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Subplugin Submission [ZP] Extra Item: Golden Ak - 47 v1.1 Fix


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AlejandroSk
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Old 05-04-2009 , 20:24   Re: [ZP] Extra Item: Golden Ak - 47 v0.02
Reply With Quote #21

Thank you alan

Its correct?

Code:
public fw_TakeDamage(victim, inflictor, attacker, Float:damage) {     new Float:dmg = get_pcvar_float(cvar_dmgmultiplier)     if(is_valid_player[attacker])      {         f (get_user_weapon(attacker) == CSW_AK47 && g_HasAk[attacker])         {             SetHamParamFloat(4, damage * dmg)         }     } }
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Arkshine
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Join Date: Oct 2005
Old 05-04-2009 , 20:31   Re: [ZP] Extra Item: Golden Ak - 47 v0.02
Reply With Quote #22

Code:
public fw_TakeDamage(victim, inflictor, attacker, Float:damage) {     if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_AK47 && g_HasAk[attacker] )     {         SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )     } }

In checkModel() you should use read_data(1) instead of get_user_weapon()

Last edited by Arkshine; 05-04-2009 at 20:36.
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AlejandroSk
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Old 05-04-2009 , 20:34   Re: [ZP] Extra Item: Golden Ak - 47 v0.02
Reply With Quote #23

i dont use get_user_attacker() in checkModel , as you can see...

Code:
public checkModel(id) {     if ( zp_get_user_zombie(id) )         return PLUGIN_HANDLED         new szClip, szAmmo     new szWeapID = get_user_weapon( id, szClip, szAmmo )         if ( szWeapID == CSW_AK47 && g_HasAk[id] == true && get_pcvar_num(cvar_custommodel) )     {         set_pev(id, pev_viewmodel2, AK_V_MODEL)         set_pev(id, pev_weaponmodel2, AK_P_MODEL)     }     return PLUGIN_HANDLED }
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Arkshine
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Old 05-04-2009 , 20:36   Re: [ZP] Extra Item: Golden Ak - 47 v0.02
Reply With Quote #24

It's a typo. I was meant you use get_user_weapon to retrieve the weaponid, but you can use directly the arg 1 passed with the event. ( see my link ).
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Starsailor
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Old 05-04-2009 , 21:09   Re: [ZP] Extra Item: Golden Ak - 47 v0.03
Reply With Quote #25

PHP Code:
public checkWeapon(id)
{
    new 
plrClipplrAmmoplrWeap[32]
    new 
plrWeapId
    
    plrWeapId 
get_user_weapon(idplrClipplrAmmo
--->
PHP Code:
    plrWeapId read_data(2
also in public make_tracer


and

PHP Code:
public checkModel(id)
{
    if ( 
zp_get_user_zombie(id) )
        return 
PLUGIN_HANDLED
    
    
new szClipszAmmo
    
new szWeapID get_user_weaponidszClipszAmmo 
--->

PHP Code:
    szWeapId read_data(1
like arkshine's said
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AlejandroSk
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Old 05-04-2009 , 21:22   Re: [ZP] Extra Item: Golden Ak - 47 v0.03
Reply With Quote #26

Done.
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Starsailor
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Old 05-04-2009 , 21:28   Re: [ZP] Extra Item: Golden Ak - 47 v0.03
Reply With Quote #27

in checkmodel you didnt change it
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AlejandroSk
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Old 05-04-2009 , 21:34   Re: [ZP] Extra Item: Golden Ak - 47 v0.03
Reply With Quote #28

Done.
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Anggara_nothing
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Old 05-05-2009 , 04:48   Re: [ZP] Extra Item: Golden Ak - 47 v0.04
Reply With Quote #29

nice plug-in. good job.
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Pach
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Join Date: Feb 2009
Location: Russian Federation
Old 05-05-2009 , 09:25   Re: [ZP] Extra Item: Golden Ak - 47 v0.03
Reply With Quote #30

AlejandroSk,
PHP Code:
Plugin failed to compilePlease try contacting the author.
Welcome to the AMX Mod X 1.8.1-300 Compiler.
Copyright (c1997-2006 ITB CompuPhaseAMX Mod X Team

/home/groups/alliedmodders/forums/files/4/3/8/2/0/41731.attach(35) : fatal error 100cannot read from file"zombieplague"

Compilation aborted.
1 Error
PHP Code:
//// zp_extra_goldenak.sma
// C:\Temp\Server\cstrike\addons\amxmodx\scripting\zp_extra_goldenak.sma(126) :
 
warning 203symbol is never used"szAmmo"
// C:\Temp\Server\cstrike\addons\amxmodx\scripting\zp_extra_goldenak.sma(126) :
 
warning 203symbol is never used"szClip"
// C:\Temp\Server\cstrike\addons\amxmodx\scripting\zp_extra_goldenak.sma(155) :
 
warning 203symbol is never used"plrAmmo"
// C:\Temp\Server\cstrike\addons\amxmodx\scripting\zp_extra_goldenak.sma(203) :
 
error 017undefined symbol "clip"
// C:\Temp\Server\cstrike\addons\amxmodx\scripting\zp_extra_goldenak.sma(235) :
 
error 017undefined symbol "clip"
//
// 2 Errors.
// Could not locate output file compiled\zp_extra_goldenak.amx (compile failed)

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