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[MOD] CS Halloween Mod (v6.4.1)


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Hedgehog Fog
Senior Member
Join Date: Jun 2010
Location: Ukraine
Old 11-04-2022 , 12:02   Re: [MOD] CS Halloween Mod (v6.4.1)
Reply With Quote #201

Working on new map entity and spell:

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❄️ CS Snow Wars - Mod based on snowballs fights
🧟 CS Zombie Panic - A port of HL Zombie Panic!
🎃 CS Halloween Mod - Completely new gamemode for Halloween Holidays
📦 AMXXPack - CLI and build system for amxx projects
🔧 Custom Entities API - API to register custom entities
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SoulWeaver16
Senior Member
Join Date: May 2021
Location: Uruguay
Old 11-04-2022 , 17:37   Re: [MOD] CS Halloween Mod (v6.4.1)
Reply With Quote #202

I think that in CZ it is difficult to start it.
PHP Code:
L 11/04/2022 18:35:15: -------- Mapchange to hwnc_city_night --------
L 11/04/2022 18:35:16: [api_custom_entities.amxx] [CEEntity ce_spawner successfully registred.
L 11/04/2022 18:35:16: [api_custom_entities.amxx] [CEEntity hwn_gift_target successfully registred.
L 11/04/2022 18:35:16: [api_custom_entities.amxx] [CEEntity hwn_boss_target successfully registred.
L 11/04/2022 18:35:16: [api_custom_entities.amxx] [CEEntity hwn_skeleton_egg successfully registred.
L 11/04/2022 18:35:16: [api_custom_entities.amxx] [CEEntity hwn_skeleton_egg_big successfully registred.
L 11/04/2022 18:35:16: [api_custom_entities.amxx] [CEEntity hwn_monoculus_rocket successfully registred.
L 11/04/2022 18:35:16: [api_custom_entities.amxx] [CEEntity hwn_monoculus_portal successfully registred.
L 11/04/2022 18:35:16: [api_custom_entities.amxx] [CEEntity hwn_bucket successfully registred.
L 11/04/2022 18:35:16: [api_custom_entities.amxx] [CEEntity hwn_bucket_liquid successfully registred.
L 11/04/2022 18:35:16: [api_custom_entities.amxx] [CEEntity hwn_prop_vortex successfully registred.
L 11/04/2022 18:35:16: [api_custom_entities.amxx] [CEEntity hwn_prop_explosive_pumpkin successfully registred.
L 11/04/2022 18:35:16: [api_custom_entities.amxx] [CEEntity hwn_prop_jackolantern successfully registred.
L 11/04/2022 18:35:16: [api_custom_entities.amxx] [CEEntity hwn_item_pumpkin successfully registred.
L 11/04/2022 18:35:16: [api_custom_entities.amxx] [CEEntity hwn_item_pumpkin_big successfully registred.
L 11/04/2022 18:35:16: [api_custom_entities.amxx] [CEEntity hwn_item_spellbook successfully registred.
L 11/04/2022 18:35:16: [api_custom_entities.amxx] [CEEntity hwn_item_gift successfully registred.
L 11/04/2022 18:35:16: [api_custom_entities.amxx] [CEEntity hwn_item_spellball successfully registred.
L 11/04/2022 18:35:16: [api_custom_entities.amxx] [CEEntity hwn_npc_ghost successfully registred.
L 11/04/2022 18:35:17: [api_custom_entities.amxx] [CEEntity hwn_npc_skeleton successfully registred.
L 11/04/2022 18:35:17: [api_custom_entities.amxx] [CEEntity hwn_npc_skeleton_small successfully registred.
L 11/04/2022 18:35:17: [api_custom_entities.amxx] [CEEntity hwn_npc_hhh successfully registred.
L 11/04/2022 18:35:17: [api_custom_entities.amxx] [CEEntity hwn_npc_monoculus successfully registred.
L 11/04/2022 18:35:17: [api_custom_entities.amxx] [CEEntity hwn_npc_spookypumpkin successfully registred.
L 11/04/2022 18:35:17: [api_custom_entities.amxx] [CEEntity hwn_npc_spookypumpkin_big successfully registred.
L 11/04/2022 18:35:17: [api_custom_entities.amxx] [CEEntity hwn_ambient successfully registred.
L 11/04/2022 18:35:17: [api_custom_entities.amxx] [CEEntity hwn_event_handler successfully registred.
L 11/04/2022 18:35:17: [api_custom_entities.amxx] [CEEntity hwn_pumpkin_dispenser successfully registred.
L 11/04/2022 18:35:19: [hwn_gamemode.amxx] [HwnGamemode 'Collector' activated
Navigation map loaded
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Host_ErrorPF_precache_sound_ISound 'hostage/htwin/godno.wav' failed to precache because the item count is over the 512 limit.
Reduce the number of brush models and/or regular models in the map to correct this
__________________
Extended Arm Weapon Skin v2.1 {16/Apr/23}
(Detect which class is and associate it with the corresponding arms)
SideWeapons v0.2 {01/Sep/22}
(New version of Back Weapons v1.87)

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Hedgehog Fog
Senior Member
Join Date: Jun 2010
Location: Ukraine
Old 11-04-2022 , 20:50   Re: [MOD] CS Halloween Mod (v6.4.1)
Reply With Quote #203

Quote:
Originally Posted by SoulWeaver16 View Post
I think that in CZ it is difficult to start it.
The logs look good, all plugins loaded successfully, but your server has reached precaching limit. Try to disable plugins with custom models, sprites, sounds. I've checked this mod with czero and works perfectly for me.

