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L4DToolZ Metamod plugin (l4d1 & l4d2)


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The Nemesis
Member
Join Date: May 2009
Old 01-23-2013 , 00:35   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #1161

Quote:
Originally Posted by ivailosp View Post
l4dtoolz 1.0.0.9f for l4d1 updated
that one

gave init error
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ivailosp
Senior Member
Join Date: Feb 2009
Old 01-23-2013 , 01:56   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #1162

Ok, I see that giving one version to the plugin even after I make some changes make a lot of confusion. I will try to include the git tag in the version of l4dtoolz to clear it out. Here is build from the test branch, It will report "1.0.0.9f-9-gde07eabf" and I want to see it in the logs. Then if it continue to fail try to load l4dtoolz as only one plugin for metamod. If it fail again I will need access to one of the failing server to debug it. The real problem is that for me and Danny_l4d signatures are ok, but this is not the case for Marcus101RR and The Nemesis.
Attached Files
File Type: so l4dtoolz_mm.so (160.4 KB, 331 views)
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darkblades
Junior Member
Join Date: Apr 2012
Old 01-24-2013 , 23:22   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #1163

Quote:
Originally Posted by ivailosp View Post
Ok, I see that giving one version to the plugin even after I make some changes make a lot of confusion. I will try to include the git tag in the version of l4dtoolz to clear it out. Here is build from the test branch, It will report "1.0.0.9f-9-gde07eabf" and I want to see it in the logs. Then if it continue to fail try to load l4dtoolz as only one plugin for metamod. If it fail again I will need access to one of the failing server to debug it. The real problem is that for me and Danny_l4d signatures are ok, but this is not the case for Marcus101RR and The Nemesis.
PLugin work!

thank you
bye
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evilmaniac
SourceMod Donor
Join Date: May 2012
Old 02-01-2013 , 13:46   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #1164

L4D2 version gives init error when executing sv_maxplayers cmd.
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NeoTM
AlliedModders Donor
Join Date: Feb 2013
Location: Britain
Old 03-01-2013 , 05:21   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #1165

I had the same "init error" .

I tried the tips showed by visual in the post #1135

and it seems to work fine:
Spoiler


you only have to take the l4dtoolz.txt of http://forums.alliedmods.net/attachm...1&d=1316240487 and use it to replace the one in l4dtoolz/gamedata folder of l4dtoolz(L4D2)-1.0.0.10RC3 http://forums.alliedmods.net/attachm...9&d=1272033373 and also choose only one of the files in l4dtoolz (.dll for windows or .so for linux)

It's so simple that even me, i did it. (It's my first server, got it only since 1 week, and i'm french so it's a little bit hard to understand how to do in english sometimes)
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RavenDan29
Veteran Member
Join Date: Sep 2009
Old 03-09-2013 , 11:38   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #1166

Im unable to get this plugin to read the correct number of slots, haveing tried all the fixes that im aware of how do i install the latest source versions? there doesnt appear to be a .zip in the repository. downtown does fix slot count but gives me loads of game play errors so cant use it.
__________________

Last edited by RavenDan29; 03-09-2013 at 11:39.
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litnin200
Junior Member
Join Date: Mar 2013
Old 03-15-2013 , 20:17   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #1167

How do I create a bot army using this plugin? I'm trying to use the commands listed, but they're not working. Am I doing something wrong?

And the sv_unlock_sb_add command isn't working either. It's giving me the init error.

I'm using Left 4 Dead 2 in Windows 7.

Last edited by litnin200; 03-15-2013 at 21:20.
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def075
Junior Member
Join Date: Dec 2012
Location: tokyo, japan
Old 03-24-2013 , 13:21   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #1168

1.0.0.9f not works on linux srcds.
1.0.0.10RC3 works. (but sometimes crash?)
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def075
Junior Member
Join Date: Dec 2012
Location: tokyo, japan
Old 03-24-2013 , 14:19   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #1169

Quote:
Originally Posted by ivailosp View Post
Ok, I see that giving one version to the plugin even after I make some changes make a lot of confusion. I will try to include the git tag in the version of l4dtoolz to clear it out. Here is build from the test branch, It will report "1.0.0.9f-9-gde07eabf" and I want to see it in the logs. Then if it continue to fail try to load l4dtoolz as only one plugin for metamod. If it fail again I will need access to one of the failing server to debug it. The real problem is that for me and Danny_l4d signatures are ok, but this is not the case for Marcus101RR and The Nemesis.
all `find_signature' function returns NULL on 64bit Linux(Ubuntu 12.04.2 LTS)
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def075
Junior Member
Join Date: Dec 2012
Location: tokyo, japan
Old 03-26-2013 , 20:03   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #1170

git test branch is buggy. (`callback` return value etc)

i added log to git master branch version.

PHP Code:
=== find_base matchmaking_ds.so ab092 700562
=== lobby_match_ptr f37d0e3e
=== find_base engine.so 316651 3237457
=== max_players_friend_lobby f6b666f2
=== max_players_connect f6b6bc2e
=== lobby_sux_ptr 0
=== tmp_player f6c9d003
=== tmp_player2 f6c9d003
=== find_base server.so d13f18 13713176
=== max_players_server_browser f2da0534 
lobby_sux_ptr was null in the linux version of l4d2.

i comment out lobby_sux_ptr.
it worked.

sorry I don't speak english well.
Attached Files
File Type: txt l4dtoolz_mm.cpp.txt (13.4 KB, 253 views)
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