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Realism for Paintball Gun & Mod


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chaves
Senior Member
Join Date: Oct 2011
Old 06-27-2015 , 09:12   Re: Realism for Paintball Gun & Mod
Reply With Quote #1

Quote:
Originally Posted by ConnorMcLeod View Post
PHP Code:
float(get_pcvar_num(damge
...


PHP Code:
float(pev(entpev_health
uh ?

new Float:flHealth
pev(ent, pev_health, flHealth)


what he was saying here? we have to replace it in the .sma posted?

another problem is detected nãosei is just to min, when entering the middle of the match in DM so I'm not alive only dead, does anyone know?

PS: Colorful smoke also do not add to turn round

Last edited by chaves; 06-27-2015 at 22:33. Reason: I found more bugs
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GoneLink
New Member
Join Date: Jan 2007
Old 10-07-2008 , 07:34   Re: Realism for Paintball Gun & Mod
Reply With Quote #2

i'm have a bad load on paintballgun.amxx...anyone knows why?
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mando127
Veteran Member
Join Date: Dec 2006
Location: virginia
Old 10-07-2008 , 08:55   Re: Realism for Paintball Gun & Mod
Reply With Quote #3

Quote:
i'm have a bad load on paintballgun.amxx...anyone knows why?
not for me : 216.52.143.66:27015
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Rul4
Senior Member
Join Date: Sep 2008
Location: Argentina
Old 10-07-2008 , 09:38   Re: Realism for Paintball Gun & Mod
Reply With Quote #4

Quote:
Originally Posted by GoneLink View Post
i'm have a bad load on paintballgun.amxx...anyone knows why?
My only guess: do you have Fakemeta and CStrike on your modules.ini?
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Rul4
Senior Member
Join Date: Sep 2008
Location: Argentina
Old 10-08-2008 , 14:58   Re: Realism for Paintball Gun & Mod
Reply With Quote #5

Behold the mighty Paint Grenade Launcher!!!

Model by Teh Snake
http://www.fpsbanana.com/members/164481

[IMG]http://img357.**************/img357/654/paintballgrenadelauncheuj4.th.jpg[/IMG][IMG]http://img221.**************/img221/1052/paintballgrenadelauncheys7.th.jpg[/IMG]
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Exolent[jNr]
Veteran Member
Join Date: Feb 2007
Location: Tennessee
Old 10-08-2008 , 15:29   Re: Realism for Paintball Gun & Mod
Reply With Quote #6

ROFL! Nice job! I'll take a look at the code now.
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Quote:
Originally Posted by xPaw View Post
I love you exolent!
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Rul4
Senior Member
Join Date: Sep 2008
Location: Argentina
Old 10-11-2008 , 19:20   Re: Realism for Paintball Gun & Mod
Reply With Quote #7

Update: I've fixed the weapon jam and extended it to all primary weapons. Please remove paintballgun_jam.amxx since it is no longer used. I placed all the code inside paintballgun.amxx

Best,
Rul4.
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darkbad945
Senior Member
Join Date: May 2008
Old 10-22-2008 , 13:14   Re: Realism for Paintball Gun & Mod
Reply With Quote #8

L 10/22/2008 - 20:082: -------- Mapchange to pb_castle --------
L 10/22/2008 - 20:083: [AMXX] Plugin "paintballgun.amxx" failed to load: Plugin uses an unknown function (name "cs_get_user_zoom") - check your modules.ini.

how can i fix that
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Rul4
Senior Member
Join Date: Sep 2008
Location: Argentina
Old 10-22-2008 , 14:06   Re: Realism for Paintball Gun & Mod
Reply With Quote #9

Quote:
Originally Posted by darkbad945 View Post
L 10/22/2008 - 20:082: -------- Mapchange to pb_castle --------
L 10/22/2008 - 20:083: [AMXX] Plugin "paintballgun.amxx" failed to load: Plugin uses an unknown function (name "cs_get_user_zoom") - check your modules.ini.

how can i fix that
Go to your cstrike\addons\amxmodx\configs\modules.ini, edit it and remove the ";" before the modules fun, fakemeta and cstrike.

Regards,
Rul4.
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Bridgestone
Member
Join Date: Jan 2007
Location: Sweden
Old 01-18-2009 , 10:48   Re: Realism for Paintball Gun & Mod
Reply With Quote #10

I got runtime error. This is the output of debugmode:

Code:
L 01/18/2009 - 16:18:07: [FAKEMETA] Invalid entity
L 01/18/2009 - 16:18:07: [AMXX] Displaying debug trace (plugin "paintballgun.amxx")
L 01/18/2009 - 16:18:07: [AMXX] Run time error 10: native error (native "pev")
L 01/18/2009 - 16:18:07: [AMXX]    [0] 33450.attach::act_explode (line 795)
L 01/18/2009 - 16:18:07: [AMXX]    [1] 33450.attach::remove_nade (line 738)
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