PHP Code:
Host_ErrorPF_precache_sound_ISound 'hostage/htwin/godno.wav' failed to precache because the item count is over the 512 limit.
Reduce the number of brush models and/or regular models in the map to correct this
__________________

❄️ CS Snow Wars - Mod based on snowballs fights
🧟 CS Zombie Panic - A port of HL Zombie Panic!
🎃 CS Halloween Mod - Completely new gamemode for Halloween Holidays
📦 AMXXPack - CLI and build system for amxx projects
🔧 Custom Entities API - API to register custom entities
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SoulWeaver16
Senior Member
Join Date: May 2021
Location: Uruguay
Old 11-05-2022 , 18:49   Re: [MOD] CS Halloween Mod (v6.4.1)
Reply With Quote #204

Quote:
Originally Posted by Hedgehog Fog View Post
The logs look good, all plugins loaded successfully, but your server has reached precaching limit. Try to disable plugins with custom models, sprites, sounds. I've checked this mod with czero and works perfectly for me.

PHP Code:
Host_ErrorPF_precache_sound_ISound 'hostage/htwin/godno.wav' failed to precache because the item count is over the 512 limit.
Reduce the number of brush models and/or regular models in the map to correct this
I made sure to disable everything however it is not possible, is it possible that it is due to using Polymorph to load the mod?
__________________
Extended Arm Weapon Skin v2.1 {16/Apr/23}
(Detect which class is and associate it with the corresponding arms)
SideWeapons v0.2 {01/Sep/22}
(New version of Back Weapons v1.87)

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fysiks
Veteran Member
Join Date: Sep 2007
Location: Flatland, USA
Old 11-05-2022 , 19:28   Re: [MOD] CS Halloween Mod (v6.4.1)
Reply With Quote #205

Quote:
Originally Posted by SoulWeaver16 View Post
I made sure to disable everything however it is not possible, is it possible that it is due to using Polymorph to load the mod?
Polymorph doesn't precache any files so it won't affect any limits on precached items.

Some maps have more entities than others so if it's already close to the limit then adding a plugin that adds a bunch of items can cause this. On our server, we had one map that already has a bunch of entities so I had to disable certain plugins on just that map to avoid the item limit.
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Natsheh
Veteran Member
Join Date: Sep 2012
Old 11-06-2022 , 11:26   Re: [MOD] CS Halloween Mod (v6.4.1)
Reply With Quote #206

Also just a reminder brush entities are also counted in the models precache 512 list
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Hedgehog Fog
Senior Member
Join Date: Jun 2010
Location: Ukraine
Old 11-06-2022 , 12:51   Re: [MOD] CS Halloween Mod (v6.4.1)
Reply With Quote #207

Quote:
Originally Posted by SoulWeaver16 View Post
I made sure to disable everything however it is not possible, is it possible that it is due to using Polymorph to load the mod?
I've tried to run the default map with a hostage scenario and got the same error, try to run hwnc_city_night map or map with another scenario instead. I think that czero itself run into own limits, hostage maps require about 126 additional sounds to precache. You can also fix the problem by using unprecacher and adding all hostage sounds to the list or try plugin in attachments.
Attached Files
File Type: sma Get Plugin or Get Source (czero_hostage_unprecacher.sma - 100 views - 397 Bytes)
__________________

❄️ CS Snow Wars - Mod based on snowballs fights
🧟 CS Zombie Panic - A port of HL Zombie Panic!
🎃 CS Halloween Mod - Completely new gamemode for Halloween Holidays
📦 AMXXPack - CLI and build system for amxx projects
🔧 Custom Entities API - API to register custom entities

Last edited by Hedgehog Fog; 11-06-2022 at 13:10.
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Hedgehog Fog
Senior Member
Join Date: Jun 2010
Location: Ukraine
Old 11-08-2022 , 16:53   Re: [MOD] CS Halloween Mod (v6.4.1)
Reply With Quote #208


GitHub Discussions are here!

You can create discussion threads, submit your ideas and publish your maps directly to the GitHub mod repository.

Join the mod community and help grow it with your contributions!

https://github.com/Hedgefog/cs-hallo...od/discussions
__________________

❄️ CS Snow Wars - Mod based on snowballs fights
🧟 CS Zombie Panic - A port of HL Zombie Panic!
🎃 CS Halloween Mod - Completely new gamemode for Halloween Holidays
📦 AMXXPack - CLI and build system for amxx projects
🔧 Custom Entities API - API to register custom entities

Last edited by Hedgehog Fog; 11-08-2022 at 16:55.
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ReK404
Junior Member
Join Date: Jan 2015
Old 11-08-2022 , 20:48   Re: [MOD] CS Halloween Mod (v6.4.1)
Reply With Quote #209

Cool.
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SoulWeaver16
Senior Member
Join Date: May 2021
Location: Uruguay
Old 11-21-2022 , 15:33   Re: [MOD] CS Halloween Mod (v6.4.1)
Reply With Quote #210

Quote:
Originally Posted by Hedgehog Fog View Post
I've tried to run the default map with a hostage scenario and got the same error, try to run hwnc_city_night map or map with another scenario instead. I think that czero itself run into own limits, hostage maps require about 126 additional sounds to precache. You can also fix the problem by using unprecacher and adding all hostage sounds to the list or try plugin in attachments.
Thanks, I haven't fixed it yet, but I was only using the hwnc_city_night map, however I was getting the same error, I think CZ loads the hostage sounds even when they won't be used, I'll try to try your attached plugin, see how it works for me

Edit:Thank you, if it worked for me, now let me open the server, only that the bots are kind of stupid and they fall out into the void and they don't buy weapons hahaha
__________________
Extended Arm Weapon Skin v2.1 {16/Apr/23}
(Detect which class is and associate it with the corresponding arms)
SideWeapons v0.2 {01/Sep/22}
(New version of Back Weapons v1.87)


Last edited by SoulWeaver16; 11-21-2022 at 15:45.
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