and Vanilla Tiers
Last edited by N1ppler; 02-26-2020 at 12:48.
|