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[ANY] Store by Zephyrus [1.1 - 03.01.2016]


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freak.exe_uLow
AlliedModders Donor
Join Date: Jul 2012
Location: Germany
Old 12-01-2021 , 22:33   Re: [ANY] Store by Zephyrus [1.1 - 03.01.2016]
Reply With Quote #1941

Quote:
Originally Posted by drhax9908 View Post
did anyone point out that the download link isn't actually set up correctly? the text says the 1.1 release, but the link itself goes to version 1.0 in a zip file. The link requires an update to fix it, it has two parts to it
more up-to-date: https://github.com/nuclearsilo583/ze...iew-new-syntax
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EliteX
New Member
Join Date: Nov 2021
Old 12-15-2021 , 13:19   Re: [ANY] Store by Zephyrus [1.1 - 03.01.2016]
Reply With Quote #1942

I can't see my mask and hats on my character, even when equipped. Does anyone know how I can fix it?
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Sandervraun
Senior Member
Join Date: May 2019
Location: Denmark
Old 01-20-2022 , 01:34   Re: [ANY] Store by Zephyrus [1.1 - 03.01.2016]
Reply With Quote #1943

Quote:
Originally Posted by EliteX View Post
I can't see my mask and hats on my character, even when equipped. Does anyone know how I can fix it?
Are your files uploaded to fastdl?
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Nexzor
Junior Member
Join Date: Nov 2021
Old 01-23-2022 , 16:02   Re: [ANY] Store by Zephyrus [1.1 - 03.01.2016]
Reply With Quote #1944

This plugin is great and I would like to have it on my L4D2 server, but when installing and configuring it it seems too complex for me. Is there any person or page where I show a complete guide of this plugin please?
My discord: DEFINITION#5343

Sorry for my English

Last edited by Nexzor; 01-23-2022 at 17:53.
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dyxL
Senior Member
Join Date: Jul 2010
Old 02-06-2022 , 14:20   Re: [ANY] Store by Zephyrus [1.1 - 03.01.2016]
Reply With Quote #1945

can i disable playerskins for just one map ?

does it have any command ?
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PC Gamer
Veteran Member
Join Date: Mar 2014
Old 02-09-2022 , 11:26   Re: [ANY] Store by Zephyrus [1.1 - 03.01.2016]
Reply With Quote #1946

Is there a very basic store available that doesn't contain 20 different modules and unlike the versions above will actually compile in SM 1.11 without massive rewrite?

I'm hoping for:
1. Credit management (maintains how many credits a player has). Player can view credits. Admin can add or remove credits.
2. Player trails would be nice but not required.
3. TF2 style unusual effects would be nice but not required.
4. Thats it. Nothing more. No flash. No drama. No pages of errors spewing on about how I'm not running counterstrike CSGO DODs or select TF2 modules.
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paulo_crash
AlliedModders Donor
Join Date: May 2016
Location: Brazil
Old 02-11-2022 , 21:31   Re: [ANY] Store by Zephyrus [1.1 - 03.01.2016]
Reply With Quote #1947

Quote:
Originally Posted by PC Gamer View Post
Is there a very basic store available that doesn't contain 20 different modules and unlike the versions above will actually compile in SM 1.11 without massive rewrite?

I'm hoping for:
1. Credit management (maintains how many credits a player has). Player can view credits. Admin can add or remove credits.
2. Player trails would be nice but not required.
3. TF2 style unusual effects would be nice but not required.
4. Thats it. Nothing more. No flash. No drama. No pages of errors spewing on about how I'm not running counterstrike CSGO DODs or select TF2 modules.
Test: https://github.com/nuclearsilo583/ze...iew-new-syntax
paulo_crash is offline
PC Gamer
Veteran Member
Join Date: Mar 2014
Old 02-12-2022 , 07:40   Re: [ANY] Store by Zephyrus [1.1 - 03.01.2016]
Reply With Quote #1948

Quote:
Originally Posted by paulo_crash View Post
Thanks, but I already tried that version. It doesn't work for TF2 in SM 1.11 without rewrite. And... it requires TF2items which I don't want to use. And... as I stated above, I don't want player skins, custom models, pets, music, zombies, auras, kill effects, spawn effects, grenade skins, sprays, say sounds, knives, name tags, paintballs, bullet sparks, grenade trails, laser sight, colored smoke, loot boxes, top lists, giveaways, math credits, or any vip system. Just a basic core store with working bank.

I realize I may be asking for too little to make it interesting for a developer.
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SanFlex
Junior Member
Join Date: Dec 2021
Old 02-12-2022 , 08:53   Re: [ANY] Store by Zephyrus [1.1 - 03.01.2016]
Reply With Quote #1949

Quote:
Originally Posted by PC Gamer View Post
Thanks, but I already tried that version. It doesn't work for TF2 in SM 1.11 without rewrite. And... it requires TF2items which I don't want to use. And... as I stated above, I don't want player skins, custom models, pets, music, zombies, auras, kill effects, spawn effects, grenade skins, sprays, say sounds, knives, name tags, paintballs, bullet sparks, grenade trails, laser sight, colored smoke, loot boxes, top lists, giveaways, math credits, or any vip system. Just a basic core store with working bank.

I realize I may be asking for too little to make it interesting for a developer.
Just use the store.sp, and check tf2_modules, can u tell me what doesn't work? Because the store rewrited for 1.11, if you use the all modules in TF2, u got error, but if u didn't need that, didn't use that. nuclear silo checked the core in TF2 and works good with the modules which rewrited only for TF2. And the plugin only use TF2utils, idk what the TF2items...

Last edited by SanFlex; 02-12-2022 at 08:54.
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analepic
Junior Member
Join Date: Apr 2022
Old 04-05-2022 , 23:58   Re: [ANY] Store by Zephyrus [1.1 - 03.01.2016]
Reply With Quote #1950

Can someone help me install it ? I mean when I put all of the stuff at their corresponding places it doesnt work. There aint no .smx files ? do I need to compile every .sp file manually ?

P.S Im talking about the new 2.0 version https://github.com/nuclearsilo583/ze...iew-new-syntax

Last edited by analepic; 04-05-2022 at 23:59.
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