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[CS:GO] Capture the flag 1.2


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aliosman
Junior Member
Join Date: Dec 2015
Old 11-15-2016 , 12:24   Re: [CS:GO] Capture the flag 1.2
Reply With Quote #31

I do not know how ctf is at cs source. but jCTF at cs16 was also a lot of fun. So I think they should be added:
1. Remove flag defuse time. (I changed it at my sw)
2. HP regenation area around flags. (I added with some plugins)
3. Drop weapons and Duration of weapon remove. (I tried to do it, but the timers confused my head. I wanted it to be smooth but I did not succeed so I did not go on.) (It's hard to write a plugin.)
4. Shop must be added and Xp for flag-hitting players, kill bonus. for Invisibility, extra speed, awp, grenades, like. (I wanted to write a plugin for it, but there were many shortcomings and I did not have time) {CaptureTheFlag_OnFlagTaken , CaptureTheFlag_OnFlagScore )
5. (maybe) Drop health pack or somethish after a player dies.
6. (maybe) when a player capture a flag change him player model.
7. unlimited magazine (ammo)

These are the ones that come to mind for now

regards and ty for this plugin <3

Last edited by aliosman; 11-15-2016 at 12:45.
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Deniel00
Member
Join Date: Sep 2015
Old 11-19-2016 , 10:42   Re: [CS:GO] Capture the flag 1.2
Reply With Quote #32

BUG:
When plugin load from disabled section the config not loaded.
Idea:
Can made vote about last 2 remain flag? And add cvar which setting it's up.
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Ultralord
Senior Member
Join Date: Oct 2008
Old 11-20-2016 , 20:23   Re: [CS:GO] Capture the flag 1.2
Reply With Quote #33

i save the bases all ok.. after map change .. i put the flags on bases with !ctf i save them but after map change the flags missing and must spawn again.. like doesnt save it..

what is the problem? can someone help me?

in console says:
L 11/21/2016 - 034:23: [SM] Exception reported: Property "m_vecOrigin" not found (entity 231/weaponworldmodel)
L 11/21/2016 - 034:23: [SM] Blaming: ctf.smx
L 11/21/2016 - 034:23: [SM] Call stack trace:
L 11/21/2016 - 034:23: [SM] [0] GetEntPropVector
L 11/21/2016 - 034:23: [SM] [1] Line 204, D:\csgo\csgo\addons\sourcemod\scripting\inclu de\ctf.inc::IsFlagInSpawn
L 11/21/2016 - 034:23: [SM] [2] Line 25, ctf/ctf_hintbox.sp::HintBox_OnGameFrame
L 11/21/2016 - 034:23: [SM] [3] Line 96, D:\Gitlab\CSGO-Capture-the-flag\addons\sourcemod\scripting\ctf.sp::OnGam eFrame

Last edited by Ultralord; 11-20-2016 at 20:36.
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The Original Shaman
Junior Member
Join Date: Aug 2011
Location: Russia
Old 11-29-2016 , 07:35   Re: [CS:GO] Capture the flag 1.2
Reply With Quote #34

Last CS:GO update broke plugin.Anything didnt work
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rogeraabbccdd
Veteran Member
Join Date: Jun 2015
Location: de_dust2
Old 11-29-2016 , 07:41   Re: [CS:GO] Capture the flag 1.2
Reply With Quote #35

Quote:
Originally Posted by The Original Shaman View Post
Last CS:GO update broke plugin.Anything didnt work
Did you update your sourcemod?

*EDIT*
I update my sourcemod to SM1.8-5961 and it really didn't work
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Last edited by rogeraabbccdd; 12-03-2016 at 13:38.
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Bove
Junior Member
Join Date: Aug 2012
Old 12-07-2016 , 12:07   Re: [CS:GO] Capture the flag 1.2
Reply With Quote #36

Quote:
Originally Posted by rogeraabbccdd View Post
Did you update your sourcemod?

*EDIT*
I update my sourcemod to SM1.8-5961 and it really didn't work
I just loaded it on a fresh server, and it works absolutely fine (including the sounds and the flag status update on hint box). You may want to check the interference with other plugins.
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Nachtfrische
Member
Join Date: Aug 2015
Location: Dream Community
Old 12-07-2016 , 13:01   Re: [CS:GO] Capture the flag 1.2
Reply With Quote #37

Working fine on a SM 1.8 Server with the latest build.
You should consider adding a cvar to the cfg to change the flag defuse time.

Another thing you should add is the ability for flags to reset. Meaning, if someone has taken a flag and then dies with it, but nobody picks up or returns that flag for 20 seconds or so, then the flag will return to the spawn.

Great plugin otherwise.

Last edited by Nachtfrische; 12-07-2016 at 14:07.
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rogeraabbccdd
Veteran Member
Join Date: Jun 2015
Location: de_dust2
Old 12-07-2016 , 14:00   Re: [CS:GO] Capture the flag 1.2
Reply With Quote #38

Here's the error log in my server
Spoiler
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M4ketech
Member
Join Date: Dec 2016
Location: Helsinki, Finland
Old 12-15-2016 , 18:53   Re: [CS:GO] Capture the flag 1.2
Reply With Quote #39

Okey, ground model is saving good, but flags dosent. I press save and referesh map, they are gone. Any ideas?

E: pressing 3 does nothing.

Last edited by M4ketech; 12-15-2016 at 20:58.
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Bove
Junior Member
Join Date: Aug 2012
Old 12-17-2016 , 12:37   Re: [CS:GO] Capture the flag 1.2
Reply With Quote #40

Quote:
Originally Posted by M4ketech View Post
Okey, ground model is saving good, but flags dosent. I press save and referesh map, they are gone. Any ideas?

E: pressing 3 does nothing.
I had some problems with Models in map plugin. I used Source Stripper instead to manually remove/add the required objects.

By the way, what gamemode settings are the best for this plugin ? Is anybody using any custom gamemode ?
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