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[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)


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Juice 4 MAP FFA in Japan
Junior Member
Join Date: Jan 2019
Old 01-19-2019 , 23:10   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2451

Can I dm_respawntime "1.2"?


Whai is dm_spawn_median_distance_ratio" "0.17" "dm_spawn_min_team_distance_ratio" "0.17"?
Is 0.17 best?
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vince52
New Member
Join Date: Feb 2019
Old 02-09-2019 , 14:52   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2452

The new spawn offset is:

Code:
            "EntSelectSpawnPoint"
            {
                "windows"   "446"
                "linux"     "447"
            }
Tested on lixux, not sure about the windows one.

For next csgo updates:
For fidding this offset, you can use "dm_spawns_stats". If you see 0, the offset is not the good one.
The second thing is when you do "dm_spawn_test first", you should have the same spawn everytime.

(This is what h3bus told me).

stonhedge found it.

Thanks a lot H3bus for your help.

If someone have the others, please let us know

Edit: Offsets was wrong so I edited my post and added more informations about finding the spawn offset

Last edited by vince52; 02-11-2019 at 15:36. Reason: Offsets was wrong so I edited my post and added more informations about finding offsets
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gildevanaraujo
Senior Member
Join Date: Oct 2018
Location: Brazil
Old 02-20-2019 , 18:49   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2453

Hello! Is it not possible to use the skin plugin along with the deathmatch plugin? I did a test and when you apply the skin to the buga weapon and have to use the "kill" command.

Can someone help me?
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raj kaul
Senior Member
Join Date: Mar 2018
Location: www.lotgaming.xyz
Old 02-21-2019 , 00:24   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2454

Quote:
Originally Posted by gildevanaraujo View Post
Hello! Is it not possible to use the skin plugin along with the deathmatch plugin? I did a test and when you apply the skin to the buga weapon and have to use the "kill" command.

Can someone help me?
go here addons\sourcemod\configs\deathmatch.ini
and change this 0 to 1

Quote:
// 3rd party & weapon drop
"dm_weapons_allow_3rd_party" "1"
__________________
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gildevanaraujo
Senior Member
Join Date: Oct 2018
Location: Brazil
Old 02-21-2019 , 06:28   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2455

Quote:
Originally Posted by raj kaul View Post
go here addons\sourcemod\configs\deathmatch.ini
and change this 0 to 1
Thanks bro! <3
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Munoon
Member
Join Date: Jul 2018
Location: www.Train4Game.com
Old 03-09-2019 , 09:02   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2456

Hi guys. Help me pls with deleting rankme message.
Attached Files
File Type: ini deathmatch.ini (12.5 KB, 143 views)
Munoon is offline
h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 03-10-2019 , 05:30   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2457

Set dm_show_rankme_ladder to 0
h3bus is offline
Munoon
Member
Join Date: Jul 2018
Location: www.Train4Game.com
Old 03-10-2019 , 15:18   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2458

Quote:
Originally Posted by h3bus View Post
Set dm_show_rankme_ladder to 0
Thanks, that works!
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fragnichtnach
AlliedModders Donor
Join Date: Oct 2008
Old 03-15-2019 , 09:13   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2459

Quote:
Originally Posted by vince52 View Post
The new spawn offset is:

Code:
            "EntSelectSpawnPoint"
            {
                "windows"   "446"
                "linux"     "447"
            }
Tested on lixux, not sure about the windows one.

For next csgo updates:
For fidding this offset, you can use "dm_spawns_stats". If you see 0, the offset is not the good one.
The second thing is when you do "dm_spawn_test first", you should have the same spawn everytime.
Is this still the offset for EntSelectSpawnPoint. For me "dm_spawn_test" is not working as it should. I'm spawning each time to a different spawn.
fragnichtnach is offline
fragnichtnach
AlliedModders Donor
Join Date: Oct 2008
Old 03-15-2019 , 20:18   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2460

After some tests I can confirm that with
Code:
            "EntSelectSpawnPoint"
            {
                "windows"   "446"
                "linux"     "447"
            }
dm_spawns_stats
is giving a result with exactly these values (and I haven't found any other values than these).

But
dm_spawns_test first
is not spawning me every time to the same spawn.

So I think spawn selection is still not working (for me). Are you sure it is working for you, @vince52?
fragnichtnach is offline
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